예제 #1
0
        private async void button_Click_1(object sender, RoutedEventArgs e)
        {
            Classes.Structs.PlayerLoadout playerInfo = await Classes.GetPlayersKit.GetWeaponInfo(350737813, "Dipsy-Ruddm9");

            string primaryWeaponString   = "";
            string secondaryWeaponString = "";

            foreach (var weapon in Classes.JSONHelper.JsonHelperWeaponData)
            {
                if (weapon.key == playerInfo.kitList[Convert.ToInt32(playerInfo.selectedKit)].kitIdInformation[0])
                {
                    Classes.JSONHelper.JsonHelperWeaponDataStrings.TryGetValue(weapon.weaponData.name, out primaryWeaponString);
                    //myValue is the name of the current weapon
                }
            }
            foreach (var weapon in Classes.JSONHelper.JsonHelperWeaponData)
            {
                if (weapon.key == playerInfo.kitList[Convert.ToInt32(playerInfo.selectedKit)].kitIdInformation[1])
                {
                    Classes.JSONHelper.JsonHelperWeaponDataStrings.TryGetValue(weapon.weaponData.name, out secondaryWeaponString);
                    //myValue is the name of the current weapon
                }
            }
            MessageBox.Show("Primary Weapon: " + primaryWeaponString + " | Secondary Weapon: " + secondaryWeaponString);
        }
예제 #2
0
        public static async Task <Structs.PlayerLoadout> GetWeaponInfo(ulong playerId, string playerName)
        {
            string url = "http://battlelog.battlefield.com/bf4/loadout/get/" + playerName + "/" + playerId + "/1/";
            List <Structs.currentLoadoutWeapons> WeaponData = new List <Structs.currentLoadoutWeapons>();
            List <Structs.kits> kitData = new List <Structs.kits>();
            byte selectedKit            = 0;

            using (WebClient wc = new WebClient())
            {
                //string jsonString = wc.DownloadString(url);
                Uri    kitUri     = new Uri(url, UriKind.Absolute);
                string jsonString = await downloadKitData(kitUri);

                kitData = GetPlayerKitInfo(jsonString);
                dynamic jsonData = JsonConvert.DeserializeObject <dynamic>(jsonString);
                selectedKit = byte.Parse(jsonData["data"]["currentLoadout"]["selectedKit"].ToString());
                foreach (var weaponInfo in jsonData["data"]["currentLoadout"]["weapons"])
                {
                    string  jsonText          = weaponInfo.ToString();
                    string  front             = "{";
                    string  back              = "}";
                    string  final             = front + jsonText + back;
                    JObject JsonFromFinalText = JsonConvert.DeserializeObject <JObject>(final);
                    foreach (KeyValuePair <string, JToken> x in JsonFromFinalText)
                    {
                        List <ulong> attachmentList = JsonConvert.DeserializeObject <List <ulong> >(x.Value.ToString());
                        WeaponData.Add(new Structs.currentLoadoutWeapons
                        {
                            weaponId          = ulong.Parse(x.Key.ToString()),
                            weaponAttachments = attachmentList
                        });
                    }
                }
            }
            Structs.PlayerLoadout loadout = new Structs.PlayerLoadout {
                kitList = kitData, weaponList = WeaponData, playerId = playerId, selectedKit = selectedKit
            };
            return(loadout);
        }
예제 #3
0
        public static async Task<Structs.PlayerLoadout> GetWeaponInfo(ulong playerId, string playerName)
        {

            string url = "http://battlelog.battlefield.com/bf4/loadout/get/" + playerName + "/" + playerId + "/1/";
            List<Structs.currentLoadoutWeapons> WeaponData = new List<Structs.currentLoadoutWeapons>();
            List<Structs.kits> kitData = new List<Structs.kits>();
            byte selectedKit = 0;

            using (WebClient wc = new WebClient())
            {
                //string jsonString = wc.DownloadString(url);
                Uri kitUri = new Uri(url, UriKind.Absolute);
                string jsonString = await downloadKitData(kitUri);
                kitData = GetPlayerKitInfo(jsonString);
                dynamic jsonData = JsonConvert.DeserializeObject<dynamic>(jsonString);
                selectedKit = byte.Parse(jsonData["data"]["currentLoadout"]["selectedKit"].ToString());
                foreach (var weaponInfo in jsonData["data"]["currentLoadout"]["weapons"])
                {
                    string jsonText = weaponInfo.ToString();
                    string front = "{";
                    string back = "}";
                    string final = front + jsonText + back;
                    JObject JsonFromFinalText = JsonConvert.DeserializeObject<JObject>(final);
                    foreach (KeyValuePair<string, JToken> x in JsonFromFinalText)
                    {
                        List<ulong> attachmentList = JsonConvert.DeserializeObject<List<ulong>>(x.Value.ToString());
                        WeaponData.Add(new Structs.currentLoadoutWeapons
                        {
                            weaponId = ulong.Parse(x.Key.ToString()),
                            weaponAttachments = attachmentList
                        });
                    }
                }
            }
            Structs.PlayerLoadout loadout = new Structs.PlayerLoadout { kitList = kitData, weaponList = WeaponData, playerId = playerId,selectedKit = selectedKit };
            return loadout;
        }