public void Resolv() { // Resolve the class through the Unity container. Container = new UnityContainer() .AddNewExtension<EnterpriseLibraryCoreExtension>(); MyObject = Container.Resolve<ExampleScenario>(); }
public void Resolv() { // Resolve the class through the Unity container. Container = new UnityContainer() .AddNewExtension<EnterpriseLibraryCoreExtension>(); MyObject = Container.Resolve<ExampleScenario>(); }