private void Main_Form_Load(object sender, System.EventArgs e) { Login_Form login = new Login_Form(this); login.Owner = this; login.Show(); }
// // Create Character // private void button10_Click(object sender, System.EventArgs e) { // Create Character option if (String.IsNullOrEmpty(act.Act_Ch_No)) { Ch_Sts.create(ch, ref act); #region textbox/button enable textBox2.Enabled = true; textBox3.Enabled = true; textBox4.Enabled = true; textBox5.Enabled = true; textBox6.Enabled = true; textBox7.Enabled = true; textBox8.Enabled = true; textBox9.Enabled = true; textBox10.Enabled = true; textBox11.Enabled = true; textBox12.Enabled = true; textBox13.Enabled = true; textBox14.Enabled = true; textBox15.Enabled = true; textBox16.Enabled = true; textBox17.Enabled = true; button1.Enabled = true; button2.Enabled = true; button3.Enabled = true; button4.Enabled = true; button5.Enabled = true; button6.Enabled = true; button7.Enabled = true; button8.Enabled = true; button9.Enabled = true; #endregion ch = Ch_Sts.get(act.Act_Ch_No); btrpt.Ch_Dtl = ch; UIDisplay(btrpt); button10.Text = "Logout"; // Initial Room set Ro_Rou.post(btrpt); btrpt.room = Ro_Sts.get(btrpt); output.AppendText("You are in " + btrpt.room.Ro_Nm); output.AppendText(Environment.NewLine); } else // Logout option { btrpt.Ch_Dtl.Ch_Nm = ""; Login_Form login = new Login_Form(this); login.Owner = this; login.Show(); } }