void updateUsersTable(messageUsersFromServer message) { lock (players) { players.Clear(); foreach (var user in message.users) { players.Add(user); if (user.name == me.name) { me = user; } } } gameField.Invalidate(); }
void sendNewCoordinates(String gameName,clsUser user) { messageUsersFromServer mufs = new messageUsersFromServer(); lock (games) { mufs.users=new userInfo[games[gameName].Users.Count]; int i=0; foreach (var userName in games[gameName].Users.Keys) { userInfo ui = new userInfo(); ui.color = games[gameName].Users[userName].Color; ui.name = userName; ui.x = games[gameName].Users[userName].X; ui.y = games[gameName].Users[userName].Y; mufs.users[i] = ui; i++; } foreach (var userName in games[gameName].Users.Keys) { if (games[gameName].Users[userName].SendClient != null && games[gameName].Users[userName].SendClient.Connected) { mufs.sendMessage(games[gameName].Users[userName].SendClient.GetStream()); } } } }