public Zone(Editor e,Area a) { //name = a.Name; editor = e; area = a; attachPoint = new VertexMarker(); attachPoint.setPosition(Geometry.Geometry.convertPoint(a.AttachmentPoint)); attachPoint.Colour = System.Drawing.Brushes.Green; outline = new Outline(Geometry.Geometry.getOutline(a.Content)); propertypanel = new ZoneProperty(this); possession = Possession.Neutral; Name = string.Format("Zone {0}", a.Id); setSelected(false); }
protected Area ReadArea(Stream ms) { var currentZone = new Area {Content = new AreaContent()}; var buffer = new byte[4]; ms.AssertAreaMagic(); ms.Read(buffer, 0, buffer.Length); int zoneDataVersion = BitConverter.ToInt32(buffer, 0); if (zoneDataVersion != 2) throw new InvalidDataException("Zone data version != 2 not supported!"); ms.Read(buffer, 0, buffer.Length); currentZone.Id = BitConverter.ToInt32(buffer, 0); ms.Read(buffer, 0, buffer.Length); int idStrLen = BitConverter.ToInt32(buffer, 0); var idStrBuffer = new byte[Utils.RoundToNextDivBy4(idStrLen)]; ms.Read(idStrBuffer, 0, idStrBuffer.Length); currentZone.Name = Encoding.UTF8.GetString(idStrBuffer).TrimEnd('\0'); ms.AssertAreaMagic(); var attachmentPt = new Point3D(); ms.Read(buffer, 0, buffer.Length); attachmentPt.X = BitConverter.ToSingle(buffer, 0); ms.Read(buffer, 0, buffer.Length); attachmentPt.Y = BitConverter.ToSingle(buffer, 0); ms.Read(buffer, 0, buffer.Length); attachmentPt.Z = BitConverter.ToSingle(buffer, 0); currentZone.AttachmentPoint = attachmentPt; ms.AssertAreaMagic(); ms.Read(buffer, 0, buffer.Length); var subParts = BitConverter.ToInt32(buffer, 0); for (int sp = 0; sp < subParts; sp++) { var aced = new AreaClipped(); ms.Read(buffer, 0, buffer.Length); aced.StartTriangle = BitConverter.ToInt32(buffer, 0); ms.Read(buffer, 0, buffer.Length); aced.TriangleCount = BitConverter.ToInt32(buffer, 0); ms.Read(buffer, 0, buffer.Length); aced.StartVertex = BitConverter.ToInt32(buffer, 0); ms.Read(buffer, 0, buffer.Length); aced.VertexCount = BitConverter.ToInt32(buffer, 0); currentZone.Content.ClippedAreas.Add(aced); } ms.AssertAreaMagic(); ms.Read(buffer, 0, buffer.Length); currentZone.Content.BorderTriangle.StartTriangle = BitConverter.ToInt32(buffer, 0); ms.Read(buffer, 0, buffer.Length); currentZone.Content.BorderTriangle.TriangleCount = BitConverter.ToInt32(buffer, 0); ms.Read(buffer, 0, buffer.Length); currentZone.Content.BorderTriangle.StartVertex = BitConverter.ToInt32(buffer, 0); ms.Read(buffer, 0, buffer.Length); currentZone.Content.BorderTriangle.VertexCount = BitConverter.ToInt32(buffer, 0); ms.AssertAreaMagic(); ms.Read(buffer, 0, buffer.Length); currentZone.Content.BorderVertex.StartVertex = BitConverter.ToInt32(buffer, 0); ms.Read(buffer, 0, buffer.Length); currentZone.Content.BorderVertex.VertexCount = BitConverter.ToInt32(buffer, 0); ms.AssertAreaMagic(); ms.Read(buffer, 0, buffer.Length); int vertexCount = BitConverter.ToInt32(buffer, 0); ms.Read(buffer, 0, buffer.Length); int trianglesCount = BitConverter.ToInt32(buffer, 0); for (int v = 0; v < vertexCount; v++) { var curVertex = new AreaVertex(); ms.Read(buffer, 0, buffer.Length); curVertex.X = BitConverter.ToSingle(buffer, 0); ms.Read(buffer, 0, buffer.Length); curVertex.Y = BitConverter.ToSingle(buffer, 0); ms.Read(buffer, 0, buffer.Length); curVertex.Z = BitConverter.ToSingle(buffer, 0); ms.Read(buffer, 0, buffer.Length); curVertex.W = BitConverter.ToSingle(buffer, 0); ms.Read(buffer, 0, buffer.Length); curVertex.Center = BitConverter.ToSingle(buffer, 0); currentZone.Content.Vertices.Add(curVertex); } ms.AssertAreaMagic(); for (int f = 0; f < trianglesCount; f++) { var currentTriangle = new MeshTriangularFace(); ms.Read(buffer, 0, buffer.Length); currentTriangle.Point1 = BitConverter.ToInt32(buffer, 0); ms.Read(buffer, 0, buffer.Length); currentTriangle.Point2 = BitConverter.ToInt32(buffer, 0); ms.Read(buffer, 0, buffer.Length); currentTriangle.Point3 = BitConverter.ToInt32(buffer, 0); currentZone.Content.Triangles.Add(currentTriangle); } ms.AssertAreaMagic(); ms.Seek(4, SeekOrigin.Current); ms.AssertAreaMagic(); ms.Read(buffer, 0, buffer.Length); if (BitConverter.ToUInt32(buffer, 0) != 809782853) throw new InvalidDataException("END0 expected!"); return currentZone; }
public Area getArea() { var area = new Area(); area.AttachmentPoint = Geometry.Geometry.convertPoint(attachPoint.getPosition()); area.Content = Geometry.Geometry.getFromOutline(outline.getOutline()); area.Name = string.Format("zone_{0}",Guid.NewGuid().ToString()); return area; }