private void Avatars_OnEffect(EffectType type, LLUUID sourceID, LLUUID targetID, 
     LLVector3d targetPos, float duration, LLUUID id)
 {
     if (ShowEffects)
         Console.WriteLine(
         "ViewerEffect [{0}]: SourceID: {1} TargetID: {2} TargetPos: {3} Duration: {4} ID: {5}",
         type, sourceID.ToString(), targetID.ToString(), targetPos, duration,
         id.ToString());
 }
예제 #2
0
 private void Avatars_OnPointAt(LLUUID sourceID, LLUUID targetID, LLVector3d targetPos, 
     MainAvatar.PointAtType pointType, float duration, LLUUID id)
 {
     if (ShowEffects)
         Console.WriteLine(
         "ViewerEffect [PointAt]: SourceID: {0} TargetID: {1} TargetPos: {2} Type: {3} Duration: {4} ID: {5}",
         sourceID.ToStringHyphenated(), targetID.ToStringHyphenated(), targetPos, pointType, duration, 
         id.ToStringHyphenated());
 }
 private void Avatars_OnLookAt(LLUUID sourceID, LLUUID targetID, LLVector3d targetPos, 
     LookAtType lookType, float duration, LLUUID id)
 {
     if (ShowEffects)
         Console.WriteLine(
         "ViewerEffect [LookAt]: SourceID: {0} TargetID: {1} TargetPos: {2} Type: {3} Duration: {4} ID: {5}",
         sourceID.ToString(), targetID.ToString(), targetPos, lookType, duration,
         id.ToString());
 }
예제 #4
0
        /// <summary>
        /// Process an incoming effect
        /// </summary>
        private void ViewerEffectHandler(Packet packet, Simulator simulator)
        {
            ViewerEffectPacket effect = (ViewerEffectPacket)packet;

            foreach (ViewerEffectPacket.EffectBlock block in effect.Effect)
            {
                EffectType type = (EffectType)block.Type;

                //LLColor color;
                //if (block.Color.Length == 4)
                //{
                //    color = new LLColor(block.Color, 0);
                //}
                //else
                //{
                //    Client.Log("Received a ViewerEffect.EffectBlock.Color array with " + block.Color.Length +
                //        " bytes", Helpers.LogLevel.Warning);
                //    color = LLColor.Black;
                //}

                // Each ViewerEffect type uses it's own custom binary format for additional data. Fun eh?
                switch (type)
                {
                case EffectType.Text:
                    Logger.Log("Received a ViewerEffect of type " + type.ToString() + ", implement me!",
                               Helpers.LogLevel.Warning, Client);
                    break;

                case EffectType.Icon:
                    Logger.Log("Received a ViewerEffect of type " + type.ToString() + ", implement me!",
                               Helpers.LogLevel.Warning, Client);
                    break;

                case EffectType.Connector:
                    Logger.Log("Received a ViewerEffect of type " + type.ToString() + ", implement me!",
                               Helpers.LogLevel.Warning, Client);
                    break;

                case EffectType.FlexibleObject:
                    Logger.Log("Received a ViewerEffect of type " + type.ToString() + ", implement me!",
                               Helpers.LogLevel.Warning, Client);
                    break;

                case EffectType.AnimalControls:
                    Logger.Log("Received a ViewerEffect of type " + type.ToString() + ", implement me!",
                               Helpers.LogLevel.Warning, Client);
                    break;

                case EffectType.AnimationObject:
                    Logger.Log("Received a ViewerEffect of type " + type.ToString() + ", implement me!",
                               Helpers.LogLevel.Warning, Client);
                    break;

                case EffectType.Cloth:
                    Logger.Log("Received a ViewerEffect of type " + type.ToString() + ", implement me!",
                               Helpers.LogLevel.Warning, Client);
                    break;

                case EffectType.Glow:
                    Logger.Log("Received a Glow ViewerEffect which is not implemented yet",
                               Helpers.LogLevel.Warning, Client);
                    break;

                case EffectType.Beam:
                case EffectType.Point:
                case EffectType.Trail:
                case EffectType.Sphere:
                case EffectType.Spiral:
                case EffectType.Edit:
                    if (OnEffect != null)
                    {
                        if (block.TypeData.Length == 56)
                        {
                            LLUUID     sourceAvatar = new LLUUID(block.TypeData, 0);
                            LLUUID     targetObject = new LLUUID(block.TypeData, 16);
                            LLVector3d targetPos    = new LLVector3d(block.TypeData, 32);

                            try { OnEffect(type, sourceAvatar, targetObject, targetPos, block.Duration, block.ID); }
                            catch (Exception e) { Logger.Log(e.Message, Helpers.LogLevel.Error, Client, e); }
                        }
                        else
                        {
                            Logger.Log("Received a " + type.ToString() +
                                       " ViewerEffect with an incorrect TypeData size of " +
                                       block.TypeData.Length + " bytes", Helpers.LogLevel.Warning, Client);
                        }
                    }
                    break;

                case EffectType.LookAt:
                    if (OnLookAt != null)
                    {
                        if (block.TypeData.Length == 57)
                        {
                            LLUUID     sourceAvatar = new LLUUID(block.TypeData, 0);
                            LLUUID     targetObject = new LLUUID(block.TypeData, 16);
                            LLVector3d targetPos    = new LLVector3d(block.TypeData, 32);
                            LookAtType lookAt       = (LookAtType)block.TypeData[56];

                            try { OnLookAt(sourceAvatar, targetObject, targetPos, lookAt, block.Duration,
                                           block.ID); }
                            catch (Exception e) { Logger.Log(e.Message, Helpers.LogLevel.Error, Client, e); }
                        }
                        else
                        {
                            Logger.Log("Received a LookAt ViewerEffect with an incorrect TypeData size of " +
                                       block.TypeData.Length + " bytes", Helpers.LogLevel.Warning, Client);
                        }
                    }
                    break;

                case EffectType.PointAt:
                    if (OnPointAt != null)
                    {
                        if (block.TypeData.Length == 57)
                        {
                            LLUUID      sourceAvatar = new LLUUID(block.TypeData, 0);
                            LLUUID      targetObject = new LLUUID(block.TypeData, 16);
                            LLVector3d  targetPos    = new LLVector3d(block.TypeData, 32);
                            PointAtType pointAt      = (PointAtType)block.TypeData[56];

                            try { OnPointAt(sourceAvatar, targetObject, targetPos, pointAt, block.Duration,
                                            block.ID); }
                            catch (Exception e) { Logger.Log(e.Message, Helpers.LogLevel.Error, Client, e); }
                        }
                        else
                        {
                            Logger.Log("Received a PointAt ViewerEffect with an incorrect TypeData size of " +
                                       block.TypeData.Length + " bytes", Helpers.LogLevel.Warning, Client);
                        }
                    }
                    break;

                default:
                    Logger.Log("Received a ViewerEffect with an unknown type " + type, Helpers.LogLevel.Warning, Client);
                    break;
                }
            }
        }
예제 #5
0
 /// <summary>
 /// Constructor, builds a single-precision vector from a
 /// double-precision one
 /// </summary>
 /// <param name="vector">A double-precision vector</param>
 public LLVector3(LLVector3d vector)
 {
     X = (float)vector.X;
     Y = (float)vector.Y;
     Z = (float)vector.Z;
 }
예제 #6
0
        /// <summary>
        /// Create a particle beam between an avatar and an primitive
        /// </summary>
        /// <param name="sourceAvatar"><seealso cref="T:libsecondlife.LLUUID"/> of sources avatar</param>
        /// <param name="targetObject"><seealso cref="T:libsecondlife.LLUUID"/> of the target</param>
        /// <param name="globalOffset"><seealso cref="T:libsecondlife.LLVector3d"/>global offset</param>
        /// <param name="color"><seealso cref="T:libsecondlife.LLColor"/>Color values of beam</param>
        /// <param name="duration">a float representing the duration the beam will last</param>
        /// <param name="effectID"><seealso cref="T:libsecondlife.LLUUID"/> of the Effect</param>
        public void BeamEffect(LLUUID sourceAvatar, LLUUID targetObject, LLVector3d globalOffset, LLColor color, 
            float duration, LLUUID effectID)
        {
            ViewerEffectPacket effect = new ViewerEffectPacket();

            effect.AgentData.AgentID = Client.Self.AgentID;
            effect.AgentData.SessionID = Client.Self.SessionID;

            effect.Effect = new ViewerEffectPacket.EffectBlock[1];
            effect.Effect[0] = new ViewerEffectPacket.EffectBlock();
            effect.Effect[0].AgentID = Client.Self.AgentID;
            effect.Effect[0].Color = color.GetFloatBytes();
            effect.Effect[0].Duration = duration;
            effect.Effect[0].ID = effectID;
            effect.Effect[0].Type = (byte)EffectType.Beam;

            byte[] typeData = new byte[56];
            Buffer.BlockCopy(sourceAvatar.GetBytes(), 0, typeData, 0, 16);
            Buffer.BlockCopy(targetObject.GetBytes(), 0, typeData, 16, 16);
            Buffer.BlockCopy(globalOffset.GetBytes(), 0, typeData, 32, 24);

            effect.Effect[0].TypeData = typeData;

            Client.Network.SendPacket(effect);
        }
예제 #7
0
        /// <summary>
        /// Start a particle stream between an agent and an object
        /// </summary>
        /// <param name="sourceAvatar"><seealso cref="LLUUID"/> Key of the source agent</param>
        /// <param name="targetObject"><seealso cref="LLUUID"/> Key of the target object</param>
        /// <param name="globalOffset">A <seealso cref="T:libsecondlife.LLVector3d"/> representing the beams offset from the source</param>
        /// <param name="type">A <seealso cref="T:PointAtType"/> which sets the avatars lookat animation</param>
        /// <param name="effectID"><seealso cref="T:libsecondlife.LLUUID"/> of the Effect</param>
        public void LookAtEffect(LLUUID sourceAvatar, LLUUID targetObject, LLVector3d globalOffset, LookAtType type,
            LLUUID effectID)
        {
            ViewerEffectPacket effect = new ViewerEffectPacket();

            effect.AgentData.AgentID = Client.Self.AgentID;
            effect.AgentData.SessionID = Client.Self.SessionID;

            float duration;

            switch (type)
            {
                case LookAtType.Clear:
                    duration = 0.0f;
                    break;
                case LookAtType.Hover:
                    duration = 1.0f;
                    break;
                case LookAtType.FreeLook:
                    duration = 2.0f;
                    break;
                case LookAtType.Idle:
                    duration = 3.0f;
                    break;
                case LookAtType.AutoListen:
                case LookAtType.Respond:
                    duration = 4.0f;
                    break;
                case LookAtType.None:
                case LookAtType.Select:
                case LookAtType.Focus:
                case LookAtType.Mouselook:
                    duration = Single.MaxValue / 2.0f;
                    break;
                default:
                    duration = 0.0f;
                    break;
            }

            effect.Effect = new ViewerEffectPacket.EffectBlock[1];
            effect.Effect[0] = new ViewerEffectPacket.EffectBlock();
            effect.Effect[0].AgentID = Client.Self.AgentID;
            effect.Effect[0].Color = new byte[4];
            effect.Effect[0].Duration = duration;
            effect.Effect[0].ID = effectID;
            effect.Effect[0].Type = (byte)EffectType.LookAt;

            byte[] typeData = new byte[57];
            if (sourceAvatar != LLUUID.Zero)
                Buffer.BlockCopy(sourceAvatar.GetBytes(), 0, typeData, 0, 16);
            if (targetObject != LLUUID.Zero)
                Buffer.BlockCopy(targetObject.GetBytes(), 0, typeData, 16, 16);
            typeData[56] = (byte)type;

            effect.Effect[0].TypeData = typeData;

            Client.Network.SendPacket(effect);
        }
예제 #8
0
        /// <summary>
        /// Start a particle stream between an agent and an object
        /// </summary>
        /// <param name="sourceAvatar"><seealso cref="LLUUID"/> Key of the source agent</param>
        /// <param name="targetObject"><seealso cref="LLUUID"/> Key of the target object</param>
        /// <param name="globalOffset"></param>
        /// <param name="type"><seealso cref="T:PointAtType"/></param>
        /// <param name="effectID"></param>
        public void PointAtEffect(LLUUID sourceAvatar, LLUUID targetObject, LLVector3d globalOffset, PointAtType type,
            LLUUID effectID)
        {
            ViewerEffectPacket effect = new ViewerEffectPacket();

            effect.AgentData.AgentID = Client.Self.AgentID;
            effect.AgentData.SessionID = Client.Self.SessionID;

            effect.Effect = new ViewerEffectPacket.EffectBlock[1];
            effect.Effect[0] = new ViewerEffectPacket.EffectBlock();
            effect.Effect[0].AgentID = Client.Self.AgentID;
            effect.Effect[0].Color = new byte[4];
            effect.Effect[0].Duration = (type == PointAtType.Clear) ? 0.0f : Single.MaxValue / 4.0f;
            effect.Effect[0].ID = effectID;
            effect.Effect[0].Type = (byte)EffectType.PointAt;

            byte[] typeData = new byte[57];
            if (sourceAvatar != LLUUID.Zero)
                Buffer.BlockCopy(sourceAvatar.GetBytes(), 0, typeData, 0, 16);
            if (targetObject != LLUUID.Zero)
                Buffer.BlockCopy(targetObject.GetBytes(), 0, typeData, 16, 16);
            Buffer.BlockCopy(globalOffset.GetBytes(), 0, typeData, 32, 24);
            typeData[56] = (byte)type;

            effect.Effect[0].TypeData = typeData;

            Client.Network.SendPacket(effect);
        }
예제 #9
0
 /// <summary>
 /// 
 /// </summary>
 /// <param name="vector"></param>
 public LLVector3(LLVector3d vector)
 {
     X = (float)vector.X;
     Y = (float)vector.Y;
     Z = (float)vector.Z;
 }
예제 #10
0
 void Avatars_OnPointAt(LLUUID sourceID, LLUUID targetID, LLVector3d targetPos, 
     PointAtType pointType, float duration, LLUUID id)
 {
     if (sourceID == Client.MasterKey)
     {
         //Client.DebugLog("Master is now selecting " + targetID.ToString());
         SelectedObject = targetID;
     }
 }
예제 #11
0
        /// <summary>
        /// Process an incoming effect
        /// </summary>
        private void ViewerEffectHandler(Packet packet, Simulator simulator)
        {
            ViewerEffectPacket effect = (ViewerEffectPacket)packet;

            foreach (ViewerEffectPacket.EffectBlock block in effect.Effect)
            {
                MainAvatar.EffectType type = (MainAvatar.EffectType)block.Type;

                //LLColor color;
                //if (block.Color.Length == 4)
                //{
                //    color = new LLColor(block.Color, 0);
                //}
                //else
                //{
                //    Client.Log("Received a ViewerEffect.EffectBlock.Color array with " + block.Color.Length + 
                //        " bytes", Helpers.LogLevel.Warning);
                //    color = LLColor.Black;
                //}

                // Each ViewerEffect type uses it's own custom binary format for additional data. Fun eh?
                switch (type)
                {
                    case MainAvatar.EffectType.Text:
                        Client.Log("Received a ViewerEffect of type " + type.ToString() + ", implement me!",
                            Helpers.LogLevel.Warning);
                        break;
                    case MainAvatar.EffectType.Icon:
                        Client.Log("Received a ViewerEffect of type " + type.ToString() + ", implement me!",
                            Helpers.LogLevel.Warning);
                        break;
                    case MainAvatar.EffectType.Connector:
                        Client.Log("Received a ViewerEffect of type " + type.ToString() + ", implement me!",
                            Helpers.LogLevel.Warning);
                        break;
                    case MainAvatar.EffectType.FlexibleObject:
                        Client.Log("Received a ViewerEffect of type " + type.ToString() + ", implement me!",
                            Helpers.LogLevel.Warning);
                        break;
                    case MainAvatar.EffectType.AnimalControls:
                        Client.Log("Received a ViewerEffect of type " + type.ToString() + ", implement me!",
                            Helpers.LogLevel.Warning);
                        break;
                    case MainAvatar.EffectType.AnimationObject:
                        Client.Log("Received a ViewerEffect of type " + type.ToString() + ", implement me!",
                            Helpers.LogLevel.Warning);
                        break;
                    case MainAvatar.EffectType.Cloth:
                        Client.Log("Received a ViewerEffect of type " + type.ToString() + ", implement me!",
                            Helpers.LogLevel.Warning);
                        break;
                    case MainAvatar.EffectType.Glow:
                        Client.Log("Received a Glow ViewerEffect which is not implemented yet",
                            Helpers.LogLevel.Warning);
                        break;
                    case MainAvatar.EffectType.Beam:
                    case MainAvatar.EffectType.Point:
                    case MainAvatar.EffectType.Trail:
                    case MainAvatar.EffectType.Sphere:
                    case MainAvatar.EffectType.Spiral:
                    case MainAvatar.EffectType.Edit:
                        if (OnEffect != null)
                        {
                            if (block.TypeData.Length == 56)
                            {
                                LLUUID sourceAvatar = new LLUUID(block.TypeData, 0);
                                LLUUID targetObject = new LLUUID(block.TypeData, 16);
                                LLVector3d targetPos = new LLVector3d(block.TypeData, 32);

                                try { OnEffect(type, sourceAvatar, targetObject, targetPos, block.Duration, block.ID); }
                                catch (Exception e) { Client.Log(e.ToString(), Helpers.LogLevel.Error); }
                            }
                            else
                            {
                                Client.Log("Received a " + type.ToString() + 
                                    " ViewerEffect with an incorrect TypeData size of " +
                                    block.TypeData.Length + " bytes", Helpers.LogLevel.Warning);
                            }
                        }
                        break;
                    case MainAvatar.EffectType.LookAt:
                        if (OnLookAt != null)
                        {
                            if (block.TypeData.Length == 57)
                            {
                                LLUUID sourceAvatar = new LLUUID(block.TypeData, 0);
                                LLUUID targetObject = new LLUUID(block.TypeData, 16);
                                LLVector3d targetPos = new LLVector3d(block.TypeData, 32);
                                MainAvatar.LookAtType lookAt = (MainAvatar.LookAtType)block.TypeData[56];

                                try { OnLookAt(sourceAvatar, targetObject, targetPos, lookAt, block.Duration,
                                    block.ID); }
                                catch (Exception e) { Client.Log(e.ToString(), Helpers.LogLevel.Error); }
                            }
                            else
                            {
                                Client.Log("Received a LookAt ViewerEffect with an incorrect TypeData size of " +
                                    block.TypeData.Length + " bytes", Helpers.LogLevel.Warning);
                            }
                        }
                        break;
                    case MainAvatar.EffectType.PointAt:
                        if (OnPointAt != null)
                        {
                            if (block.TypeData.Length == 57)
                            {
                                LLUUID sourceAvatar = new LLUUID(block.TypeData, 0);
                                LLUUID targetObject = new LLUUID(block.TypeData, 16);
                                LLVector3d targetPos = new LLVector3d(block.TypeData, 32);
                                MainAvatar.PointAtType pointAt = (MainAvatar.PointAtType)block.TypeData[56];

                                try { OnPointAt(sourceAvatar, targetObject, targetPos, pointAt, block.Duration, 
                                    block.ID); }
                                catch (Exception e) { Client.Log(e.ToString(), Helpers.LogLevel.Error); }
                            }
                            else
                            {
                                Client.Log("Received a PointAt ViewerEffect with an incorrect TypeData size of " +
                                    block.TypeData.Length + " bytes", Helpers.LogLevel.Warning);
                            }
                        }
                        break;
                    default:
                        Client.Log("Received a ViewerEffect with an unknown type " + type, Helpers.LogLevel.Warning);
                        break;
                }
            }
        }
예제 #12
0
파일: Types.cs 프로젝트: RavenB/gridsearch
 /// <summary>
 /// Calculates the distance between two vectors
 /// </summary>
 public static double Dist(LLVector3d pointA, LLVector3d pointB)
 {
     double xd = pointB.X - pointA.X;
     double yd = pointB.Y - pointA.Y;
     double zd = pointB.Z - pointA.Z;
     return Math.Sqrt(xd * xd + yd * yd + zd * zd);
 }
예제 #13
0
파일: Types.cs 프로젝트: RavenB/gridsearch
        /// <summary>
        /// Constructor, builds a single-precision vector from a 
        /// double-precision one
        /// </summary>
        /// <param name="vector">A double-precision vector</param>
		public LLVector3(LLVector3d vector)
		{
            conversionBuffer = null;
			X = (float)vector.X;
			Y = (float)vector.Y;
			Z = (float)vector.Z;
		}
예제 #14
0
 public static bool TryParse(string val, out LLVector3d result)
 {
     try
     {
         result = Parse(val);
         return true;
     }
     catch (Exception)
     {
         result = new LLVector3d();
         return false;
     }
 }
예제 #15
0
 /// <summary>
 /// Copy constructor
 /// </summary>
 /// <param name="vector">Vector to copy</param>
 public LLVector3d(LLVector3d vector)
 {
     conversionBuffer = null;
     X = vector.X;
     Y = vector.Y;
     Z = vector.Z;
 }