public static void ModifyingBlockProperties() { DxfDocument doc = new DxfDocument(); doc.DrawingVariables.InsUnits = DrawingUnits.Centimeters; Line existingLine = new Line(new Vector2(-10, 10), new Vector2(10, -10)); doc.AddEntity(existingLine); AttributeDefinition attDef4 = new AttributeDefinition("MyAttribute4"); attDef4.Value = "MyValue4"; attDef4.Alignment = TextAlignment.TopCenter; Block block = new Block("MyBlock", null, new List<AttributeDefinition>{attDef4}); block.Record.Units = DrawingUnits.Millimeters; // this is incorrect we cannot add an entity that belongs to a document when the block does not belong to anyone. //block.Entities.Add(existingLine); doc.Blocks.Add(block); // when the block and the entity that is being added belong to the same document, the entity will be removed from its current layout and added to the block // you cannot add an entity that belongs to a different document or block. Clone it instead. block.Entities.Add(existingLine); // now we can modify the block properties even if it has been already added to the document Line line = new Line(new Vector2(-10, -10), new Vector2(10, 10)); // when new entities that do not belong to anyone are added to an existing block, they will also be added to the document block.Entities.Add(line); DxfDocument doc2 = new DxfDocument(); Circle circle = new Circle(Vector2.Zero, 5); doc2.AddEntity(circle); // this is incorrect the circle already belongs to another document //block.Entities.Add(circle); // we need to clone it first Circle circle2 = (Circle) circle.Clone(); circle2.Radius = 2.5; block.Entities.Add(circle2); //you could also remove circle2 from doc2 and add it to the block doc2.RemoveEntity(circle); block.Entities.Add(circle); AttributeDefinition attDef = new AttributeDefinition("MyAttribute1"); attDef.Value = "MyValue1"; block.AttributeDefinitions.Add(attDef); // the same that is applicable to entities is also true to attribute definitions AttributeDefinition attDef2 = new AttributeDefinition("MyAttribute2"); attDef2.Value = "MyValue2"; attDef2.Alignment = TextAlignment.BaselineRight; block.AttributeDefinitions.Add(attDef2); Insert ins = new Insert(block); doc.AddEntity(ins); // if the insert has been added to a document, any new attribute definitions added to the block will not be reflected in the insert // this mimics the behavior in AutoCad AttributeDefinition attDef3 = new AttributeDefinition("MyAttribute3"); attDef3.Value = "MyValue3"; attDef3.Alignment = TextAlignment.TopCenter; block.AttributeDefinitions.Add(attDef3); ins.Rotation = 30; // to update the insert attributes call the method Sync, this method will also call the method TransformAttributes ins.Sync(); // the ins2 will have all three attributes Insert ins2 = new Insert(block, new Vector2(20,0)); doc.AddEntity(ins2); doc.Save("Test.dxf"); block.Name = "MyBlockRenamed"; doc.Save("BlockRename.dxf"); doc = Test("BlockRename.dxf"); }