public bool AddBlock(Block block) { if (block != null) { this.blocks.Add(block); TileMap.getTileByIndex((int)block.Index.X, (int)block.Index.Y).AddBlock(block); block.HandleInteraction(); return(true); } return(false); }
public static void Render(Camera camera, SpriteBatch spriteBatch) { Vector2 camstart = new Vector2(camera.Position.X, camera.Position.Y); for (int i = ((int)camstart.X / TILESIZE); i < ((int)camstart.X / TILESIZE) + 1 + (35); i++) { if (i < 0 || i > worldSize - 1) { continue; } for (int j = ((int)camstart.Y / TILESIZE); j < ((int)camstart.Y / TILESIZE) + 1 + (20); j++) { if (j < 0 || j > worldSize - 1) { continue; } spriteBatch.Draw(Game1.debugTex, new Rectangle(i * TILESIZE, j * TILESIZE, TILESIZE, TILESIZE), TileMap.getTileByIndex(i, j).Passable? new Color(.1f, .9f, .9f, .01f): new Color(1f, 0f, 0f, .11f)); } } }