public bool PlayLoop( TTimeFormat TimeFormatStart, ref TStreamTime StartPosition, TTimeFormat TimeFormatEnd, ref TStreamTime EndPosition, uint NumberOfCycles, bool ContinuePlaying) { uint fContinuePlaying = !ContinuePlaying ? 0U : 1U; return(ZPlay.zplay_PlayLoop(this.objptr, Convert.ToInt32((int)TimeFormatStart), ref StartPosition, Convert.ToInt32((int)TimeFormatEnd), ref EndPosition, NumberOfCycles, fContinuePlaying) == 1); }