///<summary> /// Renders dragon's (boss) health on the HUD ///</summary> private void RenderBossHealth() { if (RenderDragon.EntityDragon == null) { return; } EntityDragon entitydragon = RenderDragon.EntityDragon; RenderDragon.EntityDragon = null; FontRendererOld fontrenderer = mc.FontRendererOld; ScaledResolution scaledresolution = new ScaledResolution(mc.GameSettings, mc.DisplayWidth, mc.DisplayHeight); int i = scaledresolution.GetScaledWidth(); int c = 266; int j = i / 2 - c / 2; int k = (int)(((float)entitydragon.Func_41010_ax() / (float)entitydragon.GetMaxHealth()) * (float)(c + 1)); byte byte0 = 12; DrawTexturedModalRect(j, byte0, 0, 74, c, 5); DrawTexturedModalRect(j, byte0, 0, 74, c, 5); if (k > 0) { DrawTexturedModalRect(j, byte0, 0, 79, k, 5); } string s = "Boss health"; fontrenderer.DrawStringWithShadow(s, i / 2 - fontrenderer.GetStringWidth(s) / 2, byte0 - 10, 0xff00ff); //GL.Color4(1.0F, 1.0F, 1.0F, 1.0F); //GL.BindTexture(TextureTarget.Texture2D, mc.RenderEngineOld.GetTexture("/gui/icons.png")); }
/// <summary> /// Draw the background layer for the GuiContainer (everything behind the items) /// </summary> protected override void DrawGuiContainerBackgroundLayer(float par1, int par2, int par3) { int i = Mc.RenderEngineOld.GetTexture("/gui/enchant.png"); //GL.Color4(1.0F, 1.0F, 1.0F, 1.0F); Mc.RenderEngineOld.BindTexture(i); int j = (Width - XSize) / 2; int k = (Height - YSize) / 2; DrawTexturedModalRect(j, k, 0, 0, XSize, YSize); //GL.PushMatrix(); //GL.MatrixMode(MatrixMode.Projection); //GL.PushMatrix(); //GL.LoadIdentity(); ScaledResolution scaledresolution = new ScaledResolution(Mc.GameSettings, Mc.DisplayWidth, Mc.DisplayHeight); //GL.Viewport(((scaledresolution.GetScaledWidth() - 320) / 2) * scaledresolution.ScaleFactor, ((scaledresolution.GetScaledHeight() - 240) / 2) * scaledresolution.ScaleFactor, 320 * scaledresolution.ScaleFactor, 240 * scaledresolution.ScaleFactor); //GL.Translate(-0.34F, 0.23F, 0.0F); Matrix.CreatePerspectiveFieldOfView(90F, 1.333333F, 9F, 80F); float f = 1.0F; //GL.MatrixMode(MatrixMode.Modelview); //GL.LoadIdentity(); RenderHelper.EnableStandardItemLighting(); //GL.Translate(0.0F, 3.3F, -16F); //GL.Scale(f, f, f); float f1 = 5F; //GL.Scale(f1, f1, f1); //GL.Rotate(180F, 0.0F, 0.0F, 1.0F); Mc.RenderEngineOld.BindTexture(Mc.RenderEngineOld.GetTexture("/item/book.png")); //GL.Rotate(20F, 1.0F, 0.0F, 0.0F); float f2 = Field_40221_n + (Field_40224_m - Field_40221_n) * par1; //GL.Translate((1.0F - f2) * 0.2F, (1.0F - f2) * 0.1F, (1.0F - f2) * 0.25F); //GL.Rotate(-(1.0F - f2) * 90F - 90F, 0.0F, 1.0F, 0.0F); //GL.Rotate(180F, 1.0F, 0.0F, 0.0F); float f3 = Field_40225_j + (Field_40229_i - Field_40225_j) * par1 + 0.25F; float f4 = Field_40225_j + (Field_40229_i - Field_40225_j) * par1 + 0.75F; f3 = (f3 - (float)MathHelper2.Func_40346_b(f3)) * 1.6F - 0.3F; f4 = (f4 - (float)MathHelper2.Func_40346_b(f4)) * 1.6F - 0.3F; if (f3 < 0.0F) { f3 = 0.0F; } if (f4 < 0.0F) { f4 = 0.0F; } if (f3 > 1.0F) { f3 = 1.0F; } if (f4 > 1.0F) { f4 = 1.0F; } //GL.Enable(EnableCap.RescaleNormal); BookModel.Render(null, 0.0F, f3, f4, f2, 0.0F, 0.0625F); //GL.Disable(EnableCap.RescaleNormal); RenderHelper.DisableStandardItemLighting(); //GL.MatrixMode(MatrixMode.Projection); //GL.Viewport(0, 0, Mc.DisplayWidth, Mc.DisplayHeight); //GL.PopMatrix(); //GL.MatrixMode(MatrixMode.Modelview); //GL.PopMatrix(); RenderHelper.DisableStandardItemLighting(); //GL.Color4(1.0F, 1.0F, 1.0F, 1.0F); Mc.RenderEngineOld.BindTexture(i); EnchantmentNameParts.Instance.SetRandSeed(ContainerEnchantment.NameSeed); for (int l = 0; l < 3; l++) { string s = EnchantmentNameParts.Instance.GenerateRandomEnchantName(); ZLevel = 0.0F; Mc.RenderEngineOld.BindTexture(i); int i1 = ContainerEnchantment.EnchantLevels[l]; //GL.Color4(1.0F, 1.0F, 1.0F, 1.0F); if (i1 == 0) { DrawTexturedModalRect(j + 60, k + 14 + 19 * l, 0, 185, 108, 19); continue; } string s1 = (new StringBuilder()).Append("").Append(i1).ToString(); FontRendererOld fontrenderer = Mc.StandardGalacticFontRenderer; int j1 = 0x685e4a; if (Mc.ThePlayer.ExperienceLevel < i1 && !Mc.ThePlayer.Capabilities.IsCreativeMode) { DrawTexturedModalRect(j + 60, k + 14 + 19 * l, 0, 185, 108, 19); fontrenderer.DrawSplitString(s, j + 62, k + 16 + 19 * l, 104, (j1 & 0xfefefe) >> 1); fontrenderer = Mc.FontRendererOld; j1 = 0x407f10; fontrenderer.DrawStringWithShadow(s1, (j + 62 + 104) - fontrenderer.GetStringWidth(s1), k + 16 + 19 * l + 7, j1); continue; } int k1 = par2 - (j + 60); int l1 = par3 - (k + 14 + 19 * l); if (k1 >= 0 && l1 >= 0 && k1 < 108 && l1 < 19) { DrawTexturedModalRect(j + 60, k + 14 + 19 * l, 0, 204, 108, 19); j1 = 0xffff80; } else { DrawTexturedModalRect(j + 60, k + 14 + 19 * l, 0, 166, 108, 19); } fontrenderer.DrawSplitString(s, j + 62, k + 16 + 19 * l, 104, j1); fontrenderer = Mc.FontRendererOld; j1 = 0x80ff20; fontrenderer.DrawStringWithShadow(s1, (j + 62 + 104) - fontrenderer.GetStringWidth(s1), k + 16 + 19 * l + 7, j1); } }