public AssetBuild GroupAsset(string path, GroupBy groupBy = GroupBy.Filename, string group = null) { var value = assets.Find(assetBuild => assetBuild.name.Equals(path)); if (value == null) { value = new AssetBuild(); value.name = path; assets.Add(value); } if (groupBy == GroupBy.Explicit) { value.group = group; } if (IsScene(path)) { currentScene = Path.GetFileNameWithoutExtension(path); } value.groupBy = groupBy; if (autoRecord && Assets.development) { PatchAsset(path); } return(value); }
private string GetBundle(AssetBuild assetBuild) { if (assetBuild.path.EndsWith(".shader")) { return(RuledAssetBundleName("shaders")); } switch (assetBuild.groupBy) { case GroupBy.Explicit: return(RuledAssetBundleName(assetBuild.group)); case GroupBy.Filename: return(RuledAssetBundleName(Path.Combine(Path.GetDirectoryName(assetBuild.path), Path.GetFileNameWithoutExtension(assetBuild.path)))); case GroupBy.Directory: return(RuledAssetBundleName(Path.GetDirectoryName(assetBuild.path))); default: return(string.Empty); } }
private string GetGroupName(AssetBuild assetBuild) { return(GetGroupName(assetBuild.groupBy, assetBuild.name, assetBuild.group)); }