예제 #1
0
파일: MPEG.cs 프로젝트: cbeiter/HiveMP3
        private byte[] FindHeader()
        {
            byte thisByte = br.ReadByte();

            while (br.BaseStream.Position < br.BaseStream.Length)
            {
                if (System.Convert.ToInt32(thisByte) == 255)
                {
                    bool[] thatByte = BitReader.ToBitBool(br.ReadByte());
                    br.BaseStream.Position--;

                    if (thatByte[0] && thatByte[1] && thatByte[2])
                    {
                        // we found the sync.
                        this.headerPosition = br.BaseStream.Position - 1;
                        byte [] retByte = new byte [4];
                        retByte[0] = thisByte;
                        retByte[1] = br.ReadByte();
                        retByte[2] = br.ReadByte();
                        retByte[3] = br.ReadByte();
                        return(retByte);
                    }
                    else
                    {
                        thisByte = br.ReadByte();
                    }
                }
                else
                {
                    thisByte = br.ReadByte();
                }
            }
            return(null);
        }
예제 #2
0
        public id3v2Frame ReadFrame(BinaryReader br, int version)
        {
            char[] tagSize;               // I use this to read the bytes in from the file
            int[]  bytes;                 // for bit shifting
            ulong  newSize = 0;           // for the final number

            int nameSize = 4;

            if (version == 2)
            {
                nameSize = 3;
            }
            else if ((version == 3) || (version == 4))
            {
                nameSize = 4;
            }

            id3v2Frame f1 = new id3v2Frame();

            f1.frameName    = new string (br.ReadChars(nameSize));
            f1.MajorVersion = version;


            // in order to check for padding I have to build a string of 4 (or 3 if v2.2) null bytes
            // there must be a better way to do this
            char          nullChar = System.Convert.ToChar(0);
            StringBuilder sb       = new StringBuilder(0, nameSize);

            sb.Append(nullChar);
            sb.Append(nullChar);
            sb.Append(nullChar);
            if (nameSize == 4)
            {
                sb.Append(nullChar);
            }

            if (f1.frameName == sb.ToString())
            {
                f1.padding = true;
                return(f1);
            }


            if (version == 2)
            {
                // only have 3 bytes for size ;


                tagSize = br.ReadChars(3);      // I use this to read the bytes in from the file
                bytes   = new int[3];           // for bit shifting
                newSize = 0;                    // for the final number
                // The ID3v2 tag size is encoded with four bytes
                // where the most significant bit (bit 7)
                // is set to zero in every byte,
                // making a total of 28 bits.
                // The zeroed bits are ignored
                //
                // Some bit grinding is necessary.  Hang on.


                bytes[3] = tagSize[2] | ((tagSize[1] & 1) << 7);
                bytes[2] = ((tagSize[1] >> 1) & 63) | ((tagSize[0] & 3) << 6);
                bytes[1] = ((tagSize[0] >> 2) & 31);

                newSize = ((UInt64)bytes[3] |
                           ((UInt64)bytes[2] << 8) |
                           ((UInt64)bytes[1] << 16));
                //End Dan Code
            }


            else if (version == 3 || version == 4)
            {
                // version  2.4
                tagSize = br.ReadChars(4);      // I use this to read the bytes in from the file
                bytes   = new int[4];           // for bit shifting
                newSize = 0;                    // for the final number

                // The ID3v2 tag size is encoded with four bytes
                // where the most significant bit (bit 7)
                // is set to zero in every byte,
                // making a total of 28 bits.
                // The zeroed bits are ignored
                //
                // Some bit grinding is necessary.  Hang on.


                bytes[3] = tagSize[3] | ((tagSize[2] & 1) << 7);
                bytes[2] = ((tagSize[2] >> 1) & 63) | ((tagSize[1] & 3) << 6);
                bytes[1] = ((tagSize[1] >> 2) & 31) | ((tagSize[0] & 7) << 5);
                bytes[0] = ((tagSize[0] >> 3) & 15);

                newSize = ((UInt64)bytes[3] |
                           ((UInt64)bytes[2] << 8) |
                           ((UInt64)bytes[1] << 16) |
                           ((UInt64)bytes[0] << 24));
                //End Dan Code
            }
            f1.frameSize = newSize;


            if (version > 2)
            {
                // versions 3+ have frame tags.
                if (version == 3)
                {
                    bool [] c;
                    // read teh tags
                    c = BitReader.ToBitBool(br.ReadByte());
                    f1.F_TagAlterPreservation  = c[0];
                    f1.F_FileAlterPreservation = c[1];
                    f1.F_ReadOnly = c[2];

                    c = BitReader.ToBitBool(br.ReadByte());
                    f1.F_Compression      = c[0];
                    f1.F_Encryption       = c[1];
                    f1.F_GroupingIdentity = c[2];
                }
                else if (version == 4)
                {
                    //%0abc0000 %0h00kmnp
                    //a - Tag alter preservation
                    //     0     Frame should be preserved.
                    //     1     Frame should be discarded.
                    // b - File alter preservation
                    //  0     Frame should be preserved.
                    //1     Frame should be discarded.
                    //  c - Read only
                    //  h - Grouping identity
                    //    0     Frame does not contain group information
                    //    1     Frame contains group information
                    //   k - Compression
                    //     0     Frame is not compressed.
                    //     1     Frame is compressed using zlib [zlib] deflate method.
                    //           If set, this requires the 'Data Length Indicator' bit
                    //           to be set as well.
                    //  m - Encryption
                    //     0     Frame is not encrypted.
                    //     1     Frame is encrypted.
                    //  n - Unsynchronisation
                    //      0     Frame has not been unsynchronised.
                    //      1     Frame has been unsyrchronised.
                    //   p - Data length indicator
                    //     0      There is no Data Length Indicator.
                    //    1      A data length Indicator has been added to the frame.


                    bool [] c;
                    // read teh tags
                    c = BitReader.ToBitBool(br.ReadByte());
                    f1.F_TagAlterPreservation  = c[1];
                    f1.F_FileAlterPreservation = c[2];
                    f1.F_ReadOnly = c[3];

                    c = BitReader.ToBitBool(br.ReadByte());
                    f1.F_GroupingIdentity    = c[1];
                    f1.F_Compression         = c[4];
                    f1.F_Encryption          = c[5];
                    f1.F_Unsynchronisation   = c[6];
                    f1.F_DataLengthIndicator = c[7];
                }

                if (f1.frameSize > 0)
                {
                    f1.frameContents = br.ReadBytes((int)f1.frameSize);
                }
            }
            return(f1);
        }
예제 #3
0
        private void ReadFooter()
        {
            // bring in the first three bytes.  it must be ID3 or we have no tag
            // TODO add logic to check the end of the file for "3D1" and other
            // possible starting spots
            string id3start = new string (br.ReadChars(3));

            // check for a tag
            if (!id3start.Equals("3DI"))
            {
                // TODO we are f****d.  not really we just don't ahve a tag
                // and we need to bail out gracefully.
                //throw id3v23ReaderException;
            }
            else
            {
                // we have a tag
                this.hasTag = true;
            }

            // read id3 version.  2 bytes:
            // The first byte of ID3v2 version is it's major version,
            // while the second byte is its revision number
            this.MajorVersion = System.Convert.ToInt32(br.ReadByte());
            this.MinorVersion = System.Convert.ToInt32(br.ReadByte());

            // here is where we get fancy.  I am useing silisoft's php code as
            // a reference here.  we are going to try and parse for 2.2, 2.3 and 2.4
            // in one pass.  hold on!!

            if ((this.hasTag) && (this.MajorVersion <= 4))             // probably won't work on higher versions
            {
                // (%ab000000 in v2.2, %abc00000 in v2.3, %abcd0000 in v2.4.x)
                //read next byte for flags
                bool [] boolar = BitReader.ToBitBool(br.ReadByte());
                // set the flags
                if (this.MajorVersion == 2)
                {
                    this.FA_Unsynchronisation = boolar[0];
                    this.FB_ExtendedHeader    = boolar[1];
                }
                else if (this.MajorVersion == 3)
                {
                    // set the flags
                    this.FA_Unsynchronisation     = boolar[0];
                    this.FB_ExtendedHeader        = boolar[1];
                    this.FC_ExperimentalIndicator = boolar[2];
                }
                else if (this.MajorVersion == 4)
                {
                    // set the flags
                    this.FA_Unsynchronisation     = boolar[0];
                    this.FB_ExtendedHeader        = boolar[1];
                    this.FC_ExperimentalIndicator = boolar[2];
                    this.FD_Footer = boolar[3];
                }

                // read teh size
                // this code is courtesy of Daniel E. White w/ minor modifications by me  Thanx Dan
                //Dan Code
                char[] tagSize = br.ReadChars(4);     // I use this to read the bytes in from the file
                int[]  bytes   = new int[4];          // for bit shifting
                ulong  newSize = 0;                   // for the final number
                // The ID3v2 tag size is encoded with four bytes
                // where the most significant bit (bit 7)
                // is set to zero in every byte,
                // making a total of 28 bits.
                // The zeroed bits are ignored
                //
                // Some bit grinding is necessary.  Hang on.



                bytes[3] = tagSize[3] | ((tagSize[2] & 1) << 7);
                bytes[2] = ((tagSize[2] >> 1) & 63) | ((tagSize[1] & 3) << 6);
                bytes[1] = ((tagSize[1] >> 2) & 31) | ((tagSize[0] & 7) << 5);
                bytes[0] = ((tagSize[0] >> 3) & 15);

                newSize = ((UInt64)10 + (UInt64)bytes[3] |
                           ((UInt64)bytes[2] << 8) |
                           ((UInt64)bytes[1] << 16) |
                           ((UInt64)bytes[0] << 24));
                //End Dan Code

                this.headerSize = newSize;
            }
        }
예제 #4
0
        private void ReadHeader( )
        {
            // bring in the first three bytes.  it must be ID3 or we have no tag
            // TODO add logic to check the end of the file for "3D1" and other
            // possible starting spots
            string id3start = new string (br.ReadChars(3));

            // check for a tag
            if (!id3start.Equals("ID3"))
            {
                // TODO we are f****d.
                //throw id3v2ReaderException;
                this.hasTag = false;
                return;
            }
            else
            {
                this.hasTag = true;

                // read id3 version.  2 bytes:
                // The first byte of ID3v2 version is it's major version,
                // while the second byte is its revision number
                this.MajorVersion = System.Convert.ToInt32(br.ReadByte());
                this.MinorVersion = System.Convert.ToInt32(br.ReadByte());

                //read next byte for flags
                bool [] boolar = BitReader.ToBitBool(br.ReadByte());
                // set the flags
                this.FA_Unsynchronisation     = boolar[0];
                this.FB_ExtendedHeader        = boolar[1];
                this.FC_ExperimentalIndicator = boolar[2];

                // read teh size
                // this code is courtesy of Daniel E. White w/ minor modifications by me  Thanx Dan
                //Dan Code
                char[] tagSize = br.ReadChars(4);     // I use this to read the bytes in from the file
                int[]  bytes   = new int[4];          // for bit shifting
                ulong  newSize = 0;                   // for the final number
                // The ID3v2 tag size is encoded with four bytes
                // where the most significant bit (bit 7)
                // is set to zero in every byte,
                // making a total of 28 bits.
                // The zeroed bits are ignored
                //
                // Some bit grinding is necessary.  Hang on.


                bytes[3] = tagSize[3] | ((tagSize[2] & 1) << 7);
                bytes[2] = ((tagSize[2] >> 1) & 63) | ((tagSize[1] & 3) << 6);
                bytes[1] = ((tagSize[1] >> 2) & 31) | ((tagSize[0] & 7) << 5);
                bytes[0] = ((tagSize[0] >> 3) & 15);

                newSize = ((UInt64)10 + (UInt64)bytes[3] |
                           ((UInt64)bytes[2] << 8) |
                           ((UInt64)bytes[1] << 16) |
                           ((UInt64)bytes[0] << 24));
                //End Dan Code

                this.headerSize = newSize;
            }
        }