public override string ToString() { string text = string.Format("ID:{0} 状態:{1} ", this.Id, this.State); if (this.State == KdockStates.CREATE || this.State == KdockStates.COMPLETE) { if (this.IsTunker()) { text += string.Format("建造数:{0} 開始:{1} 終了:{2} [輸送船建造]", this.TankerCount, this.StartTurn, this.CompleteTurn); } else { text += string.Format("艦:{0} 開始:{1} 終了:{2}{3}", new object[] { this.ShipMstId, this.StartTurn, this.CompleteTurn, (!this.IsLarge()) ? string.Empty : " [大型艦建造]" }); if (this.ShipMstId != 0) { ShipModelMst shipModelMst = new ShipModelMst(this.ShipMstId); text += string.Format("(建造艦:{0})", shipModelMst.Name); } } } return(text); }
public override string ToString() { string text = $"ID:{Id} 状態:{State} "; if (State == KdockStates.CREATE || State == KdockStates.COMPLETE) { if (IsTunker()) { text += $"建造数:{TankerCount} 開始:{StartTurn} 終了:{CompleteTurn} [輸送船建造]"; } else { text += string.Format("艦:{0} 開始:{1} 終了:{2}{3}", ShipMstId, StartTurn, CompleteTurn, (!IsLarge()) ? string.Empty : " [大型艦建造]"); if (ShipMstId != 0) { ShipModelMst shipModelMst = new ShipModelMst(ShipMstId); text += $"(建造艦:{shipModelMst.Name})"; } } } return(text); }
public HistoryModel_AreaClear(User_HistoryFmt fmt) : base(fmt) { this._mst_ship = new ShipModelMst(fmt.FlagShip); }
public Reward_Ship(int mst_id) { _ship = new ShipModelMst(mst_id); }
public Reward_Ship(Mst_ship mst) { _ship = new ShipModelMst(mst); }