protected virtual void OnMachineStateChangedEvent(MachineEventArgs e) { if (OnMachineStateChanged != null) { OnMachineStateChanged(this, e); } }
protected virtual void OnMachineEvent(MachineEventArgs e) { //EventHandler<MachineEventArgs> handler = OnMachineChanged; //if (handler != null) //{ // handler(this, e); //} if (OnMachineChanged != null) { OnMachineChanged(this, e); } }
public void SetStateName(string value) { this.StateName = value; MachineEventArgs args = new MachineEventArgs(); args.EventTime = DateTime.Now; args.MachineName = this.MachineName; args.MachineEventName = "setMachineState"; args.StateName = value; OnMachineStateChangedEvent(args); }
public void set(string machine) { String setMachineName = machine; if (setMachineName.Length > 0) { this.MachineName = setMachineName; this.EventName = "Create"; this.LastEventTime = DateTime.Now; MachineEventArgs args = new MachineEventArgs(); args.EventTime = DateTime.Now; args.MachineName = this.MachineName; args.MachineEventName = "set"; OnMachineEvent(args); } }
static void newMachine_OnMachineStateChangedEvent(object sender, MachineEventArgs e) { Console.WriteLine(string.Format("[{0}][{1}][{2}] {3}", e.EventTime, e.MachineName, e.MachineEventName, e.StateName)); }
static void newMachine_OnMachineEvent(object sender, MachineEventArgs e) { //Console.WriteLine(string.Format("[{0}][{1}][{2}][{3}][{4}]", e.EventTime, e.MachineName, e.MachineEventName, e.EventUser)); Console.WriteLine(string.Format("[{0}][{1}][{2}][{3}]", e.EventTime, e.MachineName, e.MachineEventName, e.EventUser)); log.Debug("newMachine_OnMachineEvent started"); }