public Radar(CSGOTheme theme, TextFormat font, float resolution) : base(theme, font) { this.Width = 256f; this.Height = 256f; this.dotSize = 6f; this.viewX = 24f; this.viewY = 48f; }
public CSGOControl(CSGOTheme theme, TextFormat font, float x, float y, float width, float height, bool visible, bool enabled) : base(theme, font, x, y, width, height, visible, enabled) { }
public ESP(CSGOTheme theme, TextFormat font) : base(theme, font) { once = true; }
public Crosshair(CSGOTheme theme, TextFormat font) : base(theme, font) { }
protected override void OnInitDevice() { lastTick = DateTime.Now.Ticks; //Fonts FactoryManager.CreateFont("miniSegoe", "Segoe UI", 8.0f); FactoryManager.CreateFont("tinySegoe", "Segoe UI", 10.0f); FactoryManager.CreateFont("smallSegoe", "Segoe UI", 12.0f); FactoryManager.CreateFont("largeSegoe", "Segoe UI", 18.0f); fontMini = FactoryManager.GetFont("miniSegoe"); fontTiny = FactoryManager.GetFont("tinySegoe"); fontSmall = FactoryManager.GetFont("smallSegoe"); fontLarge = FactoryManager.GetFont("largeSegoe"); //Themes themeCSGO = new CSGOTheme(foreColor, panelBackColorDark, foreColor, Color.Transparent, 2f, 2f, colorCT, colorT, lifeBarForeground, panelBackColorDark, viewColor, viewColorOutline, lineColor); pbthemeGreenToRed = new ProgressBarTheme(foreColor, panelBackColorDark, foreColor, Color.Transparent, 2f, 2f, lifeBarForeground, colorT); pbthemeRedToGreen = new ProgressBarTheme(foreColor, panelBackColorDark, foreColor, Color.Transparent, 2f, 2f, colorT, lifeBarForeground); pbthemeGreen = new ProgressBarTheme(foreColor, panelBackColorDark, foreColor, Color.Transparent, 2f, 2f, lifeBarForeground); themeBasic = new Theme(foreColor, panelBackColorDark, foreColor, Color.Transparent, 0f, 0f); //themeBasic = new Theme(foreColor * 0.9f, panelBackColorDark * 0.9f, foreColor * 0.9f, Color.Transparent, 0f, 0f); themeItemSelected = new Theme(foreColor * 1.1f, panelBackColorDark * 1.1f, foreColor * 1.1f, Color.Transparent, 0f, 0f); /* * ForeColor: BarLow * BackColor: Background * BorderColor: Border & Font * ShadowColor: BarHigh */ //Controls #region CUSTOM CONTROLS themeGreenToRed = new Theme(lifeBarForeground, panelBackColorDark, foreColor, colorT, 0f, 0f); themeGreen = new Theme(lifeBarForeground, panelBackColorDark, foreColor, lifeBarForeground, 0f, 0f); ctrlRadar = new Radar(themeCSGO, fontSmall, 20f); ctrlRadar.SetPosition(4f, 4f); ctrlRadar.Width = 128f; ctrlRadar.Height = 128f; ctrlEsp = new ESP(themeCSGO, fontSmall); ctrlCrosshair = new Crosshair(themeCSGO, fontSmall); ctrlPlayerInformation = new PlayerInformation( themeCSGO, pbthemeGreen, pbthemeRedToGreen, pbthemeGreenToRed, fontSmall, fontTiny, ctrlRadar.X + ctrlRadar.Width + 4f, 4f, 256f, 22f ); ctrlStatsKills = new KillsStats(themeBasic, fontTiny, 0, 0, 256f, 128); ctrlStatsDeaths = new DeathsStats(themeBasic, fontTiny, 0, 0, 256f, 128); ctrlStatsScore = new ScoreStats(themeBasic, fontTiny, 0, 0, 256f, 128); ctrlStatsKD = new KDStats(themeBasic, fontTiny, 0, 0, 256f, 128); #endregion #region MENUS //Menus aimMenu = new Menu(themeBasic, themeItemSelected, themeBasic, fontSmall, fontLarge, 0, 0, 256, 256, "[Aimbot]", 4f, 4f, 4f); crosshairMenu = new Menu(themeBasic, themeItemSelected, themeBasic, fontSmall, fontLarge, 0, 0, 256, 256, "[Crosshair]", 4f, 4f, 4f); currentConfig = new Label(themeBasic, fontSmall, 0, 0, 256, 12, "Current config: -"); espMenu = new Menu(themeBasic, themeItemSelected, themeBasic, fontSmall, fontLarge, 0, 0, 256, 256, "[ESP]", 4f, 4f, 4f); espGlowMenu = new Menu(themeBasic, themeItemSelected, themeBasic, fontSmall, fontLarge, 0, 0, 256, 256, "[Outline-glow]", 4f, 4f, 4f); highlightPlayerMenu = new Menu(themeBasic, themeItemSelected, themeBasic, fontSmall, fontLarge, 0, 0, 256, 256, "[Highlight players]", 4f, 4f, 4f); mainMenu = new Menu(themeBasic, themeItemSelected, themeBasic, fontSmall, fontLarge, 4, ctrlRadar.Y + ctrlRadar.Height + 4f, 256, 100, @"[¯\_(ツ)_/¯] Zat's leaked", 4f, 4f, 4f, true); miscMenu = new Menu(themeBasic, themeItemSelected, themeBasic, fontSmall, fontLarge, 0, 0, 256, 256, "[Misc]", 4f, 4f, 4f); radarMenu = new Menu(themeBasic, themeItemSelected, themeBasic, fontSmall, fontLarge, 0, 0, 256, 256, "[Radar]", 4f, 4f, 4f); rcsMenu = new Menu(themeBasic, themeItemSelected, themeBasic, fontSmall, fontLarge, 0, 0, 256, 256, "[Recoil-Control]", 4f, 4f, 4f); settingsMenu = new Menu(themeBasic, themeItemSelected, themeBasic, fontSmall, fontLarge, 0, 0, 256, 256, "[Settings]", 4f, 4f, 4f); soundEspMenu = new Menu(themeBasic, themeItemSelected, themeBasic, fontSmall, fontLarge, 0, 0, 256, 256, "[SoundESP]", 4f, 4f, 4f); spectatorMenu = new Menu(themeBasic, themeItemSelected, themeBasic, fontSmall, fontLarge, 0, 0, 256, 256, "[Spectator]", 4f, 4f, 4f); statsMenu = new Menu(themeBasic, themeItemSelected, themeBasic, fontSmall, fontLarge, 0, 0, 512, 256, "[Statistics]", 4f, 4f, 4f); triggerMenu = new Menu(themeBasic, themeItemSelected, themeBasic, fontSmall, fontLarge, 0, 0, 256, 256, "[Triggerbot]", 4f, 4f, 4f); wireframeMenu = new Menu(themeBasic, themeItemSelected, themeBasic, fontSmall, fontLarge, 0, 0, 256, 256, "[Wireframe]", 4f, 4f, 4f); #endregion mainMenu.AddChildControl(currentConfig); #region MENU ITEMS - INIT //Init menuitems aimAllowAimJump = new ValueMenuItem(themeBasic, fontSmall, aimMenu, "Allow \"jumping\" between targets", switchYesNo, "aimAllowAimJump"); aimAllowAimJump.OptionChanged += yesNoValChanged; aimbotBone = new ValueMenuItem(themeBasic, fontSmall, aimMenu, "Bone", switchAimBones, "aimbotBone"); aimbotBone.OptionChanged += aimBoneValChanged; aimbotCompensateRecoil = new ValueMenuItem(themeBasic, fontSmall, aimMenu, "Compensate recoil (override)", switchOnOff, "aimbotCompensateRecoil"); aimbotCompensateRecoil.OptionChanged += onOffValChanged; aimbotEnabled = new ValueMenuItem(themeBasic, fontSmall, aimMenu, "Enabled", switchYesNo, "aimbotEnabled"); aimbotEnabled.OptionChanged += yesNoValChanged; aimbotKey = new KeyMenuItem(themeBasic, fontSmall, aimMenu, "Key", System.Windows.Forms.Keys.MButton, "aimbotKey"); aimbotKey.OptionChanged += keyValChanged; aimbotMethod = new ValueMenuItem(themeBasic, fontSmall, aimMenu, "Method", switchAimMethods, "aimbotMethod"); aimbotMethod.OptionChanged += aimMethodValChanged; aimbotRadius = new TrackbarMenuItem(themeBasic, fontSmall, aimMenu, "Radius (px)", trackBarAimbotRadiusMin, trackBarAimbotRadiusMax, trackBarAimbotRadiusStep, "aimbotRadius"); aimbotRadius.ValueChanged += trackBar_ValueChanged; aimbotRagemode = new ValueMenuItem(themeBasic, fontSmall, aimMenu, "Rage mode", switchOnOff, "aimbotRagemode"); aimbotRagemode.OptionChanged += onOffValChanged; aimbotSmooth = new ValueMenuItem(themeBasic, fontSmall, aimMenu, "Smooth aim", switchOnOff, "aimbotSmooth"); aimbotSmooth.OptionChanged += onOffValChanged; aimbotSpeed = new TrackbarMenuItem(themeBasic, fontSmall, aimMenu, "Speed (%)", trackBarAimbotSpeedMin, trackBarAimbotSpeedMax, trackBarAimbotSpeedStep, "aimbotSpeed"); aimbotSpeed.ValueChanged += trackBar_ValueChanged; aimbotTarget = new ValueMenuItem(themeBasic, fontSmall, aimMenu, "Target", switchTargets, "aimbotTarget"); aimbotTarget.OptionChanged += targetValChanged; aimSpottedOnly = new ValueMenuItem(themeBasic, fontSmall, aimMenu, "Only aim at spotted players", switchYesNo, "aimSpottedOnly"); aimSpottedOnly.OptionChanged += yesNoValChanged; crosshairDrawData = new ValueMenuItem(themeBasic, fontSmall, crosshairMenu, "Draw target-data", switchOnOff, "crosshairDrawData"); crosshairDrawData.OptionChanged += onOffValChanged; crosshairDrawRecoil = new ValueMenuItem(themeBasic, fontSmall, crosshairMenu, "Draw recoil", switchYesNo, "crosshairDrawRecoil"); crosshairDrawRecoil.OptionChanged += onOffValChanged; crosshairDrawSoundESP = new ValueMenuItem(themeBasic, fontSmall, crosshairMenu, "Draw SoundESP", switchYesNo, "crosshairDrawSoundESP"); crosshairDrawSoundESP.OptionChanged += yesNoValChanged; crosshairEnabled = new ValueMenuItem(themeBasic, fontSmall, crosshairMenu, "Enabled", switchYesNo, "crosshairEnabled"); crosshairEnabled.OptionChanged += yesNoValChanged; espDrawBox = new ValueMenuItem(themeBasic, fontSmall, espMenu, "Draw box", switchOnOff, "espDrawBox"); espDrawBox.OptionChanged += onOffValChanged; espDrawCircle = new ValueMenuItem(themeBasic, fontSmall, espMenu, "Draw circle", switchOnOff, "espDrawCircle"); espDrawCircle.OptionChanged += onOffValChanged; espDrawDetails = new ValueMenuItem(themeBasic, fontSmall, espMenu, "Draw stats", switchOnOff, "espDrawDetails"); espDrawDetails.OptionChanged += onOffValChanged; espDrawDistance = new ValueMenuItem(themeBasic, fontSmall, espMenu, "Draw distance", switchOnOff, "espDrawDistance"); espDrawDistance.OptionChanged += onOffValChanged; espDrawHealth = new ValueMenuItem(themeBasic, fontSmall, espMenu, "Draw health", switchOnOff, "espDrawHealth"); espDrawHealth.OptionChanged += onOffValChanged; espDrawLines = new ValueMenuItem(themeBasic, fontSmall, espMenu, "Draw lines", switchOnOff, "espDrawLines"); espDrawLines.OptionChanged += onOffValChanged; espDrawName = new ValueMenuItem(themeBasic, fontSmall, espMenu, "Draw name", switchOnOff, "espDrawName"); espDrawName.OptionChanged += onOffValChanged; espDrawSkeleton = new ValueMenuItem(themeBasic, fontSmall, espMenu, "Draw skeleton", switchOnOff, "espDrawSkeleton"); espDrawSkeleton.OptionChanged += onOffValChanged; espDrawWeapons = new ValueMenuItem(themeBasic, fontSmall, espMenu, "Draw weapons", switchOnOff, "espDrawWeapons"); espDrawWeapons.OptionChanged += onOffValChanged; espEnabled = new ValueMenuItem(themeBasic, fontSmall, espMenu, "Enabled", switchYesNo, "espEnabled"); espEnabled.OptionChanged += yesNoValChanged; espTarget = new ValueMenuItem(themeBasic, fontSmall, espMenu, "Draw", switchTargets, "espDrawTarget"); espTarget.OptionChanged += targetValChanged; espGlowEnabled = new ValueMenuItem(themeBasic, fontSmall, espGlowMenu, "Enabled", switchYesNo, "espGlowEnabled"); espGlowEnabled.OptionChanged += yesNoValChanged; espGlowFadingEnabled = new ValueMenuItem(themeBasic, fontSmall, espGlowMenu, "Fading enabled", switchYesNo, "espGlowFadingEnabled"); espGlowFadingEnabled.OptionChanged += yesNoValChanged; espGlowFadingDistance = new TrackbarMenuItem(themeBasic, fontSmall, espGlowMenu, "Fading-distance", 0f, 500f, 5f, 50f, "espGlowFadingDistance"); espGlowFadingDistance.ValueChanged += trackBar_ValueChanged; miscAutoPistolEnabled = new ValueMenuItem(themeBasic, fontSmall, miscMenu, "Auto-pistol enabled", switchYesNo, "miscAutoPistolEnabled"); miscAutoPistolEnabled.OptionChanged += yesNoValChanged; miscBunnyHopEnabled = new ValueMenuItem(themeBasic, fontSmall, miscMenu, "Bunnyhop enabled", switchYesNo, "miscBunnyHopEnabled"); miscBunnyHopEnabled.OptionChanged += yesNoValChanged; miscInfoEnabled = new ValueMenuItem(themeBasic, fontSmall, miscMenu, "Information-panel enabled", switchYesNo, "miscInfoEnabled"); miscInfoEnabled.OptionChanged += yesNoValChanged; miscNoFlash = new ValueMenuItem(themeBasic, fontSmall, miscMenu, "NoFlash enabled", switchYesNo, "miscNoFlash"); miscNoFlash.OptionChanged += yesNoValChanged; miscNoSmoke = new ValueMenuItem(themeBasic, fontSmall, miscMenu, "NoSmoke enabled", switchYesNo, "miscNoSmoke"); miscNoSmoke.OptionChanged += yesNoValChanged; radarDrawLines = new ValueMenuItem(themeBasic, fontSmall, radarMenu, "Draw lines", switchOnOff, "radarDrawLines"); radarDrawLines.OptionChanged += onOffValChanged; radarDrawView = new ValueMenuItem(themeBasic, fontSmall, radarMenu, "Draw view", switchOnOff, "radarDrawView"); radarDrawView.OptionChanged += onOffValChanged; radarEnabled = new ValueMenuItem(themeBasic, fontSmall, radarMenu, "Enabled", switchYesNo, "radarEnabled"); radarEnabled.OptionChanged += yesNoValChanged; radarTarget = new ValueMenuItem(themeBasic, fontSmall, radarMenu, "Draw", switchTargets, "radarDrawTarget"); radarTarget.OptionChanged += targetValChanged; radarZoom = new TrackbarMenuItem(themeBasic, fontSmall, radarMenu, "Zoom-level", trackBarRadarDistMin, trackBarRadarDistMax, trackBarRadarDistStep, "radarZoom"); radarZoom.ValueChanged += trackBar_ValueChanged; rcsEnabled = new ValueMenuItem(themeBasic, fontSmall, rcsMenu, "Recoil-Control enabled", switchYesNo, "rcsEnabled"); rcsEnabled.OptionChanged += yesNoValChanged; rcsForce = new TrackbarMenuItem(themeBasic, fontSmall, rcsMenu, "Force", 0f, 3f, 0.1f, 1f, "rcsForce"); rcsForce.ValueChanged += trackBar_ValueChanged; soundEspEnabled = new ValueMenuItem(themeBasic, fontSmall, soundEspMenu, "SoundESP enabled", switchYesNo, "soundEspEnabled"); soundEspEnabled.OptionChanged += yesNoValChanged; soundEspInterval = new TrackbarMenuItem(themeBasic, fontSmall, soundEspMenu, "Interval (ms)", 250, 5000, 50, 1000, "soundEspInterval"); soundEspInterval.ValueChanged += trackBar_ValueChanged; soundEspRange = new TrackbarMenuItem(themeBasic, fontSmall, soundEspMenu, "Range", 10, 500, 10, 50, "soundEspRange"); soundEspRange.ValueChanged += trackBar_ValueChanged; soundEspSound = new TrackbarMenuItem(themeBasic, fontSmall, soundEspMenu, "Sound", 1, 10, 1, 1, "soundEspSound"); soundEspSound.ValueChanged += trackBar_ValueChanged; soundEspVolume = new TrackbarMenuItem(themeBasic, fontSmall, soundEspMenu, "Volume (%)", 0, 100, 5, 5, "soundEspVolume"); soundEspVolume.ValueChanged += trackBar_ValueChanged; spectatorDisableAim = new ValueMenuItem(themeBasic, fontSmall, radarMenu, "Disable aimbot", switchYesNo, "spectatorDisableAim"); spectatorDisableAim.OptionChanged += yesNoValChanged; spectatorDisableTrigger = new ValueMenuItem(themeBasic, fontSmall, radarMenu, "Disable triggerbot", switchYesNo, "spectatorDisableTrigger"); spectatorDisableTrigger.OptionChanged += yesNoValChanged; spectatorDrawWarning = new ValueMenuItem(themeBasic, fontSmall, radarMenu, "Draw warning", switchYesNo, "spectatorDrawWarning"); spectatorDrawWarning.OptionChanged += yesNoValChanged; triggerbotDelay = new TrackbarMenuItem(themeBasic, fontSmall, triggerMenu, "Delay (ms)", trackBarTriggerDelayMin, trackBarTriggerDelayMax, trackBarTriggerDelayStep, "triggerbotDelay"); triggerbotDelay.ValueChanged += trackBar_ValueChanged; triggerbotEnabled = new ValueMenuItem(themeBasic, fontSmall, triggerMenu, "Enabled", switchYesNo, "triggerbotEnabled"); triggerbotEnabled.OptionChanged += yesNoValChanged; triggerbotRecoilThreshold = new TrackbarMenuItem(themeBasic, fontSmall, triggerMenu, "max Recoil (%)", trackBarTriggerRecoilTHMin, trackBarTriggerRecoilTHMax, trackBarTriggerRecoilTHStep, 2.75f, "triggerbotRecoilThreshold"); triggerbotRecoilThreshold.ValueChanged += trackBar_ValueChanged; triggerbotSnipersOnly = new ValueMenuItem(themeBasic, fontSmall, triggerMenu, "Sniper-rifles only", switchYesNo, "triggerbotSnipersOnly"); triggerbotSnipersOnly.OptionChanged += yesNoValChanged; triggerbotSpeedThreshold = new TrackbarMenuItem(themeBasic, fontSmall, triggerMenu, "max speed (km/h)", trackBarTriggerSpeedTHMin, trackBarTriggerSpeedTHMax, trackBarTriggerSpeedTHStep, 5f, "triggerbotSpeedThreshold"); triggerbotSpeedThreshold.ValueChanged += trackBar_ValueChanged; triggerbotTarget = new ValueMenuItem(themeBasic, fontSmall, triggerMenu, "Target", switchTargets, "triggerbotTarget"); triggerbotTarget.OptionChanged += targetValChanged; triggerKey = new KeyMenuItem(themeBasic, fontSmall, aimMenu, "Key", System.Windows.Forms.Keys.LButton, "triggerKey"); triggerKey.OptionChanged += keyValChanged; SubMenuItem aimSubMenu = new SubMenuItem(themeBasic, fontSmall, mainMenu, "Aimbot", aimMenu); SubMenuItem crosshairSubMenu = new SubMenuItem(themeBasic, fontSmall, mainMenu, "Crosshair", crosshairMenu); SubMenuItem espSubMenu = new SubMenuItem(themeBasic, fontSmall, mainMenu, "ESP", espMenu); SubMenuItem espGlowSubMenu = new SubMenuItem(themeBasic, fontSmall, espMenu, "Outlineglow", espGlowMenu); SubMenuItem highlightPlayerSubMenu = new SubMenuItem(themeBasic, fontSmall, mainMenu, "Hightlight players", highlightPlayerMenu); SubMenuItem radarSubMenu = new SubMenuItem(themeBasic, fontSmall, mainMenu, "Radar", radarMenu); SubMenuItem rcsSubMenu = new SubMenuItem(themeBasic, fontSmall, mainMenu, "Recoil-Control", rcsMenu); SubMenuItem settingsSubMenu = new SubMenuItem(themeBasic, fontSmall, mainMenu, "Settings", settingsMenu); SubMenuItem soundEspSubMenu = new SubMenuItem(themeBasic, fontSmall, mainMenu, "SoundESP", soundEspMenu); SubMenuItem spectatorSubMenu = new SubMenuItem(themeBasic, fontSmall, mainMenu, "Spectator", spectatorMenu); SubMenuItem statsSubMenu = new SubMenuItem(themeBasic, fontSmall, mainMenu, "Statistics", statsMenu); SubMenuItem triggerSubMenu = new SubMenuItem(themeBasic, fontSmall, mainMenu, "Triggerbot", triggerMenu); SubMenuItem uiSubMenu = new SubMenuItem(themeBasic, fontSmall, mainMenu, "Misc", miscMenu); SubMenuItem wireframeSubMenu = new SubMenuItem(themeBasic, fontSmall, mainMenu, "Wireframe", wireframeMenu); string[] files = Directory.GetFiles(Environment.CurrentDirectory, "*.csgo.cfg"); settingsLoadButtons = new LoadActionMenuItem[files.Length]; settingsSaveButtons = new SaveActionMenuItem[files.Length]; settingsFilesMenus = new Menu[files.Length]; SubMenuItem[] settingsFilesSubMenus = new SubMenuItem[files.Length]; for (int i = 0; i < files.Length; i++ ) { string fileName = new FileInfo(files[i]).Name; settingsFilesMenus[i] = new Menu(themeBasic, themeItemSelected, themeBasic, fontSmall, fontLarge, 0, 0, 256, 256, String.Format("[{0}]", fileName), 4f, 4f, 4f); settingsLoadButtons[i] = new LoadActionMenuItem(themeBasic, fontSmall, settingsFilesMenus[i], String.Format("Load \"{0}\"", fileName), fileName); settingsSaveButtons[i] = new SaveActionMenuItem(themeBasic, fontSmall, settingsFilesMenus[i], String.Format("Save \"{0}\"", fileName), fileName); settingsFilesSubMenus[i] = new SubMenuItem(themeBasic, fontSmall, settingsMenu, fileName, settingsFilesMenus[i]); } highlightPlayers = new ValueMenuItem[64]; for (int i = 0; i < highlightPlayers.Length; i++) { highlightPlayers[i] = new ValueMenuItem(themeBasic, fontSmall, highlightPlayerMenu, "Player", switchOnOff, 1); highlightPlayers[i].Visible = false; highlightPlayers[i].Text = ""; highlightPlayers[i].OptionChanged += highlightedValChanged; } aimBack = new BackMenuItem(themeBasic, fontSmall, aimMenu); triggerBack = new BackMenuItem(themeBasic, fontSmall, triggerMenu); radarBack = new BackMenuItem(themeBasic, fontSmall, radarMenu); espBack = new BackMenuItem(themeBasic, fontSmall, espMenu); espGlowBack = new BackMenuItem(themeBasic, fontSmall, espGlowMenu); crosshairBack = new BackMenuItem(themeBasic, fontSmall, crosshairMenu); spectatorBack = new BackMenuItem(themeBasic, fontSmall, spectatorMenu); settingsBack = new BackMenuItem(themeBasic, fontSmall, settingsMenu); statsBack = new BackMenuItem(themeBasic, fontSmall, statsMenu); miscBack = new BackMenuItem(themeBasic, fontSmall, miscMenu); rcsBack = new BackMenuItem(themeBasic, fontSmall, rcsMenu); highlightPlayersBack = new BackMenuItem(themeBasic, fontSmall, highlightPlayerMenu); soundEspBack = new BackMenuItem(themeBasic, fontSmall, soundEspMenu); #endregion #region MENU ITEMS - ADD //Add menuitems menuItems = new List<MenuItem>(); menuItems.Add(aimSubMenu); menuItems.Add(crosshairSubMenu); menuItems.Add(espSubMenu); menuItems.Add(espGlowSubMenu); menuItems.Add(highlightPlayerSubMenu); menuItems.Add(radarSubMenu); menuItems.Add(settingsSubMenu); menuItems.Add(soundEspSubMenu); menuItems.Add(spectatorSubMenu); menuItems.Add(statsSubMenu); menuItems.Add(uiSubMenu); menuItems.Add(rcsSubMenu); menuItems.Add(triggerSubMenu); menuItems.Add(wireframeSubMenu); menuItems.Add(radarBack); menuItems.Add(radarDrawLines); menuItems.Add(radarDrawView); menuItems.Add(radarEnabled); menuItems.Add(radarTarget); menuItems.Add(radarZoom); menuItems.Add(espBack); menuItems.Add(espDrawBox); //menuItems.Add(espDrawChickens); menuItems.Add(espDrawCircle); menuItems.Add(espDrawDetails); menuItems.Add(espDrawDistance); menuItems.Add(espDrawHealth); menuItems.Add(espDrawLines); menuItems.Add(espDrawName); menuItems.Add(espDrawSkeleton); menuItems.Add(espDrawWeapons); menuItems.Add(espEnabled); menuItems.Add(espTarget); menuItems.Add(espGlowBack); menuItems.Add(espGlowEnabled); menuItems.Add(espGlowFadingEnabled); menuItems.Add(espGlowFadingDistance); menuItems.Add(crosshairBack); menuItems.Add(crosshairEnabled); menuItems.Add(crosshairDrawData); menuItems.Add(crosshairDrawRecoil); menuItems.Add(crosshairDrawSoundESP); menuItems.Add(aimBack); menuItems.Add(aimAllowAimJump); menuItems.Add(aimbotBone); menuItems.Add(aimbotEnabled); menuItems.Add(aimbotCompensateRecoil); menuItems.Add(aimbotRagemode); menuItems.Add(aimbotKey); menuItems.Add(aimbotMethod); menuItems.Add(aimbotRadius); menuItems.Add(aimbotSmooth); menuItems.Add(aimbotSpeed); menuItems.Add(aimbotTarget); menuItems.Add(aimSpottedOnly); menuItems.Add(triggerBack); menuItems.Add(triggerbotDelay); menuItems.Add(triggerbotEnabled); menuItems.Add(triggerbotSnipersOnly); menuItems.Add(triggerbotRecoilThreshold); menuItems.Add(triggerbotSpeedThreshold); menuItems.Add(triggerbotTarget); menuItems.Add(triggerKey); menuItems.Add(spectatorBack); menuItems.Add(spectatorDrawWarning); menuItems.Add(spectatorDisableAim); menuItems.Add(spectatorDisableTrigger); menuItems.Add(statsBack); menuItems.Add(miscBack); menuItems.Add(miscInfoEnabled); menuItems.Add(miscBunnyHopEnabled); menuItems.Add(miscAutoPistolEnabled); menuItems.Add(miscNoFlash); menuItems.Add(miscNoSmoke); menuItems.Add(rcsBack); menuItems.Add(rcsEnabled); menuItems.Add(rcsForce); menuItems.Add(soundEspBack); menuItems.Add(soundEspEnabled); menuItems.Add(soundEspRange); menuItems.Add(soundEspInterval); menuItems.Add(soundEspSound); menuItems.Add(soundEspVolume); foreach (LoadActionMenuItem item in settingsLoadButtons) menuItems.Add(item); foreach (SaveActionMenuItem item in settingsSaveButtons) menuItems.Add(item); foreach (SubMenuItem item in settingsFilesSubMenus) menuItems.Add(item); menuItems.Add(settingsBack); foreach (ValueMenuItem highlight in highlightPlayers) menuItems.Add(highlight); menuItems.Add(highlightPlayersBack); foreach (MenuItem menuItem in menuItems) { menuItem.Width = mainMenu.Width - mainMenu.PaddingX * 2f; menuItem.Height = 20f; //menuItem.Theme = themeBasic; } highlightPlayerMenu.AddChildControl(highlightPlayersBack); foreach (ValueMenuItem highlight in highlightPlayers) highlightPlayerMenu.AddChildControl(highlight); settingsMenu.AddChildControl(settingsBack); for (int i = 0; i < settingsFilesMenus.Length; i++ ) { settingsMenu.AddChildControl(settingsFilesSubMenus[i]); settingsFilesMenus[i].AddChildControl(settingsLoadButtons[i]); settingsFilesMenus[i].AddChildControl(settingsSaveButtons[i]); } rcsMenu.AddChildControl(rcsBack); rcsMenu.AddChildControl(rcsEnabled); rcsMenu.AddChildControl(rcsForce); miscMenu.AddChildControl(miscBack); miscMenu.AddChildControl(miscInfoEnabled); miscMenu.AddChildControl(miscAutoPistolEnabled); miscMenu.AddChildControl(miscBunnyHopEnabled); miscMenu.AddChildControl(miscNoFlash); //miscMenu.AddChildControl(miscNoSmoke); statsMenu.AddChildControl(statsBack); statsMenu.AddChildControl(ctrlStatsKills); statsMenu.AddChildControl(ctrlStatsDeaths); statsMenu.AddChildControl(ctrlStatsKD); statsMenu.AddChildControl(ctrlStatsScore); spectatorMenu.AddChildControl(spectatorBack); spectatorMenu.AddChildControl(spectatorDrawWarning); spectatorMenu.AddChildControl(spectatorDisableAim); spectatorMenu.AddChildControl(spectatorDisableTrigger); radarMenu.AddChildControl(radarBack); radarMenu.AddChildControl(radarEnabled); radarMenu.AddChildControl(radarTarget); radarMenu.AddChildControl(radarDrawLines); radarMenu.AddChildControl(radarZoom); espMenu.AddChildControl(espBack); espMenu.AddChildControl(espEnabled); espMenu.AddChildControl(espGlowSubMenu); espMenu.AddChildControl(espTarget); espMenu.AddChildControl(espDrawName); espMenu.AddChildControl(espDrawHealth); espMenu.AddChildControl(espDrawDetails); espMenu.AddChildControl(espDrawDistance); espMenu.AddChildControl(espDrawBox); espMenu.AddChildControl(espDrawCircle); espMenu.AddChildControl(espDrawLines); espMenu.AddChildControl(espDrawSkeleton); espMenu.AddChildControl(espDrawWeapons); espGlowMenu.AddChildControl(espGlowBack); espGlowMenu.AddChildControl(espGlowEnabled); espGlowMenu.AddChildControl(espGlowFadingEnabled); espGlowMenu.AddChildControl(espGlowFadingDistance); crosshairMenu.AddChildControl(crosshairBack); crosshairMenu.AddChildControl(crosshairEnabled); crosshairMenu.AddChildControl(crosshairDrawData); crosshairMenu.AddChildControl(crosshairDrawRecoil); crosshairMenu.AddChildControl(crosshairDrawSoundESP); aimMenu.AddChildControl(aimBack); aimMenu.AddChildControl(aimbotEnabled); aimMenu.AddChildControl(aimbotRagemode); aimMenu.AddChildControl(aimbotSmooth); aimMenu.AddChildControl(aimbotCompensateRecoil); aimMenu.AddChildControl(aimbotTarget); aimMenu.AddChildControl(aimbotBone); aimMenu.AddChildControl(aimbotMethod); aimMenu.AddChildControl(aimbotRadius); aimMenu.AddChildControl(aimbotSpeed); aimMenu.AddChildControl(aimbotKey); aimMenu.AddChildControl(aimAllowAimJump); aimMenu.AddChildControl(aimSpottedOnly); triggerMenu.AddChildControl(triggerBack); triggerMenu.AddChildControl(triggerbotEnabled); triggerMenu.AddChildControl(triggerbotTarget); triggerMenu.AddChildControl(triggerbotSnipersOnly); triggerMenu.AddChildControl(triggerbotDelay); triggerMenu.AddChildControl(triggerbotRecoilThreshold); triggerMenu.AddChildControl(triggerbotSpeedThreshold); triggerMenu.AddChildControl(triggerKey); mainMenu.AddChildControl(aimSubMenu); mainMenu.AddChildControl(triggerSubMenu); mainMenu.AddChildControl(radarSubMenu); mainMenu.AddChildControl(espSubMenu); mainMenu.AddChildControl(soundEspSubMenu); //mainMenu.AddChildControl(wireframeSubMenu); mainMenu.AddChildControl(crosshairSubMenu); mainMenu.AddChildControl(spectatorSubMenu); mainMenu.AddChildControl(highlightPlayerSubMenu); mainMenu.AddChildControl(uiSubMenu); mainMenu.AddChildControl(rcsSubMenu); mainMenu.AddChildControl(statsSubMenu); mainMenu.AddChildControl(settingsSubMenu); soundEspMenu.AddChildControl(soundEspBack); soundEspMenu.AddChildControl(soundEspEnabled); soundEspMenu.AddChildControl(soundEspRange); soundEspMenu.AddChildControl(soundEspInterval); soundEspMenu.AddChildControl(soundEspSound); soundEspMenu.AddChildControl(soundEspVolume); #endregion }
public Radar(CSGOTheme theme, TextFormat font) : this(theme, font, 10f) { }
public CSGOControl(CSGOTheme theme, TextFormat font) : this(theme, font, 0f, 0f) { }
public CSGOControl(CSGOTheme theme, TextFormat font, float x, float y) : this(theme, font, x, y, 100f, 100f) { }
public CSGOControl(CSGOTheme theme, TextFormat font, float x, float y, float width, float height) : this(theme, font, x, y, width, height, true) { }
public PlayerInformation(CSGOTheme theme, ProgressBarTheme pbthemeGreen, ProgressBarTheme pbthemeRedToGreen, ProgressBarTheme pbthemeGreenToRed, TextFormat font, TextFormat fontPerfIndicators, float x, float y, float width, float height) : base(theme, font, x, y, width, height) { //Theme themeRedToGreen = new Objects.UI.Theme(themeGreenToRed.ShadowColor, themeGreenToRed.BackColor, themeGreenToRed.BorderColor, themeGreenToRed.ForeColor, themeGreenToRed.ShadowOffsetX, themeGreenToRed.ShadowOffsetY); barSpeed = new ProgressBar(pbthemeGreen, this.Font, this.X, this.Y, this.Width, 20f, 0f, 100f, false); barRecoil = new ProgressBar(pbthemeGreenToRed, this.Font, this.X, this.Y + 22f, this.Width, 20f, 0f, 100f); barSpread = new ProgressBar(pbthemeGreenToRed, this.Font, this.X, this.Y + 44f, this.Width, 20f, 0f, 100f); barKD = new ProgressBar(pbthemeGreenToRed, this.Font, this.X, this.Y + 66f, this.Width, 20f, 0f, 10f); barMem = new ProgressBar(pbthemeRedToGreen, fontPerfIndicators, this.X, this.Y + 88f, this.Width / PERFBARS, 20f, 0, 60); barInp = new ProgressBar(pbthemeRedToGreen, fontPerfIndicators, this.X + this.Width / PERFBARS * 1, this.Y + 88f, this.Width / PERFBARS, 20f, 0, 60); barAim = new ProgressBar(pbthemeRedToGreen, fontPerfIndicators, this.X + this.Width / PERFBARS * 2, this.Y + 88f, this.Width / PERFBARS, 20f, 0, 60); barTrg = new ProgressBar(pbthemeRedToGreen, fontPerfIndicators, this.X + this.Width / PERFBARS * 3, this.Y + 88f, this.Width / PERFBARS, 20f, 0, 60); barRcs = new ProgressBar(pbthemeRedToGreen, fontPerfIndicators, this.X, this.Y + 110f, this.Width / PERFBARS, 20f, 0, 60); barCPU = new ProgressBar(pbthemeGreenToRed, fontPerfIndicators, this.X + this.Width / PERFBARS * 1, this.Y + 110f, this.Width / PERFBARS, 20f, 0, 100); barDrw = new ProgressBar(pbthemeRedToGreen, fontPerfIndicators, this.X + this.Width / PERFBARS * 2, this.Y + 110f, this.Width / PERFBARS, 20f, 0, 60); barTick = new ProgressBar(pbthemeRedToGreen, fontPerfIndicators, this.X + this.Width / PERFBARS * 3, this.Y + 110f, this.Width / PERFBARS, 20f, 0, 60); lblWeaponInfo = new Label(theme, font, this.X + 4, this.Y + 132f, this.Width, 20f, ""); lblServerData = new Label(theme, font, this.X + 4, this.Y + 154f, this.Width, 20f, ""); lblServerIP = new Label(theme, font, this.X + 4, this.Y + 176f, this.Width, 20f, ""); lblMapName = new Label(theme, font, this.X + 4, this.Y + 198f, this.Width, 20f, ""); lblState = new Label(theme, font, this.X + 4, this.Y + 220f, this.Width, 20f, ""); lblDataRead = new Label(theme, font, this.X + 4, this.Y + 242f, this.Width / 2f, 20f, ""); lblDataWritten = new Label(theme, font, this.X + 4 + this.Width / 2f, this.Y + 242f, this.Width / 2f, 20f, ""); //1 this.AddChildControl(barSpeed); //2 this.AddChildControl(barRecoil); //3 this.AddChildControl(barSpread); //4 this.AddChildControl(barKD); //5 this.AddChildControl(barCPU); this.AddChildControl(barMem); this.AddChildControl(barInp); this.AddChildControl(barAim); //6 this.AddChildControl(barTrg); this.AddChildControl(barDrw); this.AddChildControl(barTick); this.AddChildControl(barRcs); //7 this.AddChildControl(lblWeaponInfo); //8 this.AddChildControl(lblServerData); //9 this.AddChildControl(lblServerIP); //10 this.AddChildControl(lblMapName); //11 this.AddChildControl(lblState); //12 this.AddChildControl(lblDataRead); this.AddChildControl(lblDataWritten); this.Height = 22f * 12f; }