internal void SendFirstPacket()
        {
            Packet packet;

            if (this.MyAsset.AssetData.Length > 1000)
            {
                packet = AssetPacketHelpers.AssetUploadRequestHeaderOnly(this.MyAsset, this.TransactionID);
            }
            else
            {
                packet = AssetPacketHelpers.AssetUploadRequest(this.MyAsset, this.TransactionID);
            }

            slClient.Network.SendPacket(packet);
#if DEBUG_PACKETS
            Console.WriteLine(packet);
#endif
        }
예제 #2
0
        protected void SendFirstPacket()
        {
            Packet packet;

            if (AssetBeingTransferd._AssetData.Length > 1000)
            {
                packet = AssetPacketHelpers.AssetUploadRequestHeaderOnly(AssetBeingTransferd, _TransactionID);
            }
            else
            {
                packet = AssetPacketHelpers.AssetUploadRequest(AssetBeingTransferd, _TransactionID);
            }

            _Client.Network.SendPacket(packet);

            #if DEBUG_PACKETS
            slClient.DebugLog(packet);
            #endif
            #if DEBUG_HEADERS
            _Client.DebugLog(packet.Header.ToString());
            #endif
        }
        internal void SendFirstPacket()
        {
            Packet packet;

            if (this.MyAsset._AssetData.Length > 1000)
            {
                packet = AssetPacketHelpers.AssetUploadRequestHeaderOnly(this.MyAsset, this.TransactionID);
            }
            else
            {
                packet = AssetPacketHelpers.AssetUploadRequest(this.MyAsset, this.TransactionID);
            }

            slClient.Network.SendPacket(packet);

            #if DEBUG_PACKETS
            slClient.DebugLog(packet);
            #endif
            #if DEBUG_HEADERS
            slClient.DebugLog(packet.Header.ToString());
            #endif
        }