public void newLobbyPlayer(clientPlayer newPlayer) { foreach ( clientPlayer p in totalAssociatedPlayers ) { if ( newPlayer == p ) { return; //The player already exists } } totalAssociatedPlayers.SetValue( newPlayer, totalAssociatedPlayers.GetUpperBound(1) + 1); }
public void playerJoinGame( clientPlayer newPlayer ) { foreach( clientPlayer p in associatedPlayers ) { if (newPlayer == p) { return; //player is already in game } } associatedPlayers.SetValue(newPlayer, associatedPlayers.GetUpperBound(1) + 1); }