public Controls(Game1 newGame) { Game = newGame; controlBG_tex = Game.Content.Load <Texture2D>("controls/controlbg"); controlBG_rec[0] = new Rectangle(0, Game.device.Viewport.Height - controlBG_tex.Height, controlBG_tex.Width, controlBG_tex.Height); controlBG_rec[1] = new Rectangle(Game.device.Viewport.Width - controlBG_tex.Width, Game.device.Viewport.Bounds.Bottom - controlBG_tex.Height, controlBG_tex.Width, controlBG_tex.Height); slider[0] = Game.Content.Load <Texture2D>("controls/slider_base"); slider[1] = Game.Content.Load <Texture2D>("controls/slider_slide"); acceptbg = Game.Content.Load <Texture2D>("controls/acceptbg"); checkbox = Game.Content.Load <Texture2D>("controls/checkbox"); compass[0] = Game.Content.Load <Texture2D>("controls/compass"); compass[1] = Game.Content.Load <Texture2D>("controls/indicator"); writer = new TextWriter(Game, "controls/controlfont"); checkitem[0] = new CheckboxOption("Enable Default Light:", writer, checkbox, new Vector2(10, Game.device.Viewport.Height - 16 * 30), Game.enviro.enableDefaultLighting); checkitem[1] = new CheckboxOption("Enable Point Light:", writer, checkbox, new Vector2(10, Game.device.Viewport.Height - 15 * 30), Game.enviro.enablePointLight); checkitem[2] = new CheckboxOption("Enable Fog:", writer, checkbox, new Vector2(10, Game.device.Viewport.Height - 10 * 30), Game.enviro.fogEnabled); checkitem[3] = new CheckboxOption("FlyMode:", writer, checkbox, new Vector2(Game.device.Viewport.Width - 300, Game.device.Viewport.Height - 7 * 30), Game.enviro.FlyMode); checkitem[4] = new CheckboxOption("Gray Scale:", writer, checkbox, new Vector2(Game.device.Viewport.Width - 300, Game.device.Viewport.Height - 3 * 30), Game.enviro.grayScale); checkitem[5] = new CheckboxOption("First Person Mode:", writer, checkbox, new Vector2(Game.device.Viewport.Width - 300, Game.device.Viewport.Height - 6 * 30), Game.cam.fpsState); checkitem[6] = new CheckboxOption("Smooth Camera:", writer, checkbox, new Vector2(Game.device.Viewport.Width - 300, Game.device.Viewport.Height - 5 * 30), Game.enviro.smoothCamera); checkitem[7] = new CheckboxOption("Enable Snow:", writer, checkbox, new Vector2(Game.device.Viewport.Width - 300, Game.device.Viewport.Height - 9 * 30), Game.enviro.enableSnow); checkitem[8] = new CheckboxOption("Enable Rain:", writer, checkbox, new Vector2(Game.device.Viewport.Width - 300, Game.device.Viewport.Height - 8 * 30), Game.enviro.enableRain); checkitem[9] = new CheckboxOption("Inverted Colors:", writer, checkbox, new Vector2(Game.device.Viewport.Width - 300, Game.device.Viewport.Height - 4 * 30), Game.enviro.invertColors); floatitem[0] = new SliderOptionFloat("Ambient Light", writer, slider, new Vector2(10, Game.device.Viewport.Height - 14 * 30), Game.enviro.ambient, 0, 1); floatitem[1] = new SliderOptionFloat("Light Power", writer, slider, new Vector2(10, Game.device.Viewport.Height - 13 * 30), Game.enviro.lightpower, 0, 10); floatitem[2] = new SliderOptionFloat("Light Scatter", writer, slider, new Vector2(10, Game.device.Viewport.Height - 12 * 30), Game.enviro.lightscatter, 0, 100); floatitem[3] = new SliderOptionFloat("Grass Fade", writer, slider, new Vector2(10, Game.device.Viewport.Height - 11 * 30), Game.enviro.grassFade, 0, 100); floatitem[4] = new SliderOptionFloat("Fog Start", writer, slider, new Vector2(10, Game.device.Viewport.Height - 9 * 30), Game.enviro.fogStart, 0, 200); floatitem[5] = new SliderOptionFloat("Fog End", writer, slider, new Vector2(10, Game.device.Viewport.Height - 8 * 30), Game.enviro.fogEnd, 0, 500); floatitem[6] = new SliderOptionFloat("Fog Color R:", writer, slider, new Vector2(10, Game.device.Viewport.Height - 7 * 30), Game.enviro.fogColor.X, 0, 1); floatitem[7] = new SliderOptionFloat(" G:", writer, slider, new Vector2(10, Game.device.Viewport.Height - 6 * 30), Game.enviro.fogColor.Y, 0, 1); floatitem[8] = new SliderOptionFloat(" B:", writer, slider, new Vector2(10, Game.device.Viewport.Height - 5 * 30), Game.enviro.fogColor.Z, 0, 1); floatitem[9] = new SliderOptionFloat("Wind Wave Size", writer, slider, new Vector2(10, Game.device.Viewport.Height - 4 * 30), Game.enviro.WindWaveSize, 0, 50); floatitem[10] = new SliderOptionFloat("Wind Randomness", writer, slider, new Vector2(10, Game.device.Viewport.Height - 3 * 30), Game.enviro.WindRandomness, 0, 5); //floatitem[11] = new SliderOptionFloat("Wind Speed", writer, slider, new Vector2(10, Game.device.Viewport.Height - 2 * 30), Game.enviro.WindSpeed, 0, 100); floatitem[11] = new SliderOptionFloat("Wind Amount", writer, slider, new Vector2(10, Game.device.Viewport.Height - 2 * 30), Game.enviro.WindAmount, 0, 1); floatitem[12] = new SliderOptionFloat("View Distance", writer, slider, new Vector2(Game.device.Viewport.Width - 300, Game.device.Viewport.Height - 15 * 30), Game.enviro.viewDistance, 0, 1000); floatitem[13] = new SliderOptionFloat("Field Of View", writer, slider, new Vector2(Game.device.Viewport.Width - 300, Game.device.Viewport.Height - 14 * 30), Game.enviro.fieldOfView, 40, 150); floatitem[14] = new SliderOptionFloat("Grass Size", writer, slider, new Vector2(Game.device.Viewport.Width - 300, Game.device.Viewport.Height - 12 * 30), Game.enviro.grassWidth, 0.5f, 3); floatitem[15] = new SliderOptionFloat("Weather Intensity", writer, slider, new Vector2(Game.device.Viewport.Width - 300, Game.device.Viewport.Height - 11 * 30), Game.enviro.weatherParticles, 0, 10000); floatitem[16] = new SliderOptionFloat("Water Level", writer, slider, new Vector2(Game.device.Viewport.Width - 300, Game.device.Viewport.Height - 10 * 30), Game.enviro.waterLevel, 0, 30); floatitem[17] = new SliderOptionFloat("Water Wave Height:", writer, slider, new Vector2(10, Game.device.Viewport.Height - 1 * 30), Game.enviro.waveHeight, 0, 3); intitem[0] = new SliderOptionInt("Grass Intensity", writer, slider, new Vector2(Game.device.Viewport.Width - 300, Game.device.Viewport.Height - 13 * 30), Game.enviro.grassIntensity, 0, 10); accept = new AcceptItem("Accept", writer, acceptbg, new Vector2(Game.device.Viewport.Width - 100, Game.device.Viewport.Height - 50)); compassitem = new Compass(Game, new Vector2(Game.device.Viewport.Width / 2 - compass[0].Width / 2, Game.device.Viewport.Height - compass[0].Height), compass); }
public void Update() { if (Keyboard.GetState().IsKeyDown(Keys.Enter) && !buttonpressed) { if (show) { show = false; } else show = true; buttonpressed = true; } else if (Keyboard.GetState().IsKeyUp(Keys.Enter) && buttonpressed) { buttonpressed = false; } if (show) { Game.enviro.enableDefaultLighting = checkitem[0].Value(); Game.enviro.enablePointLight = checkitem[1].Value(); Game.enviro.fogEnabled = checkitem[2].Value(); Game.enviro.FlyMode = checkitem[3].Value(); Game.enviro.grayScale = checkitem[4].Value(); Game.cam.fpsState = checkitem[5].Value(); Game.enviro.smoothCamera = checkitem[6].Value(); Game.enviro.enableSnow = checkitem[7].Value(); Game.enviro.enableRain = checkitem[8].Value(); Game.enviro.invertColors = checkitem[9].Value(); Game.enviro.ambient = floatitem[0].Value(); Game.enviro.lightpower = floatitem[1].Value(); Game.enviro.lightscatter = floatitem[2].Value(); Game.enviro.grassFade = floatitem[3].Value(); Game.enviro.fogStart = floatitem[4].Value(); Game.enviro.fogEnd = floatitem[5].Value(); Game.enviro.fogColor.X = floatitem[6].Value(); Game.enviro.fogColor.Y = floatitem[7].Value(); Game.enviro.fogColor.Z = floatitem[8].Value(); Game.enviro.WindWaveSize = floatitem[9].Value(); Game.enviro.WindRandomness = floatitem[10].Value(); //Game.enviro.WindSpeed = floatitem[11].Value(); Game.enviro.WindAmount = floatitem[11].Value(); Game.enviro.viewDistance = floatitem[12].Value(); if (Game.enviro.grassFade>Game.enviro.viewDistance) { Game.enviro.grassFade = Game.enviro.viewDistance; floatitem[3] = new SliderOptionFloat("Grass Fade", writer, slider, new Vector2(10, Game.device.Viewport.Height - 11 * 30), Game.enviro.grassFade, 0, 500); } Game.enviro.fieldOfView = floatitem[13].Value(); Game.enviro.grassWidth = Game.enviro.grassHeight = floatitem[14].Value(); Game.enviro.weatherParticles = (int)floatitem[15].Value(); Game.enviro.waterLevel = floatitem[16].Value(); Game.enviro.waveHeight = floatitem[17].Value(); Game.enviro.grassIntensity = intitem[0].Value(); if (accept.Value()) { Game.terrain = new TextureTerrain(Game, Game.enviro.map, Game.enviro.texture); if (Game.enviro.billboardedGrass) Game.bbgrass = new BBGrass(Game, Game.terrain, Game.enviro.grassTexture); else Game.grass = new Grass(Game, Game.terrain, Game.enviro.grassTexture); Game.snow = new PointSprites_Multi(Game, Game.cam.cameraPosition, Game.Content.Load<Texture2D>("snow"), Game.enviro.weatherParticles, 0.2f, Game.rand); } Game.enviro.WindDirection = compassitem.Value(); } }
public Controls(Game1 newGame) { Game = newGame; controlBG_tex = Game.Content.Load<Texture2D>("controls/controlbg"); controlBG_rec[0] = new Rectangle(0, Game.device.Viewport.Height - controlBG_tex.Height, controlBG_tex.Width, controlBG_tex.Height); controlBG_rec[1] = new Rectangle(Game.device.Viewport.Width - controlBG_tex.Width, Game.device.Viewport.Bounds.Bottom - controlBG_tex.Height, controlBG_tex.Width, controlBG_tex.Height); slider[0] = Game.Content.Load<Texture2D>("controls/slider_base"); slider[1] = Game.Content.Load<Texture2D>("controls/slider_slide"); acceptbg = Game.Content.Load<Texture2D>("controls/acceptbg"); checkbox = Game.Content.Load<Texture2D>("controls/checkbox"); compass[0] = Game.Content.Load<Texture2D>("controls/compass"); compass[1] = Game.Content.Load<Texture2D>("controls/indicator"); writer=new TextWriter(Game,"controls/controlfont"); checkitem[0] = new CheckboxOption("Enable Default Light:", writer, checkbox, new Vector2(10, Game.device.Viewport.Height - 16 * 30), Game.enviro.enableDefaultLighting); checkitem[1] = new CheckboxOption("Enable Point Light:", writer, checkbox, new Vector2(10, Game.device.Viewport.Height - 15 * 30), Game.enviro.enablePointLight); checkitem[2] = new CheckboxOption("Enable Fog:", writer, checkbox, new Vector2(10, Game.device.Viewport.Height - 10 * 30), Game.enviro.fogEnabled); checkitem[3] = new CheckboxOption("FlyMode:", writer, checkbox, new Vector2(Game.device.Viewport.Width - 300, Game.device.Viewport.Height - 7 * 30), Game.enviro.FlyMode); checkitem[4] = new CheckboxOption("Gray Scale:", writer, checkbox, new Vector2(Game.device.Viewport.Width - 300, Game.device.Viewport.Height - 3 * 30), Game.enviro.grayScale); checkitem[5] = new CheckboxOption("First Person Mode:", writer, checkbox, new Vector2(Game.device.Viewport.Width - 300, Game.device.Viewport.Height - 6 * 30), Game.cam.fpsState); checkitem[6] = new CheckboxOption("Smooth Camera:", writer, checkbox, new Vector2(Game.device.Viewport.Width - 300, Game.device.Viewport.Height - 5 * 30), Game.enviro.smoothCamera); checkitem[7] = new CheckboxOption("Enable Snow:", writer, checkbox, new Vector2(Game.device.Viewport.Width - 300, Game.device.Viewport.Height - 9 * 30), Game.enviro.enableSnow); checkitem[8] = new CheckboxOption("Enable Rain:", writer, checkbox, new Vector2(Game.device.Viewport.Width - 300, Game.device.Viewport.Height - 8 * 30), Game.enviro.enableRain); checkitem[9] = new CheckboxOption("Inverted Colors:", writer, checkbox, new Vector2(Game.device.Viewport.Width - 300, Game.device.Viewport.Height - 4 * 30), Game.enviro.invertColors); floatitem[0] = new SliderOptionFloat("Ambient Light", writer, slider, new Vector2(10, Game.device.Viewport.Height - 14 * 30), Game.enviro.ambient, 0, 1); floatitem[1] = new SliderOptionFloat("Light Power", writer, slider, new Vector2(10, Game.device.Viewport.Height - 13 * 30), Game.enviro.lightpower, 0, 10); floatitem[2] = new SliderOptionFloat("Light Scatter", writer, slider, new Vector2(10, Game.device.Viewport.Height - 12 * 30), Game.enviro.lightscatter, 0, 100); floatitem[3] = new SliderOptionFloat("Grass Fade", writer, slider, new Vector2(10, Game.device.Viewport.Height - 11 * 30), Game.enviro.grassFade, 0, 100); floatitem[4] = new SliderOptionFloat("Fog Start", writer, slider, new Vector2(10, Game.device.Viewport.Height - 9 * 30), Game.enviro.fogStart, 0, 200); floatitem[5] = new SliderOptionFloat("Fog End", writer, slider, new Vector2(10, Game.device.Viewport.Height - 8 * 30), Game.enviro.fogEnd, 0, 500); floatitem[6] = new SliderOptionFloat("Fog Color R:", writer, slider, new Vector2(10, Game.device.Viewport.Height - 7 * 30), Game.enviro.fogColor.X, 0, 1); floatitem[7] = new SliderOptionFloat(" G:", writer, slider, new Vector2(10, Game.device.Viewport.Height - 6 * 30), Game.enviro.fogColor.Y, 0, 1); floatitem[8] = new SliderOptionFloat(" B:", writer, slider, new Vector2(10, Game.device.Viewport.Height - 5 * 30), Game.enviro.fogColor.Z, 0, 1); floatitem[9] = new SliderOptionFloat("Wind Wave Size", writer, slider, new Vector2(10, Game.device.Viewport.Height - 4 * 30), Game.enviro.WindWaveSize, 0, 50); floatitem[10] = new SliderOptionFloat("Wind Randomness", writer, slider, new Vector2(10, Game.device.Viewport.Height - 3 * 30), Game.enviro.WindRandomness, 0, 5); //floatitem[11] = new SliderOptionFloat("Wind Speed", writer, slider, new Vector2(10, Game.device.Viewport.Height - 2 * 30), Game.enviro.WindSpeed, 0, 100); floatitem[11] = new SliderOptionFloat("Wind Amount", writer, slider, new Vector2(10, Game.device.Viewport.Height - 2 * 30), Game.enviro.WindAmount, 0, 1); floatitem[12] = new SliderOptionFloat("View Distance", writer, slider, new Vector2(Game.device.Viewport.Width - 300, Game.device.Viewport.Height - 15 * 30), Game.enviro.viewDistance, 0, 1000); floatitem[13] = new SliderOptionFloat("Field Of View", writer, slider, new Vector2(Game.device.Viewport.Width - 300, Game.device.Viewport.Height - 14 * 30), Game.enviro.fieldOfView, 40, 150); floatitem[14] = new SliderOptionFloat("Grass Size", writer, slider, new Vector2(Game.device.Viewport.Width - 300, Game.device.Viewport.Height - 12 * 30), Game.enviro.grassWidth, 0.5f, 3); floatitem[15] = new SliderOptionFloat("Weather Intensity", writer, slider, new Vector2(Game.device.Viewport.Width - 300, Game.device.Viewport.Height - 11 * 30), Game.enviro.weatherParticles, 0, 10000); floatitem[16] = new SliderOptionFloat("Water Level", writer, slider, new Vector2(Game.device.Viewport.Width - 300, Game.device.Viewport.Height - 10 * 30), Game.enviro.waterLevel, 0, 30); floatitem[17] = new SliderOptionFloat("Water Wave Height:", writer, slider, new Vector2(10, Game.device.Viewport.Height - 1 * 30), Game.enviro.waveHeight, 0, 3); intitem[0] = new SliderOptionInt("Grass Intensity", writer, slider, new Vector2(Game.device.Viewport.Width - 300, Game.device.Viewport.Height - 13 * 30), Game.enviro.grassIntensity, 0, 10); accept = new AcceptItem("Accept", writer, acceptbg, new Vector2(Game.device.Viewport.Width-100, Game.device.Viewport.Height - 50)); compassitem = new Compass(Game, new Vector2(Game.device.Viewport.Width/2-compass[0].Width/2,Game.device.Viewport.Height-compass[0].Height), compass); }
public void Update() { if (Keyboard.GetState().IsKeyDown(Keys.Enter) && !buttonpressed) { if (show) { show = false; } else { show = true; } buttonpressed = true; } else if (Keyboard.GetState().IsKeyUp(Keys.Enter) && buttonpressed) { buttonpressed = false; } if (show) { Game.enviro.enableDefaultLighting = checkitem[0].Value(); Game.enviro.enablePointLight = checkitem[1].Value(); Game.enviro.fogEnabled = checkitem[2].Value(); Game.enviro.FlyMode = checkitem[3].Value(); Game.enviro.grayScale = checkitem[4].Value(); Game.cam.fpsState = checkitem[5].Value(); Game.enviro.smoothCamera = checkitem[6].Value(); Game.enviro.enableSnow = checkitem[7].Value(); Game.enviro.enableRain = checkitem[8].Value(); Game.enviro.invertColors = checkitem[9].Value(); Game.enviro.ambient = floatitem[0].Value(); Game.enviro.lightpower = floatitem[1].Value(); Game.enviro.lightscatter = floatitem[2].Value(); Game.enviro.grassFade = floatitem[3].Value(); Game.enviro.fogStart = floatitem[4].Value(); Game.enviro.fogEnd = floatitem[5].Value(); Game.enviro.fogColor.X = floatitem[6].Value(); Game.enviro.fogColor.Y = floatitem[7].Value(); Game.enviro.fogColor.Z = floatitem[8].Value(); Game.enviro.WindWaveSize = floatitem[9].Value(); Game.enviro.WindRandomness = floatitem[10].Value(); //Game.enviro.WindSpeed = floatitem[11].Value(); Game.enviro.WindAmount = floatitem[11].Value(); Game.enviro.viewDistance = floatitem[12].Value(); if (Game.enviro.grassFade > Game.enviro.viewDistance) { Game.enviro.grassFade = Game.enviro.viewDistance; floatitem[3] = new SliderOptionFloat("Grass Fade", writer, slider, new Vector2(10, Game.device.Viewport.Height - 11 * 30), Game.enviro.grassFade, 0, 500); } Game.enviro.fieldOfView = floatitem[13].Value(); Game.enviro.grassWidth = Game.enviro.grassHeight = floatitem[14].Value(); Game.enviro.weatherParticles = (int)floatitem[15].Value(); Game.enviro.waterLevel = floatitem[16].Value(); Game.enviro.waveHeight = floatitem[17].Value(); Game.enviro.grassIntensity = intitem[0].Value(); if (accept.Value()) { Game.terrain = new TextureTerrain(Game, Game.enviro.map, Game.enviro.texture); if (Game.enviro.billboardedGrass) { Game.bbgrass = new BBGrass(Game, Game.terrain, Game.enviro.grassTexture); } else { Game.grass = new Grass(Game, Game.terrain, Game.enviro.grassTexture); } Game.snow = new PointSprites_Multi(Game, Game.cam.cameraPosition, Game.Content.Load <Texture2D>("snow"), Game.enviro.weatherParticles, 0.2f, Game.rand); } Game.enviro.WindDirection = compassitem.Value(); } }