/// <summary> /// Called to update the entity's position/logic. /// </summary> public override void OnUpdate() { base.OnUpdate(); byte byte0 = DataWatcher.GetWatchableObjectByte(16); Texture = byte0 != 1 ? "/mob/ghast.png" : "/mob/ghast_fire.png"; }
/// <summary> /// (abstract) Protected helper method to write subclass entity data to NBT. /// </summary> public override void WriteEntityToNBT(NBTTagCompound par1NBTTagCompound) { base.WriteEntityToNBT(par1NBTTagCompound); if (DataWatcher.GetWatchableObjectByte(17) == 1) { par1NBTTagCompound.Setbool("powered", true); } }
/// <summary> /// Set if this minecart is powered (Fuel > 0) /// </summary> protected virtual void SetMinecartPowered(bool par1) { if (par1) { DataWatcher.UpdateObject(16, DataWatcher.GetWatchableObjectByte(16) | 1); } else { DataWatcher.UpdateObject(16, DataWatcher.GetWatchableObjectByte(16) & -2); } }
/// <summary> /// make a sheep sheared if set to true /// </summary> public virtual void SetSheared(bool par1) { byte byte0 = DataWatcher.GetWatchableObjectByte(16); if (par1) { DataWatcher.UpdateObject(16, Convert.ToByte((sbyte)(byte0 | 0x10))); } else { DataWatcher.UpdateObject(16, Convert.ToByte((sbyte)(byte0 & 0xffffffef))); } }
public virtual void SetTamed(bool par1) { byte byte0 = DataWatcher.GetWatchableObjectByte(16); if (par1) { DataWatcher.UpdateObject(16, byte0 | 4); } else { DataWatcher.UpdateObject(16, byte0 & -5); } }
/// <summary> /// sets this wolf's angry state to true if the bool argument is true /// </summary> public virtual void SetAngry(bool par1) { byte byte0 = DataWatcher.GetWatchableObjectByte(16); if (par1) { DataWatcher.UpdateObject(16, byte0 | 2); } else { DataWatcher.UpdateObject(16, byte0 & -3); } }
public virtual void Func_48140_f(bool par1) { byte byte0 = DataWatcher.GetWatchableObjectByte(16); if (par1) { DataWatcher.UpdateObject(16, byte0 | 1); } else { DataWatcher.UpdateObject(16, byte0 & -2); } }
public virtual void Func_40148_a(bool par1) { byte byte0 = DataWatcher.GetWatchableObjectByte(16); if (par1) { byte0 |= 1; } else { byte0 &= 0xfe; } DataWatcher.UpdateObject(16, byte0); }
/// <summary> /// Get the id of the block an enderman carries /// </summary> public virtual int GetCarried() { return(DataWatcher.GetWatchableObjectByte(16)); }
public virtual bool IsTamed() { return((DataWatcher.GetWatchableObjectByte(16) & 4) != 0); }
public virtual bool IsSitting() { return((DataWatcher.GetWatchableObjectByte(16) & 1) != 0); }
/// <summary> /// Returns the size of the slime. /// </summary> public virtual int GetSlimeSize() { return(DataWatcher.GetWatchableObjectByte(16)); }
/// <summary> /// Returns true if the pig is saddled. /// </summary> public virtual bool GetSaddled() { return((DataWatcher.GetWatchableObjectByte(16) & 1) != 0); }
public virtual int Func_48148_ad() { return(DataWatcher.GetWatchableObjectByte(18)); }
public virtual void SetFleeceColor(int par1) { byte byte0 = DataWatcher.GetWatchableObjectByte(16); DataWatcher.UpdateObject(16, Convert.ToByte((sbyte)(byte0 & 0xf0 | par1 & 0xf))); }
/// <summary> /// returns true if a sheeps wool has been sheared /// </summary> public virtual bool GetSheared() { return((DataWatcher.GetWatchableObjectByte(16) & 0x10) != 0); }
/// <summary> /// Is this minecart powered (Fuel > 0) /// </summary> protected virtual bool IsMinecartPowered() { return((DataWatcher.GetWatchableObjectByte(16) & 1) != 0); }
/// <summary> /// gets this wolf's angry state /// </summary> public virtual bool IsAngry() { return((DataWatcher.GetWatchableObjectByte(16) & 2) != 0); }
/// <summary> /// Returns true if the creeper is powered by a lightning bolt. /// </summary> public virtual bool GetPowered() { return(DataWatcher.GetWatchableObjectByte(17) == 1); }
/// <summary> /// Returns the current state of creeper, -1 is idle, 1 is 'in fuse' /// </summary> public virtual int GetCreeperState() { return(DataWatcher.GetWatchableObjectByte(16)); }
/// <summary> /// Get the metadata of the block an enderman carries /// </summary> public virtual int GetCarryingData() { return(DataWatcher.GetWatchableObjectByte(17)); }
public virtual bool Func_48112_E_() { return((DataWatcher.GetWatchableObjectByte(16) & 1) != 0); }
public override void UpdateEntityActionState() { if (!WorldObj.IsRemote && WorldObj.DifficultySetting == 0) { SetDead(); } DespawnEntity(); PrevAttackCounter = AttackCounter; float d = WaypointX - PosX; float d1 = WaypointY - PosY; float d2 = WaypointZ - PosZ; float d3 = (float)MathHelper2.Sqrt_double(d * d + d1 * d1 + d2 * d2); if (d3 < 1.0D || d3 > 60D) { WaypointX = PosX + ((Rand.NextFloat() * 2.0F - 1.0F) * 16F); WaypointY = PosY + ((Rand.NextFloat() * 2.0F - 1.0F) * 16F); WaypointZ = PosZ + ((Rand.NextFloat() * 2.0F - 1.0F) * 16F); } if (CourseChangeCooldown-- <= 0) { CourseChangeCooldown += Rand.Next(5) + 2; if (IsCourseTraversable(WaypointX, WaypointY, WaypointZ, d3)) { MotionX += (d / d3) * 0.10000000000000001F; MotionY += (d1 / d3) * 0.10000000000000001F; MotionZ += (d2 / d3) * 0.10000000000000001F; } else { WaypointX = PosX; WaypointY = PosY; WaypointZ = PosZ; } } if (TargetedEntity != null && TargetedEntity.IsDead) { TargetedEntity = null; } if (TargetedEntity == null || AggroCooldown-- <= 0) { TargetedEntity = WorldObj.GetClosestVulnerablePlayerToEntity(this, 100); if (TargetedEntity != null) { AggroCooldown = 20; } } double d4 = 64D; if (TargetedEntity != null && TargetedEntity.GetDistanceSqToEntity(this) < d4 * d4) { float d5 = TargetedEntity.PosX - PosX; float d6 = (TargetedEntity.BoundingBox.MinY + TargetedEntity.Height / 2.0F) - PosY + (Height / 2.0F); float d7 = TargetedEntity.PosZ - PosZ; RenderYawOffset = RotationYaw = (-(float)Math.Atan2(d5, d7) * 180F) / (float)Math.PI; if (CanEntityBeSeen(TargetedEntity)) { if (AttackCounter == 10) { WorldObj.PlayAuxSFXAtEntity(null, 1007, (int)PosX, (int)PosY, (int)PosZ, 0); } AttackCounter++; if (AttackCounter == 20) { WorldObj.PlayAuxSFXAtEntity(null, 1008, (int)PosX, (int)PosY, (int)PosZ, 0); EntityFireball entityfireball = new EntityFireball(WorldObj, this, d5, d6, d7); float d8 = 4; Vec3D vec3d = GetLook(1.0F); entityfireball.PosX = PosX + (float)vec3d.XCoord * d8; entityfireball.PosY = PosY + (Height / 2.0F) + 0.5F; entityfireball.PosZ = PosZ + (float)vec3d.ZCoord * d8; WorldObj.SpawnEntityInWorld(entityfireball); AttackCounter = -40; } } else if (AttackCounter > 0) { AttackCounter--; } } else { RenderYawOffset = RotationYaw = (-(float)Math.Atan2(MotionX, MotionZ) * 180F) / (float)Math.PI; if (AttackCounter > 0) { AttackCounter--; } } if (!WorldObj.IsRemote) { byte byte0 = DataWatcher.GetWatchableObjectByte(16); byte byte1 = (byte)(AttackCounter <= 10 ? 0 : 1); if (byte0 != byte1) { DataWatcher.UpdateObject(16, byte1); } } }
public virtual int GetFleeceColor() { return(DataWatcher.GetWatchableObjectByte(16) & 0xf); }