public ScreenManager(GraphicsDevice graphicsDevice, ContentManager cm) { if (currentInstance == null) { ContentManager = cm; GraphicsDevice = graphicsDevice; SpriteBatch = new SpriteBatch(graphicsDevice); currentInstance = this; } else { throw new Exception("only one instance of ScreenManager can be instantiated"); } }
/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); ScreenManager sm = new ScreenManager(GraphicsDevice, Content); sm.currentScreen = new TestScreen(); sm.currentScreen.LoadContent(Content); sf = Content.Load<SpriteFont>("font"); graphics.PreferredBackBufferHeight = height; graphics.PreferredBackBufferWidth = width; // TODO: use this.Content to load your game content here }