public static SceneAssetRequest LoadSceneAsync(string path, bool additive) { if (string.IsNullOrEmpty(path)) { Debug.LogError("invalid path"); return(null); } path = GetExistPath(path); var asset = new SceneAssetRequest(path, additive); if (!additive) { if (_runningScene != null) { _runningScene.Release();; _runningScene = null; } _runningScene = asset; } asset.Load(); asset.Retain(); _scenes.Add(asset); Log(string.Format("LoadScene:{0}", path)); return(asset); }
public static void UnloadScene(SceneAssetRequest scene) { scene.Release(); }