public void get_out_jail(ref player obj, int no_rolled) { obj.set_In_jail_now(false); obj.set_Was_in_jail(true); MessageBox.Show("you will get out from jail ."); // obj.set_position((no_rolled + obj.get_position())%36); for (int i = 0; i < prisoners.Count; i++) { if (prisoners[i].Item1 == obj) { prisoners.Remove(prisoners[i]); } } }
public void set_prisoners_without_going_jail(player obj) { obj.set_In_jail_now(true); prisoners.Add(new Tuple <player, int>(obj, 0)); }
public void set_prisoners_with_going_jail(ref player obj) { obj.set_In_jail_now(true); prisoners.Add(new Tuple <player, int>(obj, 0)); Go_jail.SendToJail(ref obj); }