public GameState Map(Tuple<int, char>[] playerMoves, string status) { var gs = new GameState { Board = new char[Configuration.Instance.Dimension, Configuration.Instance.Dimension], Status = status }; foreach (var playerMove in playerMoves) { var posX = playerMove.Item1 % Configuration.Instance.Dimension; var posY = playerMove.Item1 / Configuration.Instance.Dimension; gs.Board[posX, posY] = playerMove.Item2; } return gs; }
public void Display(GameState gameState) { uxStatus.Text = gameState.Status; for (int y = 0; y < Configuration.Instance.Dimension; y++) { for (int x = 0; x < Configuration.Instance.Dimension; x++) { _buttons[x + y * Configuration.Instance.Dimension].Content = gameState.Board[x, y]; } } if (gameState.Status.Contains("gewonnen")) { // someone won SetActive(false); } else if (gameState.Status.Contains("ist dran")) { SetActive(true); } InvalidateVisual(); }