public object Clone() { Territory ret = new Territory(name); ret.armies = armies; ret.owner = owner; ret.adjacent = adjacent; return ret; }
public abstract void TakeOwnership(Player player, Territory territory);
public void addReverseAdjacent(Territory t) { adjacent.Add(t); }
public void addTerritory(Territory territory) { territories.Add(territory); }
public override void TakeOwnership(Player player, Territory territory) { territory.owner.territories.Remove(territory); territory.owner = player; player.territories.Add(territory); territory.armies = 0; }
public Continent getParentContinent(Board board, Territory territory) { Continent parent = null; foreach (Continent c in board.continents) { foreach (Territory t in c.territories) { if (t.name == territory.name) { parent = c; break; } } } return parent; }
public Territory biggestAdjacent(Territory territory, Player player) { Territory biggest = null; foreach (Territory adj in territory.adjacent) if (biggest == null || adj.armies > biggest.armies) biggest = adj; return biggest; }