public void InteractWithRegionState() { if (!IsActive()) { State = BoardStateManager.currentPlayer; BoardStateManager.UpdatePlayerState(); } }
public void Update() { if (WinStateManager.CanKeepPlaying) { UpdateMouse(Mouse.GetState()); UpdateCLicks(BoardStateManager.ClickedRegion(regions, Current, Previous)); WinStateManager.Update(regions); } }
public void UpdateCLicks(int idx) { BoardStateManager.UpdateClickedRegionState(regions, idx); }