public World(WorldSession _s) { _session = _s; _mapId = 0; _mapmgr = null; _movemgr = null; _mapmgr = new MapMgr(); }
public CombatMgr(ObjMgr _objectMgr, MovementMgr _movementMgr,WorldSession _session) { objectMgr = _objectMgr; movementMgr = _movementMgr; client = _session; }