public override int vmethod_4(OGGClass6 class71_0, object object_0, object object_1, float[] float_1) { Class32 @class = (Class32)object_0; Class31 class31_ = @class.class31_0; int num = class71_0.oggClass1.oggClass5.int_13[class71_0.int_4] / 2; if (object_1 != null) { int[] array = (int[])object_1; int num2 = 0; int int_ = 0; int int_2 = array[0] * class31_.int_6; for (int i = 1; i < @class.int_6; i++) { int num3 = @class.int_2[i]; int num4 = array[num3] & 32767; if (num4 == array[num3]) { num4 *= class31_.int_6; num2 = class31_.int_7[num3]; Class29.smethod_1(int_, num2, int_2, num4, float_1); int_ = num2; int_2 = num4; } } for (int j = num2; j < num; j++) { float_1[j] *= float_1[j - 1]; } return(1); } for (int k = 0; k < num; k++) { float_1[k] = 0f; } return(0); }
public override object vmethod_0(OGGClass5 class49_0, OGGClass3 class38_0) { int num = 0; int num2 = -1; Class31 @class = new Class31(); @class.int_0 = class38_0.method_6(5); for (int i = 0; i < @class.int_0; i++) { @class.int_1[i] = class38_0.method_6(4); if (num2 < @class.int_1[i]) { num2 = @class.int_1[i]; } } for (int j = 0; j < num2 + 1; j++) { @class.int_2[j] = class38_0.method_6(3) + 1; @class.int_3[j] = class38_0.method_6(2); if (@class.int_3[j] < 0) { @class.method_0(); return null; } if (@class.int_3[j] != 0) { @class.int_4[j] = class38_0.method_6(8); } if (@class.int_4[j] < 0 || @class.int_4[j] >= class49_0.int_19) { @class.method_0(); return null; } for (int k = 0; k < 1 << @class.int_3[j]; k++) { @class.int_5[j][k] = class38_0.method_6(8) - 1; if (@class.int_5[j][k] < -1 || @class.int_5[j][k] >= class49_0.int_19) { @class.method_0(); return null; } } } @class.int_6 = class38_0.method_6(2) + 1; int num3 = class38_0.method_6(4); int l = 0; int m = 0; while (l < @class.int_0) { num += @class.int_2[@class.int_1[l]]; while (m < num) { int num4 = @class.int_7[m + 2] = class38_0.method_6(num3); if (num4 < 0 || num4 >= 1 << num3) { @class.method_0(); return null; } m++; } l++; } @class.int_7[0] = 0; @class.int_7[1] = 1 << num3; return @class; }
public override object vmethod_1(OGGClass1 class66_0, Class27 class27_0, object object_0) { int num = 0; int[] array = new int[Class29.int_1 + 2]; Class31 @class = (Class31)object_0; Class32 class2 = new Class32(); class2.class31_0 = @class; class2.int_7 = @class.int_7[1]; for (int i = 0; i < @class.int_0; i++) { num += @class.int_2[@class.int_1[i]]; } num += 2; class2.int_6 = num; for (int j = 0; j < num; j++) { array[j] = j; } for (int k = 0; k < num - 1; k++) { for (int l = k; l < num; l++) { if (@class.int_7[array[k]] > @class.int_7[array[l]]) { int num2 = array[l]; array[l] = array[k]; array[k] = num2; } } } for (int m = 0; m < num; m++) { class2.int_2[m] = array[m]; } for (int n = 0; n < num; n++) { class2.int_3[class2.int_2[n]] = n; } for (int num3 = 0; num3 < num; num3++) { class2.int_1[num3] = @class.int_7[class2.int_2[num3]]; } switch (@class.int_6) { case 1: class2.int_8 = 256; break; case 2: class2.int_8 = 128; break; case 3: class2.int_8 = 86; break; case 4: class2.int_8 = 64; break; default: class2.int_8 = -1; break; } for (int num4 = 0; num4 < num - 2; num4++) { int num5 = 0; int num6 = 1; int num7 = 0; int num8 = class2.int_7; int num9 = @class.int_7[num4 + 2]; for (int num10 = 0; num10 < num4 + 2; num10++) { int num11 = @class.int_7[num10]; if (num11 > num7 && num11 < num9) { num5 = num10; num7 = num11; } if (num11 < num8 && num11 > num9) { num6 = num10; num8 = num11; } } class2.int_5[num4] = num5; class2.int_4[num4] = num6; } return(class2); }
public override object vmethod_3(OGGClass6 class71_0, object object_0, object object_1) { Class32 @class = (Class32)object_0; Class31 class31_ = @class.class31_0; OGGClass4[] class21_ = class71_0.oggClass1.oggClass4; if (class71_0.oggClass3.method_6(1) == 1) { int[] array = null; if (object_1 is int[]) { array = (int[])object_1; } if (array != null && array.Length >= @class.int_6) { for (int i = 0; i < array.Length; i++) { array[i] = 0; } } else { array = new int[@class.int_6]; } array[0] = class71_0.oggClass3.method_6(Class29.smethod_2(@class.int_8 - 1)); array[1] = class71_0.oggClass3.method_6(Class29.smethod_2(@class.int_8 - 1)); int j = 0; int num = 2; while (j < class31_.int_0) { int num2 = class31_.int_1[j]; int num3 = class31_.int_2[num2]; int num4 = class31_.int_3[num2]; int num5 = 1 << num4; int num6 = 0; if (num4 != 0) { num6 = class21_[class31_.int_4[num2]].method_4(class71_0.oggClass3); if (num6 == -1) { return(null); } } for (int k = 0; k < num3; k++) { int num7 = class31_.int_5[num2][num6 & num5 - 1]; num6 = (int)((uint)num6 >> num4); if (num7 >= 0) { if ((array[num + k] = class21_[num7].method_4(class71_0.oggClass3)) == -1) { return(null); } } else { array[num + k] = 0; } } num += num3; j++; } for (int l = 2; l < @class.int_6; l++) { int num8 = Class29.smethod_0(class31_.int_7[@class.int_5[l - 2]], class31_.int_7[@class.int_4[l - 2]], array[@class.int_5[l - 2]], array[@class.int_4[l - 2]], class31_.int_7[l]); int num9 = @class.int_8 - num8; int num10 = num8; int num11 = ((num9 < num10) ? num9 : num10) << 1; int num12 = array[l]; if (num12 != 0) { if (num12 >= num11) { if (num9 > num10) { num12 -= num10; } else { num12 = -1 - (num12 - num9); } } else if ((num12 & 1) != 0) { num12 = (int)(-(int)((ulong)((uint)(num12 + 1) >> 1))); } else { num12 >>= 1; } array[l] = num12 + num8; array[@class.int_5[l - 2]] &= 32767; array[@class.int_4[l - 2]] &= 32767; } else { array[l] = (num8 | 32768); } } return(array); } return(null); }
public override object vmethod_0(OGGClass5 class49_0, OGGClass3 class38_0) { int num = 0; int num2 = -1; Class31 @class = new Class31(); @class.int_0 = class38_0.method_6(5); for (int i = 0; i < @class.int_0; i++) { @class.int_1[i] = class38_0.method_6(4); if (num2 < @class.int_1[i]) { num2 = @class.int_1[i]; } } for (int j = 0; j < num2 + 1; j++) { @class.int_2[j] = class38_0.method_6(3) + 1; @class.int_3[j] = class38_0.method_6(2); if (@class.int_3[j] < 0) { @class.method_0(); return(null); } if (@class.int_3[j] != 0) { @class.int_4[j] = class38_0.method_6(8); } if (@class.int_4[j] < 0 || @class.int_4[j] >= class49_0.int_19) { @class.method_0(); return(null); } for (int k = 0; k < 1 << @class.int_3[j]; k++) { @class.int_5[j][k] = class38_0.method_6(8) - 1; if (@class.int_5[j][k] < -1 || @class.int_5[j][k] >= class49_0.int_19) { @class.method_0(); return(null); } } } @class.int_6 = class38_0.method_6(2) + 1; int num3 = class38_0.method_6(4); int l = 0; int m = 0; while (l < @class.int_0) { num += @class.int_2[@class.int_1[l]]; while (m < num) { int num4 = @class.int_7[m + 2] = class38_0.method_6(num3); if (num4 < 0 || num4 >= 1 << num3) { @class.method_0(); return(null); } m++; } l++; } @class.int_7[0] = 0; @class.int_7[1] = 1 << num3; return(@class); }