public void Clear() { Skill = null; IsRegistered = false; IsFinished = false; CurrentTargetNum = 0; Attacker = null; Target = null; Range = 0f; CheckCompleteCoroutine = null; }
public void Init(GrapplingSkill grapplingSkill, CharacterControl attacker) { Skill = grapplingSkill; IsRegistered = false; IsFinished = false; CurrentTargetNum = 0; Type = grapplingSkill.Type; Mode = grapplingSkill.Mode; Range = grapplingSkill.Range; Damage = grapplingSkill.Damage; Stun = grapplingSkill.Stun; FreezeStartTiming = grapplingSkill.FreezeStartTiming; Attacker = attacker; Target = null; CheckCompleteCoroutine = null; }