예제 #1
0
 public AddressLocationFinder(StorageScreenContent storageScreenContent)
 {
     this.storageScreenContent = storageScreenContent;
 }
예제 #2
0
        public override void ViewDidLoad()
        {
            base.ViewDidLoad ();
            this.NavigationController.NavigationBar.BackgroundColor = UIColor.Clear;

            RectangleF neo = new RectangleF (0, 0, UIScreen.MainScreen.Bounds.Width, 1000);

            Background back = new Background ();
            View.Add (back.View);
            View.SendSubviewToBack (back.View);

            UIScrollView scrollview = new UIScrollView (View.Bounds);

            innerViewController = new StorageScreenContent (View.Bounds, lm, scrollview, this);
            innerViewController.View.UserInteractionEnabled = true;
            scrollview.UserInteractionEnabled = true;
            this.View.UserInteractionEnabled = true;
            scrollview.ContentSize = neo.Size;
            scrollview.AddSubview (innerViewController.View);
            scrollview.BackgroundColor = UIColor.Clear;
            Add (scrollview);

            //			innerview.ContentSize = cdc.GetContentsize ();
            //			innerview.AddSubview (cdc.View);
            //			innerview.BackgroundColor = UIColor.Clear;

            //			UIView mymy = this.View;
            //
            //			BlackLeatherTheme.Apply (this.View);

            //			SetPlaceholders ();
            //			Title = MonoTouch.Foundation.NSBundle.MainBundle.LocalizedString ("Storage Data", "Storage Data");

            //			fillEst.MinValue = 0f;
            //			fillEst.MaxValue = 1f;
            //			fillEst.Value = 0.5f; // initial value
            //			fh = new FileHandler ();
            //			dao = new LagerDAO();
            //			lm = dao.readTopItem ();
            //			lm = fh.ReadLagerData ();

            ShowDetails (lm);

            //			AddContactKeyButtons ();

            //			storageName.CommitEditing +=(sender, e) => {
            //				lm.Name = storageName.Text;
            //
            //			};

            //			var b = new GlassButton(bounds){
            ////				Font =
            //			};

            // Perform any additional setup after loading the view, typically from a nib.
        }