public RBFNeuroSystem(int first, int second) { Neurons = new object[2][]; Neurons[0] = new RBFNeuron[first]; Neurons[1] = new Neuro[second]; for (int i = 0; i < first; i++) { Neurons[0][i] = new RBFNeuron(); } for (int i = 0; i < second; i++) { Neurons[1][i] = new Neuro(first); } }
public NeuroSystem(int[] levels, int input) { //this.levels = new int[] { 5, 2, 1 }; this.levels = levels; neurons = new Neuro[levels.Length][]; for (int i = 0; i < levels.Length; i++) { neurons[i] = new Neuro[levels[i]]; for (int j = 0; j < levels[i]; j++) { neurons[i][j] = new Neuro(); } } for (int i = levels.Length - 1; i >= 1; i--) { for (int j = 0; j < levels[i]; j++) { neurons[i][j].n = levels[i - 1]; neurons[i][j].X = new double[levels[i - 1]]; neurons[i][j].W = new double[levels[i - 1]]; //neurons[i][j].Alpha = 1.0; for (int k = 0; k < neurons[i][j].W.Length; k++) { neurons[i][j].W[k] = random.NextDouble(); } } } for (int j = 0; j < levels[0]; j++) { neurons[0][j].n = input; neurons[0][j].X = new double[input]; neurons[0][j].W = new double[input]; //neurons[0][j].Alpha = 1.0; for (int k = 0; k < neurons[0][j].W.Length; k++) { neurons[0][j].W[k] = random.NextDouble(); } } }