/// <summary> /// Checks to see if this enderman should be attacking this player /// </summary> private bool ShouldAttackPlayer(EntityPlayer par1EntityPlayer) { ItemStack itemstack = par1EntityPlayer.Inventory.ArmorInventory[3]; if (itemstack != null && itemstack.ItemID == Block.Pumpkin.BlockID) { return(false); } Vec3D vec3d = par1EntityPlayer.GetLook(1.0F).Normalize(); Vec3D vec3d1 = Vec3D.CreateVector(PosX - par1EntityPlayer.PosX, (BoundingBox.MinY + (double)(Height / 2.0F)) - (par1EntityPlayer.PosY + (double)par1EntityPlayer.GetEyeHeight()), PosZ - par1EntityPlayer.PosZ); double d = vec3d1.LengthVector(); vec3d1 = vec3d1.Normalize(); double d1 = vec3d.DotProduct(vec3d1); if (d1 > 1.0D - 0.025000000000000001D / d) { return(par1EntityPlayer.CanEntityBeSeen(this)); } else { return(false); } }
public virtual void Func_152_a(EntityMinecart par1EntityMinecart, double par2, double par4, double par6, float par8, float par9) { //GL.PushMatrix(); long l = (long)par1EntityMinecart.EntityId * 0x1d66f537L; l = l * l * 0x105cb26d1L + l * 0x181c9L; float f = (((float)(l >> 16 & 7L) + 0.5F) / 8F - 0.5F) * 0.004F; float f1 = (((float)(l >> 20 & 7L) + 0.5F) / 8F - 0.5F) * 0.004F; float f2 = (((float)(l >> 24 & 7L) + 0.5F) / 8F - 0.5F) * 0.004F; //GL.Translate(f, f1, f2); double d = par1EntityMinecart.LastTickPosX + (par1EntityMinecart.PosX - par1EntityMinecart.LastTickPosX) * (double)par9; double d1 = par1EntityMinecart.LastTickPosY + (par1EntityMinecart.PosY - par1EntityMinecart.LastTickPosY) * (double)par9; double d2 = par1EntityMinecart.LastTickPosZ + (par1EntityMinecart.PosZ - par1EntityMinecart.LastTickPosZ) * (double)par9; double d3 = 0.30000001192092896D; Vec3D vec3d = par1EntityMinecart.Func_514_g(d, d1, d2); float f3 = par1EntityMinecart.PrevRotationPitch + (par1EntityMinecart.RotationPitch - par1EntityMinecart.PrevRotationPitch) * par9; if (vec3d != null) { Vec3D vec3d1 = par1EntityMinecart.Func_515_a(d, d1, d2, d3); Vec3D vec3d2 = par1EntityMinecart.Func_515_a(d, d1, d2, -d3); if (vec3d1 == null) { vec3d1 = vec3d; } if (vec3d2 == null) { vec3d2 = vec3d; } par2 += vec3d.XCoord - d; par4 += (vec3d1.YCoord + vec3d2.YCoord) / 2D - d1; par6 += vec3d.ZCoord - d2; Vec3D vec3d3 = vec3d2.AddVector(-vec3d1.XCoord, -vec3d1.YCoord, -vec3d1.ZCoord); if (vec3d3.LengthVector() != 0.0F) { vec3d3 = vec3d3.Normalize(); par8 = (float)((Math.Atan2(vec3d3.ZCoord, vec3d3.XCoord) * 180D) / Math.PI); f3 = (float)(Math.Atan(vec3d3.YCoord) * 73D); } } //GL.Translate((float)par2, (float)par4, (float)par6); //GL.Rotate(180F - par8, 0.0F, 1.0F, 0.0F); //GL.Rotate(-f3, 0.0F, 0.0F, 1.0F); float f4 = (float)par1EntityMinecart.Func_41023_l() - par9; float f5 = (float)par1EntityMinecart.Func_41025_i() - par9; if (f5 < 0.0F) { f5 = 0.0F; } if (f4 > 0.0F) { //GL.Rotate(((MathHelper.Sin(f4) * f4 * f5) / 10F) * (float)par1EntityMinecart.Func_41030_m(), 1.0F, 0.0F, 0.0F); } if (par1EntityMinecart.MinecartType != 0) { LoadTexture("/terrain.png"); float f6 = 0.75F; //GL.Scale(f6, f6, f6); if (par1EntityMinecart.MinecartType == 1) { //GL.Translate(-0.5F, 0.0F, 0.5F); //GL.Rotate(90F, 0.0F, 1.0F, 0.0F); (new RenderBlocks()).RenderBlockAsItem(Block.Chest, 0, par1EntityMinecart.GetBrightness(par9)); //GL.Rotate(-90F, 0.0F, 1.0F, 0.0F); //GL.Translate(0.5F, 0.0F, -0.5F); //GL.Color4(1.0F, 1.0F, 1.0F, 1.0F); } else if (par1EntityMinecart.MinecartType == 2) { //GL.Translate(0.0F, 0.3125F, 0.0F); //GL.Rotate(90F, 0.0F, 1.0F, 0.0F); (new RenderBlocks()).RenderBlockAsItem(Block.StoneOvenIdle, 0, par1EntityMinecart.GetBrightness(par9)); //GL.Rotate(-90F, 0.0F, 1.0F, 0.0F); //GL.Translate(0.0F, -0.3125F, 0.0F); //GL.Color4(1.0F, 1.0F, 1.0F, 1.0F); } //GL.Scale(1.0F / f6, 1.0F / f6, 1.0F / f6); } LoadTexture("/item/cart.png"); //GL.Scale(-1F, -1F, 1.0F); ModelMinecart.Render(par1EntityMinecart, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, 0.0625F); //GL.PopMatrix(); }