public ControlForm(RPN rpn) { InitializeComponent(); updateSpeadInfo(); myRpn = rpn; myRpn.directionChanged += this.directionChangedHandler; myRpn.stateChanged += this.stateChangedHandler; myRpn.frequencyChanged += this.frequencyChangedHandler; this.pictureBox12.BringToFront(); this.pictureBox13.BringToFront(); this.pictureBox14.BringToFront(); this.pictureBox15.BringToFront(); Lines1[3] = pictureBox18; Lines1[2] = pictureBox20; Lines1[1] = pictureBox22; Lines1[0] = pictureBox24; Lines2[3] = pictureBox19; Lines2[2] = pictureBox21; Lines2[1] = pictureBox23; Lines2[0] = pictureBox25; this.myThread = new Thread(new ThreadStart(this.EventZaloop)); myThread.IsBackground = true; myThread.Start(); }
public Diagramm(RPN rpn) { InitializeComponent(); rpn.frequencyChanged += frequencyChangedHandler; rpn.stateChanged += stateChangedHandler; this.pictureBox1.BringToFront(); this.myThread = new Thread(new ThreadStart(this.eventZaloop)); myThread.IsBackground = true; myThread.Start(); }
internal static int RPN_DELAY = 500; // time in milliseconds per one frequency #endregion Fields #region Methods internal static Color getFreqColor(RPN.Frequency f) { Color toRet = new Color(); switch (f) { case RPN.Frequency.F1: toRet = Color.Red; break; case RPN.Frequency.F2: toRet = Color.Blue; break; case RPN.Frequency.F3: toRet = Color.Yellow; break; case RPN.Frequency.F4: toRet = Color.Green; break; } return toRet; }
internal static Image getFreqImage(RPN.Frequency f) { Image toRet = Properties.Resources.f1; switch (f) { case RPN.Frequency.F1: toRet = Properties.Resources.f1; break; case RPN.Frequency.F2: toRet = Properties.Resources.f2; break; case RPN.Frequency.F3: toRet = Properties.Resources.f3; break; case RPN.Frequency.F4: toRet = Properties.Resources.f4; break; } return toRet; }
public BeamForm(RPN rpn) { InitializeComponent(); state.sector = this.sector1x105; //RPNEvent handlers rpn.directionChanged += this.directionChangedHandler; rpn.stateChanged += this.stateChangedHandler; rpn.modeChanged += this.modeChangedHandler; rpn.frequencyChanged += this.frequencyChangedHandler; //resize event handler this.Resize += this.onResize; //thread for calculations this.myThread = new Thread(new ThreadStart( this.eventLoop )); myThread.IsBackground = true; myThread.Start(); }
static void Main() { //This method's call enables all graphic in the application Application.EnableVisualStyles(); //Make RPN works RPN rpn = new RPN(); //Create an instance Thread rpnThread = new Thread(new ThreadStart(rpn.eventLoop)); rpnThread.IsBackground = true;//Create a thread for RPN rpnThread.Start(); //Turn it on; now we can call all methods of RPN //Create beamForm and make it visible BeamForm beamForm = new BeamForm(rpn); beamForm.Show(); Diagramm timediagramm = new Diagramm(rpn); timediagramm.Show(); ControlForm controlForm = new ControlForm(rpn); Application.Run(controlForm); }
private void stateChangedHandler(RPN.CompleteRPNState currentState) { isStateChanged = true; isRpnOn = currentState.isActive; }
private void frequencyChangedHandler(RPN.CompleteRPNState currentState) { isFrequencyChanged = true; frequency = currentState.currentFrequency; }
private void modeChangedHandler(RPN.CompleteRPNState currentState) { mode = currentState.currentMode; isRpnOn = mode == RPN.Mode.off ? false : isRpnOn; isModeChanged = true; }
private void directionChangedHandler(RPN.CompleteRPNState currentState) { isDirectionChanged = true; beamDirection = currentState.currentDirection; }