예제 #1
0
파일: CCApp.cs 프로젝트: vinhphu3000/mg01
        static void __Setup()
        {
            m_appBhv = ComponentUtil.EnsureComponent <CCAppBhv>(m_gRoot);

            if (!m_trash)
            {
                m_trash = GameObjUtil.CreateGameobj("Trash");
                GameObjUtil.DontDestroyOnLoad(m_trash);
                m_trash.transform.position = new Vector3(-1000, -1000, -1000);
                m_trash.isStatic           = true; //设置为静态对象
            }


            m_resMgr = m_resMgr ?? new ResMgr();
            m_resMgr.Setup();

            m_soundMgr = m_soundMgr ?? new SoundMgr(m_gRoot);
            m_soundMgr.Setup();

            m_keyboard.Setup();

            m_classPools = ClassPools.me;

            //
            TimerMgr.inst.Setup();
            //
            ActionMgr.inst.Setup();
            //
            UserPrefs.Setup();

            if (CCDefine.DEBUG)
            {
                //显示帧频
                ComponentUtil.EnsureComponent <FpsTicker>(m_gRoot);
            }


            LogFile.Run();
        }
예제 #2
0
파일: CCApp.cs 프로젝트: vinhphu3000/mg01
        static void __Clear()
        {
            m_keyboard.Clear();

            m_subject.DetachAll();

            m_autoRelease.Excute();

            m_resMgr.Clear();
            m_soundMgr.Clear();

            //对象池清除
            m_classPools.Clear();
            m_classPools = null;

            //单例清除
            TimerMgr.inst.Clear();
            ActionMgr.inst.Clear();

            UserPrefs.Clear();
            Refer.ClearNotify();


            GameObject.Destroy(m_appBhv);
            m_appBhv = null;

            m_gRoot = null;

            m_onLateUpdate = null;
            m_onUpdate     = null;
            m_onGui        = null;

            if (m_trash)
            {
                m_trash = GameObjUtil.Delete(m_trash);
            }
        }