public TexturePackList(Minecraft par1Minecraft, string par2File) { availableTexturePacks = new List <TexturePackBase>(); DefaultTexturePack = new TexturePackDefault(par1Minecraft); Field_6538_d = new Dictionary <string, TexturePackBase>(); Mc = par1Minecraft; TexturePackDir = IOPath.Combine(par2File, "Texturepacks"); if (Directory.Exists(TexturePackDir)) { if (File.Exists(TexturePackDir)) { File.Delete(TexturePackDir); Directory.CreateDirectory(TexturePackDir); } } else { Directory.CreateDirectory(TexturePackDir); } CurrentTexturePack = par1Minecraft.GameSettings.Skin; UpdateAvaliableTexturePacks(); SelectedTexturePack.Func_6482_a(); }
public virtual int[] GetTextureContents(string par1Str) { TexturePackBase texturepackbase = TexturePack.SelectedTexturePack; if (TextureContentsMap.ContainsKey(par1Str)) { return(TextureContentsMap[par1Str]); } try { int[] ai1 = null; if (par1Str.StartsWith("##")) { ai1 = GetImageContentsAndAllocate(UnwrapImageByColumns(ReadTextureImage(texturepackbase.GetResourceAsStream(par1Str.Substring(2))))); } else if (par1Str.StartsWith("%clamp%")) { ClampTexture = true; ai1 = GetImageContentsAndAllocate(ReadTextureImage(texturepackbase.GetResourceAsStream(par1Str.Substring(7)))); ClampTexture = false; } else if (par1Str.StartsWith("%blur%")) { BlurTexture = true; ClampTexture = true; ai1 = GetImageContentsAndAllocate(ReadTextureImage(texturepackbase.GetResourceAsStream(par1Str.Substring(6)))); ClampTexture = false; BlurTexture = false; } else { Stream inputstream = texturepackbase.GetResourceAsStream(par1Str); if (inputstream == null) { ai1 = GetImageContentsAndAllocate(MissingTextureImage); } else { ai1 = GetImageContentsAndAllocate(ReadTextureImage(inputstream)); } } TextureContentsMap.Add(par1Str, ai1); return(ai1); } catch (IOException ioexception) { Utilities.LogException(ioexception); } int[] ai2 = GetImageContentsAndAllocate(MissingTextureImage); TextureContentsMap.Add(par1Str, ai2); return(ai2); }
/// <summary> /// Sets the new TexturePack to be used, returning true if it has actually changed, false if nothing changed. /// </summary> public virtual bool SetTexturePack(TexturePackBase par1TexturePackBase) { if (par1TexturePackBase == SelectedTexturePack) { return(false); } else { SelectedTexturePack.CloseTexturePackFile(); CurrentTexturePack = par1TexturePackBase.TexturePackFileName; SelectedTexturePack = par1TexturePackBase; Mc.GameSettings.Skin = CurrentTexturePack; Mc.GameSettings.SaveOptions(); SelectedTexturePack.Func_6482_a(); return(true); } }
protected override void DrawSlot(int par1, int par2, int par3, int par4, Tessellator par5Tessellator) { TexturePackBase texturepackbase = GuiTexturePacks.GetMinecraft(ParentTexturePackGui).TexturePackList.AvailableTexturePacks()[par1]; texturepackbase.BindThumbnailTexture(GuiTexturePacks.GetMinecraft(ParentTexturePackGui));/* * GL.Color4(1.0F, 1.0F, 1.0F, 1.0F); * par5Tessellator.StartDrawingQuads(); * par5Tessellator.SetColorOpaque_I(0xffffff); * par5Tessellator.AddVertexWithUV(par2, par3 + par4, 0.0F, 0.0F, 1.0D); * par5Tessellator.AddVertexWithUV(par2 + 32, par3 + par4, 0.0F, 1.0D, 1.0D); * par5Tessellator.AddVertexWithUV(par2 + 32, par3, 0.0F, 1.0D, 0.0F); * par5Tessellator.AddVertexWithUV(par2, par3, 0.0F, 0.0F, 0.0F); * par5Tessellator.Draw();*/ RenderEngine.Instance.RenderSprite(new Rectangle(par2, par3, 32, par4), null); ParentTexturePackGui.DrawString(GuiTexturePacks.GetMinecraft(ParentTexturePackGui).FontRenderer, texturepackbase.TexturePackFileName, par2 + 32 + 2, par3 + 1, 0xffffff); ParentTexturePackGui.DrawString(GuiTexturePacks.GetMinecraft(ParentTexturePackGui).FontRenderer, texturepackbase.FirstDescriptionLine, par2 + 32 + 2, par3 + 12, 0x808080); ParentTexturePackGui.DrawString(GuiTexturePacks.GetMinecraft(ParentTexturePackGui).FontRenderer, texturepackbase.SecondDescriptionLine, par2 + 32 + 2, par3 + 12 + 10, 0x808080); }
/// <summary> /// check the texture packs the client has installed /// </summary> public virtual void UpdateAvaliableTexturePacks() { List <TexturePackBase> arraylist = new List <TexturePackBase>(); SelectedTexturePack = null; arraylist.Add(DefaultTexturePack); if (Directory.Exists(TexturePackDir)) { string[] afile = Directory.GetFiles(TexturePackDir); string[] afile1 = afile; int i = afile1.Length; for (int j = 0; j < i; j++) { FileInfo file = new FileInfo(afile1[j]); if (file.Name.ToLower().EndsWith(".zip")) { string s = (new StringBuilder()).Append(file.Name).Append(":").Append(file.Length).Append(":").Append(file.LastWriteTime).ToString(); try { if (!Field_6538_d.ContainsKey(s)) { TexturePackCustom texturepackcustom = new TexturePackCustom(file.FullName); texturepackcustom.TexturePackID = s; Field_6538_d[s] = texturepackcustom; texturepackcustom.Func_6485_a(Mc); } TexturePackBase texturepackbase1 = Field_6538_d[s]; if (texturepackbase1.TexturePackFileName.Equals(CurrentTexturePack)) { SelectedTexturePack = texturepackbase1; } arraylist.Add(texturepackbase1); } catch (IOException ioexception) { Console.WriteLine(ioexception.ToString()); Console.Write(ioexception.StackTrace); } continue; } if (!Directory.Exists(file.FullName) || !File.Exists(IOPath.Combine(file.FullName, "pack.txt"))) { continue; } string s1 = (new StringBuilder()).Append(file.Name).Append(":folder:").Append(file.LastWriteTime).ToString(); try { if (!Field_6538_d.ContainsKey(s1)) { TexturePackFolder texturepackfolder = new TexturePackFolder(file.FullName); texturepackfolder.TexturePackID = s1; Field_6538_d[s1] = texturepackfolder; texturepackfolder.Func_6485_a(Mc); } TexturePackBase texturepackbase2 = Field_6538_d[s1]; if (texturepackbase2.TexturePackFileName.Equals(CurrentTexturePack)) { SelectedTexturePack = texturepackbase2; } arraylist.Add(texturepackbase2); } catch (IOException ioexception1) { Console.WriteLine(ioexception1.ToString()); Console.WriteLine(); } } } if (SelectedTexturePack == null) { SelectedTexturePack = DefaultTexturePack; } //JAVA TO C# CONVERTER TODO TASK: There is no .NET equivalent to the java.util.Collection 'removeAll' method: foreach (TexturePackBase t in arraylist) { availableTexturePacks.Remove(t); } TexturePackBase texturepackbase; for (IEnumerator <TexturePackBase> iterator = availableTexturePacks.GetEnumerator(); iterator.MoveNext(); Field_6538_d.Remove(texturepackbase.TexturePackID)) { texturepackbase = iterator.Current; texturepackbase.UnbindThumbnailTexture(Mc); } availableTexturePacks = arraylist; }
/// <summary> /// Call setupTexture on all currently-loaded textures again to account for changes in rendering options /// </summary> public void RefreshTextures() { TexturePackBase texturepackbase = TexturePack.SelectedTexturePack; int i; Bitmap bufferedimage; for (IEnumerator <int> iterator = TextureNameToImageMap.GetKeySet().GetEnumerator(); iterator.MoveNext(); SetupTexture(bufferedimage, i)) { i = iterator.Current; bufferedimage = (Bitmap)TextureNameToImageMap.Lookup(i); } for (IEnumerator <ThreadedImageDownloader> iterator1 = UrlToImageDataMap.Values.GetEnumerator(); iterator1.MoveNext();) { ThreadedImageDownloader threaddownloadimagedata = iterator1.Current; threaddownloadimagedata.TextureSetupComplete = false; } for (IEnumerator <string> iterator2 = TextureMap.Keys.GetEnumerator(); iterator2.MoveNext();) { string s = (string)iterator2.Current; try { Bitmap bufferedimage1; if (s.StartsWith("##")) { bufferedimage1 = UnwrapImageByColumns(ReadTextureImage(texturepackbase.GetResourceAsStream(s.Substring(2)))); } else if (s.StartsWith("%clamp%")) { ClampTexture = true; bufferedimage1 = ReadTextureImage(texturepackbase.GetResourceAsStream(s.Substring(7))); } else if (s.StartsWith("%blur%")) { BlurTexture = true; bufferedimage1 = ReadTextureImage(texturepackbase.GetResourceAsStream(s.Substring(6))); } else if (s.StartsWith("%blurclamp%")) { BlurTexture = true; ClampTexture = true; bufferedimage1 = ReadTextureImage(texturepackbase.GetResourceAsStream(s.Substring(11))); } else { bufferedimage1 = ReadTextureImage(texturepackbase.GetResourceAsStream(s)); } int j = TextureMap[s]; SetupTexture(bufferedimage1, j); BlurTexture = false; ClampTexture = false; } catch (IOException ioexception) { Utilities.LogException(ioexception); } } for (IEnumerator <string> iterator3 = TextureContentsMap.Keys.GetEnumerator(); iterator3.MoveNext();) { string s1 = (string)iterator3.Current; try { Bitmap bufferedimage2; if (s1.StartsWith("##")) { bufferedimage2 = UnwrapImageByColumns(ReadTextureImage(texturepackbase.GetResourceAsStream(s1.Substring(2)))); } else if (s1.StartsWith("%clamp%")) { ClampTexture = true; bufferedimage2 = ReadTextureImage(texturepackbase.GetResourceAsStream(s1.Substring(7))); } else if (s1.StartsWith("%blur%")) { BlurTexture = true; bufferedimage2 = ReadTextureImage(texturepackbase.GetResourceAsStream(s1.Substring(6))); } else { bufferedimage2 = ReadTextureImage(texturepackbase.GetResourceAsStream(s1)); } GetImageContents(bufferedimage2, (int[])TextureContentsMap[s1]); BlurTexture = false; ClampTexture = false; } catch (IOException ioexception1) { Utilities.LogException(ioexception1); } } }
public virtual int GetTexture(string par1Str) { TexturePackBase texturepackbase = TexturePack.SelectedTexturePack; if (TextureMap.ContainsKey(par1Str)) { return(TextureMap[par1Str]); } try { SingleIntBuffer.Clear(); GLAllocation.GenerateTextureNames(SingleIntBuffer); int i = SingleIntBuffer.Get(0); if (par1Str.StartsWith("##")) { SetupTexture(UnwrapImageByColumns(ReadTextureImage(texturepackbase.GetResourceAsStream(par1Str.Substring(2)))), i); } else if (par1Str.StartsWith("%clamp%")) { ClampTexture = true; SetupTexture(ReadTextureImage(texturepackbase.GetResourceAsStream(par1Str.Substring(7))), i); ClampTexture = false; } else if (par1Str.StartsWith("%blur%")) { BlurTexture = true; SetupTexture(ReadTextureImage(texturepackbase.GetResourceAsStream(par1Str.Substring(6))), i); BlurTexture = false; } else if (par1Str.StartsWith("%blurclamp%")) { BlurTexture = true; ClampTexture = true; SetupTexture(ReadTextureImage(texturepackbase.GetResourceAsStream(par1Str.Substring(11))), i); BlurTexture = false; ClampTexture = false; } else { Stream inputstream = texturepackbase.GetResourceAsStream(par1Str); if (inputstream == null) { SetupTexture(MissingTextureImage, i); } else { SetupTexture(ReadTextureImage(inputstream), i); } } TextureMap.Add(par1Str, i); return(i); } catch (Exception exception) { Utilities.LogException(exception); } GLAllocation.GenerateTextureNames(SingleIntBuffer); int j = SingleIntBuffer.Get(0); SetupTexture(MissingTextureImage, j); TextureMap.Add(par1Str, j); return(j); }