public static void smethod_8(char char_3, char[] char_4) { char_4[0] = '\\'; char_4[1] = 'u'; char_4[2] = Class192.smethod_1((char_3 >> 12) & '\x000f'); char_4[3] = Class192.smethod_1((char_3 >> 8) & '\x000f'); char_4[4] = Class192.smethod_1((char_3 >> 4) & '\x000f'); char_4[5] = Class192.smethod_1(char_3 & '\x000f'); }
public static bool smethod_0(object object_0, object object_1) { if ((object_0 == null) && (object_1 == null)) { return(true); } if ((object_0 != null) && (object_1 == null)) { return(false); } if ((object_0 == null) && (object_1 != null)) { return(false); } if (!(object_0.GetType() != object_1.GetType())) { return(object_0.Equals(object_1)); } if (Class181.smethod_14(object_0) && Class181.smethod_14(object_1)) { return(Convert.ToDecimal(object_0, CultureInfo.CurrentCulture).Equals(Convert.ToDecimal(object_1, CultureInfo.CurrentCulture))); } return(((((object_0 is double) || (object_0 is float)) || (object_0 is decimal)) && (((object_1 is double) || (object_1 is float)) || (object_1 is decimal))) && Class192.smethod_5(Convert.ToDouble(object_0, CultureInfo.CurrentCulture), Convert.ToDouble(object_1, CultureInfo.CurrentCulture))); }