예제 #1
0
        /// <summary>
        /// Gets the rotation matrix from the normal vector (extrusion direction) of an entity.
        /// </summary>
        /// <param name="zAxis">Normal vector.</param>
        /// <returns>Rotation matriz.</returns>
        public static Matrix3d ArbitraryAxis(Vector3d zAxis)
        {
            zAxis.Normalize();
            Vector3d wY = Vector3d.UnitY;
            Vector3d wZ = Vector3d.UnitZ;
            Vector3d aX;

            if ((Math.Abs(zAxis.X) < 1/64.0) && (Math.Abs(zAxis.Y) < 1/64.0))
                aX = Vector3d.CrossProduct(wY, zAxis);
            else
                aX = Vector3d.CrossProduct(wZ, zAxis);

            aX.Normalize();

            Vector3d aY = Vector3d.CrossProduct(zAxis, aX);
            aY.Normalize();

            return new Matrix3d(aX.X, aY.X, zAxis.X, aX.Y, aY.Y, zAxis.Y, aX.Z, aY.Z, zAxis.Z);
        }
예제 #2
0
 /// <summary>
 /// Transforms a point between coordinate systems.
 /// </summary>
 /// <param name="point">Point to transform.</param>
 /// <param name="zAxis">Object normal vector.</param>
 /// <param name="from">Point coordinate system.</param>
 /// <param name="to">Coordinate system of the transformed point.</param>
 /// <returns>Transormed point.</returns>
 public static Vector3d Transform(Vector3d point, Vector3d zAxis, CoordinateSystem from, CoordinateSystem to)
 {
     Matrix3d trans = ArbitraryAxis(zAxis);
     if (from == CoordinateSystem.World && to == CoordinateSystem.Object)
     {
         trans = trans.Traspose();
         return trans*point;
     }
     if (from == CoordinateSystem.Object && to == CoordinateSystem.World)
     {
         return trans*point;
     }
     return point;
 }
예제 #3
0
 /// <summary>
 /// Transforms a point list between coordinate systems.
 /// </summary>
 /// <param name="points">Points to transform.</param>
 /// <param name="zAxis">Object normal vector.</param>
 /// <param name="from">Points coordinate system.</param>
 /// <param name="to">Coordinate system of the transformed points.</param>
 /// <returns>Transormed point list.</returns>
 public static IList<Vector3d> Transform(IList<Vector3d> points, Vector3d zAxis, CoordinateSystem from, CoordinateSystem to)
 {
     Matrix3d trans = ArbitraryAxis(zAxis);
     List<Vector3d> transPoints;
     if (from == CoordinateSystem.World && to == CoordinateSystem.Object)
     {
         transPoints = new List<Vector3d>();
         trans = trans.Traspose();
         foreach (Vector3d p in points)
         {
             transPoints.Add(trans*p);
         }
         return transPoints;
     }
     if (from == CoordinateSystem.Object && to == CoordinateSystem.World)
     {
         transPoints = new List<Vector3d>();
         foreach (Vector3d p in points)
         {
             transPoints.Add(trans*p);
         }
         return transPoints;
     }
     return points;
 }
예제 #4
0
파일: Vector3d.cs 프로젝트: fearog/axecalc
 public bool Equals(Vector3d obj)
 {
     return obj.x == this.x && obj.y == this.y && obj.z == this.z;
 }
예제 #5
0
        private void WriteAttribute(Attribute attrib, Vector3d puntoInsercion)
        {
            this.WriteCodePair(0, DxfObjectCode.Attribute);
            this.WriteCodePair(5, attrib.Handle);
            this.WriteCodePair(100, SubclassMarker.Entity);
            this.WriteEntityCommonCodes(attrib);

            this.WriteCodePair(100, SubclassMarker.Text);
            this.WriteCodePair(10, attrib.Definition.BasePoint.X + puntoInsercion.X);
            this.WriteCodePair(20, attrib.Definition.BasePoint.Y + puntoInsercion.Y);
            this.WriteCodePair(30, attrib.Definition.BasePoint.Z + puntoInsercion.Z);

            this.WriteCodePair(1, attrib.Value);

            this.WriteCodePair(40, attrib.Definition.Height);

            this.WriteCodePair(41, attrib.Definition.WidthFactor);

            this.WriteCodePair(50, attrib.Definition.Rotation);

            this.WriteCodePair(7, attrib.Definition.Style);

            this.WriteCodePair(100, SubclassMarker.Attribute);

            this.WriteCodePair(2, attrib.Definition.Id);

            this.WriteCodePair(70, (int) attrib.Definition.Flags);

            this.WriteCodePair(11, attrib.Definition.BasePoint.X + puntoInsercion.X);
            this.WriteCodePair(21, attrib.Definition.BasePoint.Y + puntoInsercion.Y);
            this.WriteCodePair(31, attrib.Definition.BasePoint.Z + puntoInsercion.Z);
        }
예제 #6
0
파일: Vector3d.cs 프로젝트: fearog/axecalc
 /// <summary>
 /// Obtains the angle between two vectors.
 /// </summary>
 /// <param name="u">Vector3d.</param>
 /// <param name="v">Vector3d.</param>
 /// <returns>Angle in radians.</returns>
 public static double AngleBetween(Vector3d u, Vector3d v)
 {
     double cos = DotProduct(u, v)/(u.Modulus()*v.Modulus());
     if (MathHelper.IsOne(cos))
     {
         return 0;
     }
     if (MathHelper.IsOne(-cos))
     {
         return Math.PI;
     }
     return Math.Acos(cos);
 }
예제 #7
0
파일: Vector3d.cs 프로젝트: fearog/axecalc
        /// </summary>
        /// Check if the components of two vectors are approximate equals.
        /// <param name="obj">Vector3d.</param>
        /// <param name="threshold">Maximun tolerance.</param>
        /// <returns>True if the three components are almost equal or false in anyother case.</returns>
        public bool Equals(Vector3d obj, double threshold)
        {
            if (Math.Abs(obj.X - this.x) > threshold)
            {
                return false;
            }
            if (Math.Abs(obj.Y - this.y) > threshold)
            {
                return false;
            }
            if (Math.Abs(obj.Z - this.z) > threshold)
            {
                return false;
            }

            return true;
        }
예제 #8
0
파일: Vector3d.cs 프로젝트: fearog/axecalc
 /// <summary>
 /// Obtains the midpoint.
 /// </summary>
 /// <param name="u">Vector3d.</param>
 /// <param name="v">Vector3d.</param>
 /// <returns>Vector3d.</returns>
 public static Vector3d MidPoint(Vector3d u, Vector3d v)
 {
     return new Vector3d((v.X + u.X)*0.5F, (v.Y + u.Y)*0.5F, (v.Z + u.Z)*0.5F);
 }
예제 #9
0
파일: Vector3d.cs 프로젝트: fearog/axecalc
 /// <summary>
 /// Rounds the components of a vector.
 /// </summary>
 /// <param name="u">Vector3d.</param>
 /// <param name="numDigits">Number of significative defcimal digits.</param>
 /// <returns>Vector3d.</returns>
 public static Vector3d Round(Vector3d u, int numDigits)
 {
     return new Vector3d((Math.Round(u.X, numDigits)),
                         (Math.Round(u.Y, numDigits)),
                         (Math.Round(u.Z, numDigits)));
 }
예제 #10
0
파일: Vector3d.cs 프로젝트: fearog/axecalc
 /// <summary>
 /// Obtains the distance between two points.
 /// </summary>
 /// <param name="u">Vector3d.</param>
 /// <param name="v">Vector3d.</param>
 /// <returns>Distancie.</returns>
 public static double Distance(Vector3d u, Vector3d v)
 {
     return (Math.Sqrt((u.X - v.X)*(u.X - v.X) + (u.Y - v.Y)*(u.Y - v.Y) + (u.Z - v.Z)*(u.Z - v.Z)));
 }
예제 #11
0
파일: Vector3d.cs 프로젝트: fearog/axecalc
 /// <summary>
 /// Obtains the dot product of two vectors.
 /// </summary>
 /// <param name="u">Vector3d.</param>
 /// <param name="v">Vector3d.</param>
 /// <returns>The dot product.</returns>
 public static double DotProduct(Vector3d u, Vector3d v)
 {
     return (u.X*v.X) + (u.Y*v.Y) + (u.Z*v.Z);
 }
예제 #12
0
파일: Vector3d.cs 프로젝트: fearog/axecalc
 /// <summary>
 /// Obtains the cross product of two vectors.
 /// </summary>
 /// <param name="u">Vector3d.</param>
 /// <param name="v">Vector3d.</param>
 /// <returns>Vector3d.</returns>
 public static Vector3d CrossProduct(Vector3d u, Vector3d v)
 {
     double a = u.Y*v.Z - u.Z*v.Y;
     double b = u.Z*v.X - u.X*v.Z;
     double c = u.X*v.Y - u.Y*v.X;
     return new Vector3d(a, b, c);
 }
예제 #13
0
파일: Vector3d.cs 프로젝트: fearog/axecalc
 /// <summary>
 /// Checks if two vectors are perpendicular.
 /// </summary>
 /// <param name="u">Vector3d.</param>
 /// <param name="v">Vector3d.</param>
 /// <param name="threshold">Tolerance used.</param>
 /// <returns>True if are penpendicular or false in anyother case.</returns>
 public static bool ArePerpendicular(Vector3d u, Vector3d v, double threshold)
 {
     return MathHelper.IsZero(DotProduct(u, v), threshold);
 }
예제 #14
0
파일: Vector3d.cs 프로젝트: fearog/axecalc
 /// <summary>
 /// Checks if two vectors are parallel.
 /// </summary>
 /// <param name="u">Vector3d.</param>
 /// <param name="v">Vector3d.</param>
 /// <param name="threshold">Tolerance used.</param>
 /// <returns>True if are parallel or false in anyother case.</returns>
 public static bool AreParallel(Vector3d u, Vector3d v, double threshold)
 {
     double a = u.Y*v.Z - u.Z*v.Y;
     double b = u.Z*v.X - u.X*v.Z;
     double c = u.X*v.Y - u.Y*v.X;
     if (! MathHelper.IsZero(a, threshold))
     {
         return false;
     }
     if (!MathHelper.IsZero(b, threshold))
     {
         return false;
     }
     if (!MathHelper.IsZero(c, threshold))
     {
         return false;
     }
     return true;
 }
예제 #15
0
        private Insert ReadInsert(ref CodeValuePair code)
        {
            string handle = string.Empty;
            Vector3d basePoint = Vector3d.Zero;
            Vector3d normal = Vector3d.UnitZ;
            Vector3d scale = new Vector3d(1, 1, 1);
            float rotation = 0.0f;
            Block block = null;
            Layer layer = Layer.Default;
            AciColor color = AciColor.ByLayer;
            LineType lineType = LineType.ByLayer;
            List<Attribute> attributes = new List<Attribute>();
            Dictionary<ApplicationRegistry, XData> xData = new Dictionary<ApplicationRegistry, XData>();

            code = this.ReadCodePair();
            while (code.Code != 0)
            {
                switch (code.Code)
                {
                    case 5:
                        handle = code.Value;
                        code = this.ReadCodePair();
                        break;
                    case 2:
                        block = this.GetBlock(code.Value);
                        if (block == null)
                            throw new DxfEntityException(DxfObjectCode.Insert, this.file, "Block " + code.Value + " not defined line " + this.fileLine);
                        code = this.ReadCodePair();
                        break;
                    case 8: //layer code
                        layer = this.GetLayer(code.Value);
                        code = this.ReadCodePair();
                        break;
                    case 62: //aci color code
                        color = new AciColor(short.Parse(code.Value));
                        code = this.ReadCodePair();
                        break;
                    case 6: //type line code
                        lineType = this.GetLineType(code.Value);
                        code = this.ReadCodePair();
                        break;
                    case 10:
                        basePoint.X = double.Parse(code.Value);
                        code = this.ReadCodePair();
                        break;
                    case 20:
                        basePoint.Y = double.Parse(code.Value);
                        code = this.ReadCodePair();
                        break;
                    case 30:
                        basePoint.Z = double.Parse(code.Value);
                        code = this.ReadCodePair();
                        break;
                    case 41:
                        scale.X = double.Parse(code.Value);
                        code = this.ReadCodePair();
                        break;
                    case 42:
                        scale.X = double.Parse(code.Value);
                        code = this.ReadCodePair();
                        break;
                    case 43:
                        scale.X = double.Parse(code.Value);
                        code = this.ReadCodePair();
                        break;
                    case 50:
                        rotation = float.Parse(code.Value);
                        code = this.ReadCodePair();
                        break;
                    case 210:
                        normal.X = double.Parse(code.Value);
                        code = this.ReadCodePair();
                        break;
                    case 220:
                        normal.Y = double.Parse(code.Value);
                        code = this.ReadCodePair();
                        break;
                    case 230:
                        normal.Z = double.Parse(code.Value);
                        code = this.ReadCodePair();
                        break;
                    case 1001:
                        XData xDataItem = this.ReadXDataRecord(code.Value, ref code);
                        xData.Add(xDataItem.ApplicationRegistry, xDataItem);
                        break;
                    default:
                        if (code.Code >= 1000 && code.Code <= 1071)
                            throw new DxfInvalidCodeValueEntityException(code.Code, code.Value, this.file,
                                                                         "The extended data of an entity must start with the application registry code " + this.fileLine);

                        code = this.ReadCodePair();
                        break;
                }
            }

            // if there are attributes
            string endSequenceHandle = string.Empty;
            Layer endSequenceLayer = Layer.Default;
            if (code.Value == DxfObjectCode.Attribute)
            {
                while (code.Value != StringCode.EndSequence)
                {
                    if (code.Value == DxfObjectCode.Attribute)
                    {
                        Debug.Assert(code.Code == 0);
                        Attribute attribute = this.ReadAttribute(block, ref code);
                        attributes.Add(attribute);
                    }
                }
                // read the end end sequence object until a new element is found
                code = this.ReadCodePair();
                while (code.Code != 0)
                {
                    switch (code.Code)
                    {
                        case 5:
                            endSequenceHandle = code.Value;
                            code = this.ReadCodePair();
                            break;
                        case 8:
                            endSequenceLayer = this.GetLayer(code.Value);
                            code = this.ReadCodePair();
                            break;
                        default:
                            code = this.ReadCodePair();
                            break;
                    }
                }
            }

            Insert insert = new Insert(block)
                                {
                                    Color = color,
                                    Layer = layer,
                                    LineType = lineType,
                                    InsertionPoint = basePoint,
                                    Rotation = rotation,
                                    Scale = scale,
                                    Normal = normal,
                                    Handle = handle
                                };

            insert.EndSequence.Handle = endSequenceHandle;
            insert.EndSequence.Layer = endSequenceLayer;
            insert.Attributes.Clear();
            insert.Attributes.AddRange(attributes);
            insert.XData = xData;

            return insert;
        }
예제 #16
0
파일: Vector3d.cs 프로젝트: fearog/axecalc
 /// <summary>
 /// Obtains the square distance between two points.
 /// </summary>
 /// <param name="u">Vector3d.</param>
 /// <param name="v">Vector3d.</param>
 /// <returns>Square distance.</returns>
 public static double SquareDistance(Vector3d u, Vector3d v)
 {
     return (u.X - v.X)*(u.X - v.X) + (u.Y - v.Y)*(u.Y - v.Y) + (u.Z - v.Z)*(u.Z - v.Z);
 }
예제 #17
0
        private Vertex ReadVertex(ref CodeValuePair code)
        {
            string handle = string.Empty;
            Layer layer = Layer.Default;
            AciColor color = AciColor.ByLayer;
            LineType lineType = LineType.ByLayer;
            Vector3d location = new Vector3d();
            Dictionary<ApplicationRegistry, XData> xData = new Dictionary<ApplicationRegistry, XData>();
            float endThickness = 0.0f;
            float beginThickness = 0.0f;
            double bulge = 0.0;
            List<int> vertexIndexes = new List<int>();
            VertexTypeFlags flags = VertexTypeFlags.PolylineVertex;

            code = this.ReadCodePair();

            while (code.Code != 0)
            {
                switch (code.Code)
                {
                    case 5:
                        handle = code.Value;
                        code = this.ReadCodePair();
                        break;
                    case 8:
                        layer = this.GetLayer(code.Value);
                        code = this.ReadCodePair();
                        break;
                    case 62:
                        color = new AciColor(short.Parse(code.Value));
                        code = this.ReadCodePair();
                        break;
                    case 6:
                        lineType = this.GetLineType(code.Value);
                        code = this.ReadCodePair();
                        break;
                    case 10:
                        location.X = double.Parse(code.Value);
                        code = this.ReadCodePair();
                        break;
                    case 20:
                        location.Y = double.Parse(code.Value);
                        code = this.ReadCodePair();
                        break;
                    case 30:
                        location.Z = double.Parse(code.Value);
                        code = this.ReadCodePair();
                        break;
                    case 40:
                        beginThickness = float.Parse(code.Value);
                        code = this.ReadCodePair();
                        break;
                    case 41:
                        endThickness = float.Parse(code.Value);
                        code = this.ReadCodePair();
                        break;
                    case 42:
                        bulge = double.Parse(code.Value);
                        code = this.ReadCodePair();
                        break;
                    case 70:
                        flags = (VertexTypeFlags) int.Parse(code.Value);
                        code = this.ReadCodePair();
                        break;
                    case 71:
                        vertexIndexes.Add(int.Parse(code.Value));
                        code = this.ReadCodePair();
                        break;
                    case 72:
                        vertexIndexes.Add(int.Parse(code.Value));
                        code = this.ReadCodePair();
                        break;
                    case 73:
                        vertexIndexes.Add(int.Parse(code.Value));
                        code = this.ReadCodePair();
                        break;
                    case 74:
                        vertexIndexes.Add(int.Parse(code.Value));
                        code = this.ReadCodePair();
                        break;
                    case 1001:
                        XData xDataItem = this.ReadXDataRecord(code.Value, ref code);
                        xData.Add(xDataItem.ApplicationRegistry, xDataItem);
                        break;
                    default:
                        if (code.Code >= 1000 && code.Code <= 1071)
                            throw new DxfInvalidCodeValueEntityException(code.Code, code.Value, this.file,
                                                                         "The extended data of an entity must start with the application registry code " + this.fileLine);

                        code = this.ReadCodePair();
                        break;
                }
            }

            return new Vertex
                       {
                           Flags = flags,
                           Location = location,
                           BeginThickness = beginThickness,
                           Bulge = bulge,
                           Color = color,
                           EndThickness = endThickness,
                           Layer = layer,
                           LineType = lineType,
                           VertexIndexes = vertexIndexes.ToArray(),
                           XData = xData,
                           Handle = handle
                       };

            //IVertex vertex;
            //if ((flags & (VertexTypeFlags.PolyfaceMeshVertex | VertexTypeFlags.Polygon3dMesh)) == (VertexTypeFlags.PolyfaceMeshVertex | VertexTypeFlags.Polygon3dMesh))
            //{
            //    vertex = new PolyfaceMeshVertex
            //                 {
            //                     Location=location
            //                 };
            //    vertex.XData=xData;
            //}
            //else if ((flags & (VertexTypeFlags.PolyfaceMeshVertex)) == (VertexTypeFlags.PolyfaceMeshVertex))
            //{
            //    vertex = new PolyfaceMeshFace(vertexIndexes.ToArray());
            //}
            //else if ((flags & (VertexTypeFlags.Polyline3dVertex)) == (VertexTypeFlags.Polyline3dVertex))
            //{
            //    vertex = new Polyline3dVertex
            //    {
            //        Location = location,
            //    };

            //    vertex.XData=xData;
            //}
            //else
            //{
            //    vertex = new PolylineVertex
            //                 {
            //                     Location =new Vector2d(location.X, location.Y),
            //                     Bulge = bulge,
            //                     BeginThickness = beginThickness,
            //                     EndThickness = endThickness
            //                 };

            //    vertex.XData=xData;
            //}

            //return vertex;
        }
예제 #18
0
        private static void WriteDxfFile()
        {
            DxfDocument dxf = new DxfDocument();

            //arc
            Arc arc = new Arc(new Vector3d(10, 10, 0), 10, 45, 135);
            arc.Layer = new Layer("arc");
            arc.Layer.Color.Index = 1;
            dxf.AddEntity(arc);

            //xData sample
            XData xdata = new XData(new ApplicationRegistry("netDxf"));
            xdata.XDataRecord.Add(new XDataRecord(XDataCode.String, "extended data with netDxf"));
            xdata.XDataRecord.Add(XDataRecord.OpenControlString);
            xdata.XDataRecord.Add(new XDataRecord(XDataCode.WorldSpacePositionX, 0));
            xdata.XDataRecord.Add(new XDataRecord(XDataCode.WorldSpacePositionY, 0));
            xdata.XDataRecord.Add(new XDataRecord(XDataCode.WorldSpacePositionZ, 0));
            xdata.XDataRecord.Add(XDataRecord.CloseControlString);

            XData xdata2 = new XData(new ApplicationRegistry("other application"));
            xdata2.XDataRecord.Add(new XDataRecord(XDataCode.String, "extended data with netDxf"));
            xdata2.XDataRecord.Add(XDataRecord.OpenControlString);
            xdata2.XDataRecord.Add(new XDataRecord(XDataCode.String, "string record"));
            xdata2.XDataRecord.Add(new XDataRecord(XDataCode.Real, 15.5));
            xdata2.XDataRecord.Add(new XDataRecord(XDataCode.Long, 350));
            xdata2.XDataRecord.Add(XDataRecord.CloseControlString);

            //circle
            Vector3d extrusion = new Vector3d(1, 1, 1);
            Vector3d centerWCS = new Vector3d(1, 1, 1);
            Vector3d centerOCS = MathHelper.Transform(centerWCS,
                                                      extrusion,
                                                      MathHelper.CoordinateSystem.World,
                                                      MathHelper.CoordinateSystem.Object);

            Circle circle = new Circle(centerOCS, 5);
            circle.Layer = new Layer("circle with spaces");
            circle.Layer.Color=AciColor.Yellow;
            circle.LineType = LineType.Dashed;
            circle.Normal = extrusion;
            circle.XData=new Dictionary<ApplicationRegistry, XData>
                             {
                                 {xdata.ApplicationRegistry, xdata},
                                 {xdata2.ApplicationRegistry, xdata2}
                             };

            dxf.AddEntity(circle);

            //points
            Point point1 = new Point(new Vector3d(-3, -3, 0));
            point1.Layer = new Layer("point");
            point1.Color = new AciColor(30);
            Point point2 = new Point(new Vector3d(1, 1, 1));
            point2.Layer = point1.Layer;
            point2.Layer.Color.Index = 9;
            point2.Normal = new Vector3d(1, 1, 1);
            dxf.AddEntity(point1);
            dxf.AddEntity(point2);

            //3dface
            Face3d face3D = new Face3d(new Vector3d(-5, -5, 5),
                                       new Vector3d(5, -5, 5),
                                       new Vector3d(5, 5, 5),
                                       new Vector3d(-5, 5, 5));
            face3D.Layer = new Layer("3dface");
            face3D.Layer.Color.Index = 3;
            dxf.AddEntity(face3D);

            //polyline
            PolylineVertex polyVertex;
            List<PolylineVertex> polyVertexes = new List<PolylineVertex>();
            polyVertex = new PolylineVertex(new Vector2d(-50, -50));
            polyVertex.BeginThickness = 2;
            polyVertexes.Add(polyVertex);
            polyVertex = new PolylineVertex(new Vector2d(50, -50));
            polyVertex.BeginThickness = 1;
            polyVertexes.Add(polyVertex);
            polyVertex = new PolylineVertex(new Vector2d(50, 50));
            polyVertex.Bulge = 1;
            polyVertexes.Add(polyVertex);
            polyVertex = new PolylineVertex(new Vector2d(-50, 50));
            polyVertexes.Add(polyVertex);
            Polyline polyline2d = new Polyline(polyVertexes, true);
            polyline2d.Layer = new Layer("polyline2d");
            polyline2d.Layer.Color.Index = 5;
            polyline2d.Normal = new Vector3d(1, 1, 1);
            polyline2d.Elevation = 100.0;
            dxf.AddEntity(polyline2d);

            //lightweight polyline
            LightWeightPolylineVertex lwVertex;
            List<LightWeightPolylineVertex> lwVertexes = new List<LightWeightPolylineVertex>();
            lwVertex = new LightWeightPolylineVertex(new Vector2d(-25, -25));
            lwVertex.BeginThickness = 2;
            lwVertexes.Add(lwVertex);
            lwVertex = new LightWeightPolylineVertex(new Vector2d(25, -25));
            lwVertex.BeginThickness = 1;
            lwVertexes.Add(lwVertex);
            lwVertex = new LightWeightPolylineVertex(new Vector2d(25, 25));
            lwVertex.Bulge = 1;
            lwVertexes.Add(lwVertex);
            lwVertex = new LightWeightPolylineVertex(new Vector2d(-25, 25));
            lwVertexes.Add(lwVertex);
            LightWeightPolyline lwPolyline = new LightWeightPolyline(lwVertexes, true);
            lwPolyline.Layer = new Layer("lwpolyline");
            lwPolyline.Layer.Color.Index = 5;
            lwPolyline.Normal = new Vector3d(1, 1, 1);
            lwPolyline.Elevation = 100.0;
            dxf.AddEntity(lwPolyline);

            //line
            Line line = new Line(new Vector3d(0, 0, 0), new Vector3d(10, 10, 10));
            line.Layer = new Layer("line");
            line.Layer.Color.Index = 6;
            dxf.AddEntity(line);

            //3d polyline
            Polyline3dVertex vertex;
            List<Polyline3dVertex> vertexes = new List<Polyline3dVertex>();
            vertex = new Polyline3dVertex(new Vector3d(-50, -50, 0));
            vertexes.Add(vertex);
            vertex = new Polyline3dVertex(new Vector3d(50, -50, 10));
            vertexes.Add(vertex);
            vertex = new Polyline3dVertex(new Vector3d(50, 50, 25));
            vertexes.Add(vertex);
            vertex = new Polyline3dVertex(new Vector3d(-50, 50, 50));
            vertexes.Add(vertex);
            Polyline3d polyline = new Polyline3d(vertexes, true);
            polyline.Layer = new Layer("polyline3d");
            polyline.Layer.Color.Index = 24;
            dxf.AddEntity(polyline);

            //block definition
            Block block = new Block("TestBlock");
            block.Entities.Add(new Line(new Vector3d(-5, -5, 5), new Vector3d(5, 5, 5)));
            block.Entities.Add(new Line(new Vector3d(5, -5, 5), new Vector3d(-5, 5, 5)));

            //insert
            Insert insert = new Insert(block, new Vector3d(5, 5, 5));
            insert.Layer = new Layer("insert");
            insert.Layer.Color.Index = 4;
            dxf.AddEntity(insert);

            //text
            TextStyle style=new TextStyle("True type font","Arial.ttf");
            Text text = new Text("Hello world!", Vector3d.Zero, 10.0f,style);
            text.Layer = new Layer("text");
            text.Layer.Color.Index = 8;
            text.Alignment = TextAlignment.TopRight;
            dxf.AddEntity(text);

            dxf.Save("AutoCad2007.dxf", DxfVersion.AutoCad2007);
            dxf.Save("AutoCad2004.dxf", DxfVersion.AutoCad2004);
            dxf.Save("AutoCad2000.dxf", DxfVersion.AutoCad2000);
            dxf.Save("AutoCad12.dxf", DxfVersion.AutoCad12);
        }