예제 #1
0
 private void OnHitEnemy(Projectile arg1, SpeculativeRigidbody arg2, bool arg3)
 {
     try
     {
         if (arg2 != null && arg2.aiActor != null && Owner != null)
         {
             if (BoxOTools.BasicRandom(.5f))
             {
                 if (arg2.aiActor.GetEffect("weezer") != null)
                 {
                     GameActorUnweaveEffect unweave = arg2.aiActor.GetEffect("weezer") as GameActorUnweaveEffect;
                     unweave.duration += 5;
                     unweave.IncreaseIfAmountNotHit(arg2.aiActor);
                 }
                 else
                 {
                     GameActorUnweaveEffect unweave = weezer;
                     arg2.aiActor.ApplyEffect(unweave);
                 }
             }
         }
     } catch (Exception eror)
     {
         eror.ToString().Log();
     }
 }
예제 #2
0
        public static void Init()
        {
            string     name         = "Weezer";
            string     resourcePath = "katmod/Resources/V3MiscItems/weezer2.png";
            GameObject gameObject   = new GameObject(name);
            BlueAlbum  item         = gameObject.AddComponent <BlueAlbum>();

            ItemBuilder.AddSpriteToObject(name, resourcePath, gameObject);
            string shortDesc = "Undone";
            string longDesc  = "Unweaves your enemies, increasing damage done.\n\nThe vinyl of a masterpiece.";

            ItemBuilder.SetupItem(item, shortDesc, longDesc, "psm");
            item.quality = ItemQuality.B;
            item.PlaceItemInAmmonomiconAfterItemById(119);
            item.SetupUnlockOnCustomFlag(CustomDungeonFlags.WEEZER_FLAG, true);
            Prismatism.Unlocks.Add(item.PickupObjectId, "Buy it");
            item.AddItemToDougMetaShop(20);

            GameObject vfx = new GameObject("weezer_ui");

            ItemBuilder.AddSpriteToObject("weezer_ui", "katmod/Resources/V3MiscItems/ifyouwanttodestroymysweater", vfx);
            vfxPrefab = vfx;

            weezer = new GameActorUnweaveEffect()
            {
                duration         = 15,
                OverheadVFX      = vfxPrefab,
                effectIdentifier = "weezer",
                initalAmount     = .012f,
                increments       = .08f,
                maxAmount        = 4,
                counter          = new CountingComponent
                {
                    TimesApplied = 0
                }
            };
        }