/// <summary> /// Deletes a single GL texture /// </summary> public virtual void DeleteTexture(int par1) { TextureNameToImageMap.RemoveObject(par1); SingleIntBuffer.Clear(); SingleIntBuffer.Put(par1); SingleIntBuffer.Flip(); //GL.DeleteTextures(SingleIntBuffer); }
public virtual Entity RemoveEntityFromWorld(int par1) { Entity entity = (Entity)EntityHashSet.RemoveObject(par1); if (entity != null) { EntityList.Remove(entity); SetEntityDead(entity); } return(entity); }