public static Offset <OnAccountEnterMultiplayGamePush> CreateOnAccountEnterMultiplayGamePush(FlatBufferBuilder builder, VectorOffset playerStatOffset = default(VectorOffset), VectorOffset accDatasOffset = default(VectorOffset)) { builder.StartObject(2); OnAccountEnterMultiplayGamePush.AddAccDatas(builder, accDatasOffset); OnAccountEnterMultiplayGamePush.AddPlayerStat(builder, playerStatOffset); return(OnAccountEnterMultiplayGamePush.EndOnAccountEnterMultiplayGamePush(builder)); }
public static OnAccountEnterMultiplayGamePush GetRootAsOnAccountEnterMultiplayGamePush(ByteBuffer _bb, OnAccountEnterMultiplayGamePush obj) { return(obj.__init(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }