public Pixmap toPixmap() { var pixmap = new MonoGamePixmap(_regionWidth, _regionHeight); var texture2d = ((MonoGameTexture)_texture).texture2D; var rawTextureRegionData = new Color[_regionWidth * _regionHeight]; Rectangle boundingRect = new Rectangle(getRegionX(), getRegionY(), _regionWidth, _regionHeight); bool flipX = isFlipX(); bool flipY = isFlipY(); if (flipX) { boundingRect.X -= _regionWidth; } if (flipY) { boundingRect.Y -= _regionHeight; } texture2d.GetData(0, boundingRect, rawTextureRegionData, 0, _regionWidth * _regionHeight); for (var x = 0; x < _regionWidth; x++) { for (var y = 0; y < _regionHeight; y++) { var actualX = x; var actualY = y; if (flipX) { actualX = _regionWidth - x; } if (flipY) { actualY = _regionHeight - y; } pixmap.drawPixel(actualX, actualY, MonoGameColor.toRGBA8888(rawTextureRegionData[x + y * _regionWidth])); } } return(pixmap); }
public void drawPixel(int x, int y, UInt32 color, bool blend = true) { var colorAlpha = MonoGameColor.getAAsByte(color); if (x < getWidth() && y < getHeight() && x >= 0 && y >= 0 && colorAlpha > 0) { if (colorAlpha == 255 || !blend) { _pixmap[x, y] = color; } else { var newR = (byte)(MonoGameColor.getRAsByte(color) * colorAlpha + MonoGameColor.getAAsByte((uint)getPixel(x, y)) * (255 - colorAlpha)); var newG = (byte)(MonoGameColor.getRAsByte(color) * colorAlpha + MonoGameColor.getAAsByte((uint)getPixel(x, y)) * (255 - colorAlpha)); var newB = (byte)(MonoGameColor.getRAsByte(color) * colorAlpha + MonoGameColor.getAAsByte((uint)getPixel(x, y)) * (255 - colorAlpha)); _pixmap[x, y] = MonoGameColor.toRGBA8888(newR, newG, newB, colorAlpha); } } }
public void drawCircle(int centerX, int centerY, int radius) { if (radius <= 0) { return; } var color = _setColor.toRGBA8888(); int radiusSquared = radius * radius; drawPixel(centerX, centerY + radius, color); drawPixel(centerX, centerY - radius, color); drawPixel(centerX + radius, centerY, color); drawPixel(centerX - radius, centerY, color); var x = 1; var y = (int)(Math.Sqrt(radiusSquared - 1) + 0.5); while (x < y) { drawPixel(centerX + x, centerY + y, color); drawPixel(centerX + x, centerY - y, color); drawPixel(centerX - x, centerY + y, color); drawPixel(centerX - x, centerY - y, color); drawPixel(centerX + y, centerY + x, color); drawPixel(centerX + y, centerY - x, color); drawPixel(centerX - y, centerY + x, color); drawPixel(centerX - y, centerY - x, color); x += 1; y = (int)(Math.Sqrt(radiusSquared - x * x) + 0.5); } if (x == y) { drawPixel(centerX + x, centerY + y, color); drawPixel(centerX + x, centerY - y, color); drawPixel(centerX - x, centerY + y, color); drawPixel(centerX - x, centerY - y, color); } }