예제 #1
0
        public void SendLeaveCommand()
        {
            NetCommandPackage Leave = new NetCommandPackage();

            Leave.Command = ConfigurationManager.AppSettings["LeaveGameCommand"];
            SendMessage(Leave);
        }
예제 #2
0
        public void SendEndTurnCommand()
        {
            NetCommandPackage TurnEnd = new NetCommandPackage();

            TurnEnd.Command = ConfigurationManager.AppSettings["TurnEndGameCommand"];
            SendMessage(TurnEnd);
        }
예제 #3
0
        public void SendPassedCommand()
        {
            NetCommandPackage Passed = new NetCommandPackage();

            Passed.Command = ConfigurationManager.AppSettings["PassedGameCommand"];
            SendMessage(Passed);
        }
예제 #4
0
        private void SendGoodCommand()
        {
            NetCommandPackage GoodPkg = new NetCommandPackage();

            GoodPkg.Command = ConfigurationManager.AppSettings["IsGood"];
            SendMessage(GoodPkg);
        }
예제 #5
0
        public void SendSyncCommand()
        {
            NetCommandPackage Sync = new NetCommandPackage();

            Sync.Command         = ConfigurationManager.AppSettings["SyncGameCommand"];
            Sync.InDeckCardCount = battlegnd.InStackCards.Count;
            Sync.Scope           = battlegnd.UserCardsPower;
            Sync.InHandCardCount = battlegnd.InHandCards.Count;
            SendMessage(Sync);
        }
예제 #6
0
 private void ProcessCommand(Package pkg, ICommandable Command)
 {
     if (Command.Command == ConfigurationManager.AppSettings["StartGameCommand"])
     {
         NetCommandPackage SyncPackage = new NetCommandPackage();
         SyncPackage.Command         = ConfigurationManager.AppSettings["SyncGameCommand"];
         SyncPackage.InDeckCardCount = battlegnd.InStackCards.Count;
         SyncPackage.InHandCardCount = battlegnd.InHandCards.Count;
         SyncPackage.Scope           = battlegnd.UserCardsPower;
         SendMessage(SyncPackage);
     }
     else if (Command.Command == ConfigurationManager.AppSettings["SyncGameCommand"])
     {
         battlegnd.Control.Dispatcher.Invoke(() =>
         {
             battlegnd.Sync(Convert.ToString(pkg.Scope),
                            Convert.ToString(pkg.InDeckCardCount), Convert.ToString(pkg.InHandCardCount));
         });
         SendGoodCommand();
     }
     else if (Command.Command == ConfigurationManager.AppSettings["TurnWaitGameCommand"])
     {
         battlegnd.Control.Dispatcher.Invoke(() =>
         {
             battlegnd.ShowNotMessage("Ходит ваш опонент, подождите");
             battlegnd.IsUserTurn = false;
         });
         SendGoodCommand();
     }
     else if (Command.Command == ConfigurationManager.AppSettings["StartTurnGameCommand"])
     {
         battlegnd.Control.Dispatcher.Invoke(() =>
         {
             battlegnd.ShowNotMessage("Ваш ход");
             battlegnd.IsUserTurn = true;
         });
         SendGoodCommand();
     }
     else if (Command.Command == ConfigurationManager.AppSettings["ConnectionLost"])
     {
         battlegnd.Control.Dispatcher.Invoke(() =>
         {
             MessageBox.Show("Потеряно соединение с другим пользователем, перенаправление в меню...", "Сообщение", MessageBoxButton.OK, MessageBoxImage.Exclamation);
             battlegnd.EndBattle();
         });
     }
     else if (Command.Command == ConfigurationManager.AppSettings["LeaveGameCommand"])
     {
         battlegnd.Control.Dispatcher.Invoke(() =>
         {
             MessageBox.Show("Ваш противник вышел из игры, перенаправление в меню...", "Сообщение", MessageBoxButton.OK, MessageBoxImage.Exclamation);
             battlegnd.EndBattle();
         });
     }
     else if (Command.Command == ConfigurationManager.AppSettings["PassedGameCommand"])
     {
         battlegnd.Control.Dispatcher.Invoke(() =>
         {
             battlegnd.Passed();
         });
         SendGoodCommand();
     }
     else if (Command.Command == ConfigurationManager.AppSettings["LostRoundCommand"])
     {
         battlegnd.Control.Dispatcher.Invoke(() =>
         {
             battlegnd.ShowNotMessage("Вы проиграли раунд");
             battlegnd.EndRound();
         });
         SendGoodCommand();
     }
     else if (Command.Command == ConfigurationManager.AppSettings["WinRoundCommand"])
     {
         battlegnd.Control.Dispatcher.Invoke(() =>
         {
             battlegnd.ShowNotMessage("Вы выиграли раунд");
             battlegnd.EndRound();
         });
         SendGoodCommand();
     }
     else if (Command.Command == ConfigurationManager.AppSettings["LostGameCommand"])
     {
         battlegnd.Control.Dispatcher.Invoke(() =>
         {
             MessageBox.Show("Вы проиграли игру, перенаправление в меню...", "Сообщение", MessageBoxButton.OK, MessageBoxImage.Exclamation);
             battlegnd.EndBattle();
         });
     }
     else if (Command.Command == ConfigurationManager.AppSettings["WinGameCommand"])
     {
         battlegnd.Control.Dispatcher.Invoke(() =>
         {
             MessageBox.Show("Вы выиграли игру, перенаправление в меню...", "Сообщение", MessageBoxButton.OK, MessageBoxImage.Exclamation);
             battlegnd.EndBattle();
         });
     }
 }