void Awake() { //setup unity webcam WebCamDevice[] devices= WebCamTexture.devices; if (devices.Length <= 0){ Debug.LogError("No Webcam."); return; } WebCamTexture w=new WebCamTexture(320,240,15); //Make WebcamTexture wrapped Sensor. this._ss=NyARUnityWebCam.createInstance(w); //Make configulation by Sensor size. NyARMarkerSystemConfig config = new NyARMarkerSystemConfig(this._ss.width,this._ss.height); this._ms=new NyARUnityMarkerSystem(config); mid=this._ms.addARMarker( new StreamReader(new MemoryStream(((TextAsset)Resources.Load("patt_hiro",typeof(TextAsset))).bytes)), 16,25,80); //setup background this._bg_panel=GameObject.Find("Plane"); this._bg_panel.renderer.material.mainTexture=w; this._ms.setARBackgroundTransform(this._bg_panel.transform); //setup camera projection this._ms.setARCameraProjection(this.camera); GameObject.Find("Cube").renderer.material.mainTexture=new Texture2D(64,64); }
void Awake() { //setup unity webcam WebCamDevice[] devices= WebCamTexture.devices; if (devices.Length<=0){ Debug.LogError("No Webcam."); return; } WebCamTexture w=new WebCamTexture(320,240,15); //Make WebcamTexture wrapped Sensor. this._ss=NyARUnityWebCam.createInstance(w); //Make configulation by Sensor size. NyARMarkerSystemConfig config = new NyARMarkerSystemConfig(this._ss.width,this._ss.height); this._ms=new NyARUnityMarkerSystem(config); //mid=this._ms.addARMarker("./Assets/Data/patt.hiro",16,25,80); //This line loads a marker from texture mid=this._ms.addARMarker((Texture2D)(Resources.Load("MarkerHiro", typeof(Texture2D))),16,25,80); //setup background this._bg_panel=GameObject.Find("Plane"); this._bg_panel.renderer.material.mainTexture=w; this._ms.setARBackgroundTransform(this._bg_panel.transform); //setup camera projection this._ms.setARCameraProjection(this.camera); return; }
// Use this for initialization void Awake() { //setup unity webcam WebCamDevice[] devices= WebCamTexture.devices; WebCamTexture w; if (devices.Length > 0){ w=new WebCamTexture(320, 240, 15); this._ss=new NyARUnityWebCam(w); NyARMarkerSystemConfig config = new NyARMarkerSystemConfig(w.requestedWidth,w.requestedHeight); this._ms=new NyARUnityMarkerSystem(config); //mid=this._ms.addARMarker("./Assets/Data/patt.hiro",16,25,80); //This line loads a marker from texture midHiro=this._ms.addARMarker((Texture2D)(Resources.Load("MarkerHiro", typeof(Texture2D))),16,25,80); midKanji=this._ms.addARMarker((Texture2D)(Resources.Load("MarkerKanji", typeof(Texture2D))),16,25,80); //setup background this._bg_panel=GameObject.Find("Plane"); this._bg_panel.renderer.material.mainTexture=w; this._ms.setARBackgroundTransform(this._bg_panel.transform); //setup camera projection this._ms.setARCameraProjection(this.camera); }else{ Debug.LogError("No Webcam."); } }
public SimpleLiteMain(Form i_form,CaptureDevice i_dev) { //setup camera i_dev.PrepareCapture(SCREEN_WIDTH, SCREEN_HEIGHT, 30.0f); //setup form i_form.ClientSize = new Size(SCREEN_WIDTH, SCREEN_HEIGHT); //setup AR INyARMarkerSystemConfig cf = new NyARMarkerSystemConfig(SCREEN_WIDTH, SCREEN_HEIGHT); this._ms = new NyARD3dMarkerSystem(cf); this._ss = new NyARDirectShowCamera(i_dev); this.mid = this._ms.addARMarker(AR_CODE_FILE, 16, 25, 80); //setup directx //3dデバイスを準備する this._d3d = NyARD3dUtil.createD3dDevice(i_form); this._d3d.RenderState.ZBufferEnable = true; this._d3d.RenderState.Lighting = false; //ビューポートとビューの位置 this._d3d.Transform.View = NyARD3dUtil.getARView(); this._d3d.Viewport = NyARD3dUtil.getARViewPort(SCREEN_WIDTH,SCREEN_HEIGHT); //Projectionの設定 this._ms.setProjectionMatrixClipping(10, 10000); Matrix pm = new Matrix(); NyARD3dUtil.toCameraFrustumRH(this._ms.getARParam(),10,10000, ref pm); this._d3d.Transform.Projection = pm; //カラーキューブの描画インスタンス this._cube = new ColorCube(this._d3d, 40); //背景サーフェイスを作成 this._surface = new NyARD3dSurface(this._d3d,SCREEN_WIDTH,SCREEN_HEIGHT); }
void Awake() { // Check PS Eye number try { int psEyeCount = PSEyeTexture.CLEyeGetCameraCount(); switch (psEyeCount) { case 0: Debug.LogError("No PS Eye found"); return; case 1: Debug.LogError("Only one PS Eye found"); return; } } catch (Exception e) { Debug.LogError("Oops..., Failed at loading CLEyeMulticam.dll. Please relaunch Unity!"); Debug.LogError(e.ToString()); return; } // Make PS Eye texture var PsEyeTexture = new PSEyeTexture(PsEyeId, FrameRate, true); psEye_ = new NyARUnityPSEye(PsEyeTexture); // Marker system var config = new NyARMarkerSystemConfig(PsEyeTexture.Width, PsEyeTexture.Height); markerSystem_ = new NyARUnityMarkerSystem(config); // Load marker from texture var markerTexture = (Texture2D)(Resources.Load(MarkerName, typeof(Texture2D))); markerId_ = markerSystem_.addARMarker(markerTexture, 16, 25, 80); // Marker layer MarkerObject.layer = Layer; for (int i = 0; i < MarkerObject.transform.GetChildCount(); ++i) { MarkerObject.transform.GetChild(i).gameObject.layer = Layer; } // Set camera background Background.renderer.material.mainTexture = PsEyeTexture.Texture; Background.layer = Layer; ARCamera.cullingMask &= ~(1 << HiddenLayer); markerSystem_.setARBackgroundTransform(Background.transform); markerSystem_.setARCameraProjection(ARCamera); }
public override void setup(CaptureDevice i_cap) { Device d3d = this.size(SCREEN_WIDTH, SCREEN_HEIGHT); INyARMarkerSystemConfig cf = new NyARMarkerSystemConfig(SCREEN_WIDTH, SCREEN_HEIGHT); d3d.RenderState.ZBufferEnable = true; d3d.RenderState.Lighting = false; d3d.RenderState.CullMode = Cull.CounterClockwise; this._ms = new NyARD3dMarkerSystem(cf); this._ss = new NyARSensor(cf.getScreenSize()); this._rs = new NyARD3dRender(d3d, this._ms); this.mid = this._ms.addARMarker(AR_CODE_FILE, 16, 25, 80); //set View mmatrix this._rs.loadARViewMatrix(d3d); //set Viewport matrix this._rs.loadARViewPort(d3d); //setD3dProjectionMatrix this._rs.loadARProjectionMatrix(d3d); this._ss.update( new NyARBitmapRaster(new Bitmap(TEST_IMAGE))); }
void Awake() { //setup texture Texture2D tex= (Texture2D)Resources.Load("320x240ABGR", typeof(Texture2D)); this._ss=new NyARUnitySensor(tex.width,tex.height); this._ss.update(tex); NyARMarkerSystemConfig config = new NyARMarkerSystemConfig(tex.width,tex.height); this._ms=new NyARUnityMarkerSystem(config); this._ms.setConfidenceThreshold(0.1); mid=this._ms.addARMarker("./Assets/Data/patt.hiro",16,25,80); //setup background this._bg_panel=GameObject.Find("Plane"); this._bg_panel.renderer.material.mainTexture=tex; this._ms.setARBackgroundTransform(this._bg_panel.transform); //setup camera projection this._ms.setARCameraProjection(this.camera); }
public override void setup(CaptureDevice i_cap) { Device d3d = this.size(SCREEN_WIDTH, SCREEN_HEIGHT); i_cap.PrepareCapture(SCREEN_WIDTH, SCREEN_HEIGHT, 30.0f); INyARMarkerSystemConfig cf = new NyARMarkerSystemConfig(SCREEN_WIDTH, SCREEN_HEIGHT); d3d.RenderState.ZBufferEnable = true; d3d.RenderState.Lighting = false; d3d.RenderState.CullMode = Cull.CounterClockwise; this._ms = new NyARD3dMarkerSystem(cf); this._ss = new NyARDirectShowCamera(i_cap); this._rs = new NyARD3dRender(d3d, this._ms); this.mid = this._ms.addARMarker(AR_CODE_FILE, 16, 25, 80); //set View mmatrix this._rs.loadARViewMatrix(d3d); //set Viewport matrix this._rs.loadARViewPort(d3d); //setD3dProjectionMatrix this._rs.loadARProjectionMatrix(d3d); this._ss.start(); }
public override void setup(CaptureDevice i_cap) { Device d3d=this.size(SCREEN_WIDTH, SCREEN_HEIGHT); i_cap.PrepareCapture(SCREEN_WIDTH, SCREEN_HEIGHT, 30.0f); INyARMarkerSystemConfig cf = new NyARMarkerSystemConfig(SCREEN_WIDTH, SCREEN_HEIGHT); d3d.RenderState.ZBufferEnable = true; d3d.RenderState.Lighting = false; d3d.RenderState.CullMode = Cull.CounterClockwise; this._ms = new NyARD3dMarkerSystem(cf); this._ss = new NyARDirectShowCamera(i_cap); this._rs = new NyARD3dRender(d3d, this._ms); this.mid = this._ms.addARMarker(AR_CODE_FILE, 16, 25, 80); // this.mid = this._ms.addPsARPlayCard(1,80); // this.mid = this._ms.addARMarker(new Bitmap("../../../../../data/hiro.png"), 16, 25, 80); // you can use PNG style marker too. //this.mid = this._ms.addNyIdMarker(0, 80);// For Id marker #0 //set View mmatrix this._rs.loadARViewMatrix(d3d); //set Viewport matrix this._rs.loadARViewPort(d3d); //setD3dProjectionMatrix this._rs.loadARProjectionMatrix(d3d); this._ss.start(); }
IEnumerator Start () { yield return Application.RequestUserAuthorization(UserAuthorization.WebCam | UserAuthorization.Microphone); if(Application.HasUserAuthorization(UserAuthorization.WebCam | UserAuthorization.Microphone)){ Debug.Log("Authorized"); }else{ Debug.Log("not Authorized"); } //setup unity webcam WebCamDevice[] devices= WebCamTexture.devices; if (devices.Length <=0){ Debug.LogError("No Webcam."); yield break; } WebCamTexture w=new WebCamTexture(320,240,15); //Make WebcamTexture wrapped Sensor. this._ss=NyARUnityWebCam.createInstance(w); //Make configulation by Sensor size. NyARMarkerSystemConfig config = new NyARMarkerSystemConfig(this._ss.width,this._ss.height); this._ms=new NyARUnityMarkerSystem(config); //mid=this._ms.addARMarker("./Assets/Data/patt.hiro",16,25,80); //This line loads a marker from texture mid=this._ms.addARMarker((Texture2D)(Resources.Load("MarkerHiro", typeof(Texture2D))),16,25,80); //setup background this._bg_panel=GameObject.Find("Plane"); this._bg_panel.renderer.material.mainTexture=w; this._ms.setARBackgroundTransform(this._bg_panel.transform); //setup camera projection this._ms.setARCameraProjection(this.camera); //start sensor this._ss.start(); }
void Window (int id) { GUI.Box (new Rect (0, 0, Screen.width - 20, Screen.height - 20), ""); GUILayout.Label ("Select webcam to start recording"); WebCamDevice[] devices = WebCamTexture.devices; for (int i=0; i< devices.Length; i++) { if (GUILayout.Button (devices [i].name)) { WebCamTexture w = new WebCamTexture (devices [i].name, 320, 240, 15); //Make WebcamTexture wrapped Sensor. this._ss = NyARUnityWebCam.createInstance (w); //Make configulation by Sensor size. NyARMarkerSystemConfig config = new NyARMarkerSystemConfig (this._ss.width, this._ss.height); this._ms = new NyARUnityMarkerSystem (config); //mid=this._ms.addARMarker("./Assets/Data/patt.hiro",16,25,80); //This line loads a marker from texture mid = this._ms.addARMarker ((Texture2D)(Resources.Load ("MarkerHiro", typeof(Texture2D))), 16, 25, 80); //setup background this._bg_panel = GameObject.Find ("Plane"); this._bg_panel.GetComponent<Renderer> ().material.mainTexture = w; this._ms.setARBackgroundTransform (this._bg_panel.transform); //setup camera projection this._ms.setARCameraProjection (this.GetComponent<Camera> ()); //start sensor this._ss.start (); // Begin recording on the screen webSelected = true; show = false; return; } } }