private void Start() { statsManager = GameObjectUtil.GetSingleton <StatsManager>(); }
public void LoadScene() { GameObjectUtil.CleanupSingletons(); GameObjectUtil.ClearPools(); Application.LoadLevel(scene); }
private void Awake() { GameObjectUtil.RegisterSingleton <AchievementManager>(this); }
private void Start() { soundManager = GameObjectUtil.GetSingleton <SoundManager>(); lockDelayElapsed = 0; }