public override string Execute(string[] args, LLUUID fromAgentID) { if (args.Length > 1) { return("Usage: ls [-l]"); } bool longDisplay = false; if (args.Length > 0 && args[0] == "-l") { longDisplay = true; } Manager = Client.Inventory; Inventory = Manager.Store; // WARNING: Uses local copy of inventory contents, need to download them first. List <InventoryBase> contents = Inventory.GetContents(Client.CurrentDirectory); string displayString = ""; string nl = "\n"; // New line character // Pretty simple, just print out the contents. foreach (InventoryBase b in contents) { if (longDisplay) { // Generate a nicely formatted description of the item. // It kinda looks like the output of the unix ls. // starts with 'd' if the inventory is a folder, '-' if not. // 9 character permissions string // UUID of object // Name of object if (b is InventoryFolder) { InventoryFolder folder = b as InventoryFolder; displayString += "d--------- "; displayString += folder.UUID; displayString += " " + folder.Name; } else if (b is InventoryItem) { InventoryItem item = b as InventoryItem; displayString += "-"; displayString += PermMaskString(item.Permissions.OwnerMask); displayString += PermMaskString(item.Permissions.GroupMask); displayString += PermMaskString(item.Permissions.EveryoneMask); displayString += " " + item.UUID; displayString += " " + item.Name; } } else { displayString += b.Name; } displayString += nl; } return(displayString); }
public override string Execute(string[] args, LLUUID fromAgentID) { Manager = Client.Inventory; Inventory = Manager.Store; StringBuilder result = new StringBuilder(); InventoryFolder rootFolder = Inventory.RootFolder; PrintFolder(rootFolder, result, 0); return result.ToString(); }
public override string Execute(string[] args, LLUUID fromAgentID) { if (args.Length > 1) return "Usage: ls [-l]"; bool longDisplay = false; if (args.Length > 0 && args[0] == "-l") longDisplay = true; Manager = Client.Inventory; Inventory = Manager.Store; // WARNING: Uses local copy of inventory contents, need to download them first. List<InventoryBase> contents = Inventory.GetContents(Client.CurrentDirectory); string displayString = ""; string nl = "\n"; // New line character // Pretty simple, just print out the contents. foreach (InventoryBase b in contents) { if (longDisplay) { // Generate a nicely formatted description of the item. // It kinda looks like the output of the unix ls. // starts with 'd' if the inventory is a folder, '-' if not. // 9 character permissions string // UUID of object // Name of object if (b is InventoryFolder) { InventoryFolder folder = b as InventoryFolder; displayString += "d--------- "; displayString += folder.UUID; displayString += " " + folder.Name; } else if (b is InventoryItem) { InventoryItem item = b as InventoryItem; displayString += "-"; displayString += PermMaskString(item.Permissions.OwnerMask); displayString += PermMaskString(item.Permissions.GroupMask); displayString += PermMaskString(item.Permissions.EveryoneMask); displayString += " " + item.UUID; displayString += " " + item.Name; } } else { displayString += b.Name; } displayString += nl; } return displayString; }
public override string Execute(string[] args, LLUUID fromAgentID) { Manager = Client.Inventory; Inventory = Manager.Store; StringBuilder result = new StringBuilder(); //Client.Inventory.RequestFolderContents(Client.Inventory.Store.RootFolder.UUID, Client.Self.AgentID, // true, true, InventorySortOrder.ByName); //PrintFolder(Inventory.RootNode, result, 0); //return result.ToString(); //FIXME: return "This function needs a blocking InventoryManager.FolderContents() to work"; }
/// <summary> /// Default constructor /// </summary> /// <param name="client">Reference to the SecondLife client</param> public InventoryManager(SecondLife client) { _Client = client; _Store = new Inventory(client, this); _Client.Network.RegisterCallback(PacketType.UpdateCreateInventoryItem, new NetworkManager.PacketCallback(UpdateCreateInventoryItemHandler)); _Client.Network.RegisterCallback(PacketType.SaveAssetIntoInventory, new NetworkManager.PacketCallback(SaveAssetIntoInventoryHandler)); _Client.Network.RegisterCallback(PacketType.BulkUpdateInventory, new NetworkManager.PacketCallback(BulkUpdateInventoryHandler)); _Client.Network.RegisterCallback(PacketType.MoveInventoryItem, new NetworkManager.PacketCallback(MoveInventoryItemHandler)); _Client.Network.RegisterCallback(PacketType.InventoryDescendents, new NetworkManager.PacketCallback(InventoryDescendentsHandler)); _Client.Network.RegisterCallback(PacketType.FetchInventoryReply, new NetworkManager.PacketCallback(FetchInventoryReplyHandler)); _Client.Network.RegisterCallback(PacketType.ReplyTaskInventory, new NetworkManager.PacketCallback(ReplyTaskInventoryHandler)); // Watch for inventory given to us through instant message _Client.Self.OnInstantMessage += new AgentManager.InstantMessageCallback(Self_OnInstantMessage); // Register extra parameters with login and parse the inventory data that comes back _Client.Network.RegisterLoginResponseCallback( new NetworkManager.LoginResponseCallback(Network_OnLoginResponse), new string[] { "inventory-root", "inventory-skeleton", "inventory-lib-root", "inventory-lib-owner", "inventory-skel-lib"}); }
public override string Execute(string[] args, LLUUID fromAgentID) { Manager = Client.Inventory; Inventory = Client.Inventory.Store; if (args.Length > 1) { return("Usage: cd [path-to-folder]"); } string pathStr = ""; string[] path = null; if (args.Length == 0) { path = new string[] { "" }; // cd without any arguments doesn't do anything. } else if (args.Length == 1) { pathStr = args[0]; path = pathStr.Split(new char[] { '/' }); // Use '/' as a path seperator. } InventoryFolder currentFolder = Client.CurrentDirectory; if (pathStr.StartsWith("/")) { currentFolder = Inventory.RootFolder; } if (currentFolder == null) // We need this to be set to something. { return("Error: Client not logged in."); } // Traverse the path, looking for the for (int i = 0; i < path.Length; ++i) { string nextName = path[i]; if (string.IsNullOrEmpty(nextName) || nextName == ".") { continue; // Ignore '.' and blanks, stay in the current directory. } if (nextName == ".." && currentFolder != Inventory.RootFolder) { // If we encounter .., move to the parent folder. currentFolder = Inventory[currentFolder.ParentUUID] as InventoryFolder; } else { List <InventoryBase> currentContents = Inventory.GetContents(currentFolder); // Try and find an InventoryBase with the corresponding name. bool found = false; foreach (InventoryBase item in currentContents) { // Allow lookup by UUID as well as name: if (item.Name == nextName || item.UUID.ToString() == nextName) { found = true; if (item is InventoryFolder) { currentFolder = item as InventoryFolder; } else { return(item.Name + " is not a folder."); } } } if (!found) { return(nextName + " not found in " + currentFolder.Name); } } } Client.CurrentDirectory = currentFolder; return("Current folder: " + currentFolder.Name); }
public override string Execute(string[] args, LLUUID fromAgentID) { Manager = Client.Inventory; Inventory = Client.Inventory.Store; if (args.Length > 1) return "Usage: cd [path-to-folder]"; string pathStr = ""; string[] path = null; if (args.Length == 0) { path = new string[] { "" }; // cd without any arguments doesn't do anything. } else if (args.Length == 1) { pathStr = args[0]; path = pathStr.Split(new char[] { '/' }); // Use '/' as a path seperator. } InventoryFolder currentFolder = Client.CurrentDirectory; if (pathStr.StartsWith("/")) currentFolder = Inventory.RootFolder; if (currentFolder == null) // We need this to be set to something. return "Error: Client not logged in."; // Traverse the path, looking for the for (int i = 0; i < path.Length; ++i) { string nextName = path[i]; if (string.IsNullOrEmpty(nextName) || nextName == ".") continue; // Ignore '.' and blanks, stay in the current directory. if (nextName == ".." && currentFolder != Inventory.RootFolder) { // If we encounter .., move to the parent folder. currentFolder = Inventory[currentFolder.ParentUUID] as InventoryFolder; } else { List<InventoryBase> currentContents = Inventory.GetContents(currentFolder); // Try and find an InventoryBase with the corresponding name. bool found = false; foreach (InventoryBase item in currentContents) { // Allow lookup by UUID as well as name: if (item.Name == nextName || item.UUID.ToString() == nextName) { found = true; if (item is InventoryFolder) { currentFolder = item as InventoryFolder; } else { return item.Name + " is not a folder."; } } } if (!found) return nextName + " not found in " + currentFolder.Name; } } Client.CurrentDirectory = currentFolder; return "Current folder: " + currentFolder.Name; }
private void Network_OnLoginResponse(bool loginSuccess, bool redirect, string message, string reason, LoginResponseData replyData) { if (loginSuccess) { // Initialize the store here so we know who owns it: _Store = new Inventory(_Client, this, _Client.Self.AgentID); Logger.DebugLog("Setting InventoryRoot to " + replyData.InventoryRoot.ToString(), _Client); InventoryFolder rootFolder = new InventoryFolder(replyData.InventoryRoot); rootFolder.Name = String.Empty; rootFolder.ParentUUID = LLUUID.Zero; _Store.RootFolder = rootFolder; for (int i = 0; i < replyData.InventorySkeleton.Length; i++) _Store.UpdateNodeFor(replyData.InventorySkeleton[i]); InventoryFolder libraryRootFolder = new InventoryFolder(replyData.LibraryRoot); libraryRootFolder.Name = String.Empty; libraryRootFolder.ParentUUID = LLUUID.Zero; _Store.LibraryFolder = libraryRootFolder; for(int i = 0; i < replyData.LibrarySkeleton.Length; i++) _Store.UpdateNodeFor(replyData.LibrarySkeleton[i]); } }