예제 #1
0
        void DrawGrid()
        {
            Coord2D coord = (Coord2D)target;
            Color   color = Color.blue;

            color.a       = 0.8f;
            Handles.color = color;
            float gridMaxSize = coord.gridArea * 2 - 1;

            for (int i = 0; i <= gridMaxSize; i++)
            {
                Vector3 horizontalStart = coord.CoordToWorldPoint(
                    new Vector2(i - gridMaxSize / 2, -gridMaxSize / 2),
                    coord.gridSize, coord.gridAngel, -9
                    );
                Vector3 horizontalEnd = coord.CoordToWorldPoint(
                    new Vector2(i - gridMaxSize / 2, gridMaxSize / 2),
                    coord.gridSize, coord.gridAngel, -9
                    );
                Handles.DrawLine(horizontalStart, horizontalEnd);

                Vector3 VerticalStart = coord.CoordToWorldPoint(
                    new Vector2(-gridMaxSize / 2, i - gridMaxSize / 2),
                    coord.gridSize, coord.gridAngel, -9
                    );
                Vector3 VerticalEnd = coord.CoordToWorldPoint(
                    new Vector2(gridMaxSize / 2, i - gridMaxSize / 2),
                    coord.gridSize, coord.gridAngel, -9
                    );
                Handles.DrawLine(VerticalStart, VerticalEnd);
            }
        }
예제 #2
0
        void DrawTerrain(Vector2 v2, Color color)
        {
            Handles.color = Color.white;
            Coord2D coord = (Coord2D)target;
            Color   face = new Color(color.r, color.g, color.b, color.a * 0.5f);
            float   x = v2.x; float y = v2.y;

            Vector3[] verts = new Vector3[] {
                coord.CoordToWorldPoint(new Vector2(x - 0.5f, y - 0.5f), coord.gridSize, coord.gridAngel, -9),
                coord.CoordToWorldPoint(new Vector2(x + 0.5f, y - 0.5f), coord.gridSize, coord.gridAngel, -9),
                coord.CoordToWorldPoint(new Vector2(x + 0.5f, y + 0.5f), coord.gridSize, coord.gridAngel, -9),
                coord.CoordToWorldPoint(new Vector2(x - 0.5f, y + 0.5f), coord.gridSize, coord.gridAngel, -9)
            };
            Handles.DrawSolidRectangleWithOutline(verts, face, color);
        }
예제 #3
0
        void OnSceneGUI()
        {
            Coord2D coord = (Coord2D)target;

            DrawGrid();
            DrawTerrains();
            Event e = Event.current;

            if (e.isMouse)
            {
                if (e.button == 0 && e.clickCount == 1)
                {
                    if (e.type == EventType.mouseDown)
                    {
                        mousePos = e.mousePosition;
                    }
                    if (e.type == EventType.mouseUp)
                    {
                        if (mousePos == e.mousePosition)
                        {
                            // 左键单击设定或者取消地形
                            coord.SetTerrain(currentCoord);
                        }
                    }
                }

                if (e.button == 1 && e.clickCount == 1 && e.type == EventType.mouseUp)
                {
                    // 右键单击设定事件
                    Debug.Log("设定事件!");
                }
            }
            if (e.isKey)
            {
                if (e.control)
                {
                    if (e.type == EventType.keyUp && e.keyCode == KeyCode.S)
                    {
                        coord.SaveTerrain();
                        EditorApplication.SaveScene();
                    }
                }
            }
        }
예제 #4
0
        void DrawTerrains()
        {
            dirtyCoords.Clear();
            Coord2D coord = (Coord2D)target;

            foreach (KeyValuePair <Vector2, int> kv in coord.terrain)
            {
                BrushVo vo = coord.GetTerrain(kv.Key);
                if (vo != null)
                {
                    DrawTerrain(kv.Key, vo.color);
                }
                else
                {
                    dirtyCoords.Add(kv.Key);
                }
            }
            foreach (Vector2 v2 in dirtyCoords)
            {
                coord.terrain.Remove(v2);
            }
        }
예제 #5
0
 void OnGUI()
 {
     vo.name  = EditorGUILayout.TextField("名 称", vo.name);
     vo.color = EditorGUILayout.ColorField("颜 色", vo.color);
     vo.type  = EditorGUILayout.IntField("类 型", vo.type);
     vo.data  = EditorGUILayout.TextField("数 据", vo.data);
     if (GUILayout.Button("确 定"))
     {
         if (mod == 0)
         {
             vo.id = Coord2D.maxBrushIndex++;
             Coord2D.AddBrush(Output());
             CoordEditor.UpdateBrushOptions();
         }
         else
         {
             CoordEditor.UpdateBrushOptions();
         }
         Coord2D.SaveBrushInfo();
         this.Close();
     }
 }
예제 #6
0
        public override void OnInspectorGUI()
        {
            Coord2D coord = (Coord2D)target;

            coord.UpdateTransform();
            coord.UpdateRotation();

            coord.position = EditorGUILayout.Vector3Field("位 置", coord.position);
            //coord.size = EditorGUILayout.Vector2Field("尺 寸", coord.size);
            coord.alpha = EditorGUILayout.Slider("透明度", coord.alpha, 0.0f, 1.0f);

            if (NGUIEditorTools.DrawHeader("单 元 格 设 定"))
            {
                NGUIEditorTools.BeginContents();
                GUILayout.BeginVertical();

                coord.gridSize     = EditorGUILayout.FloatField("尺 寸", coord.gridSize);
                coord.gridAngel    = EditorGUILayout.FloatField("角 度", coord.gridAngel);
                coord.gridRotation = EditorGUILayout.FloatField("旋 转", coord.gridRotation);
                coord.gridArea     = EditorGUILayout.FloatField("范 围", coord.gridArea);

                GUILayout.EndVertical();
                NGUIEditorTools.EndContents();
            }

            if (NGUIEditorTools.DrawHeader("地 形 绘 制"))
            {
                NGUIEditorTools.BeginContents();

                GUILayout.BeginVertical();

                EditorGUILayout.BeginHorizontal();
                EditorGUILayout.PrefixLabel("选择笔刷");

                Coord2D.curBrushIndex = EditorGUILayout.Popup(Coord2D.curBrushIndex, options);

                EditorGUILayout.ColorField(Coord2D.curBrush.color);
                EditorGUILayout.EndHorizontal();

                EditorGUILayout.BeginHorizontal();
                if (GUILayout.Button("新 增"))
                {
                    BrushWindow window = BrushWindow.GetInstance();
                    window.title = "新增笔刷";
                    window.mod   = 0;
                    window.Input(new BrushVo());
                    window.ShowPopup();
                }
                if (GUILayout.Button("编 辑"))
                {
                    BrushWindow window = BrushWindow.GetInstance();
                    window.title = "编辑笔刷";
                    window.mod   = 1;
                    window.Input(Coord2D.curBrush);
                    window.ShowPopup();
                }
                if (GUILayout.Button("删 除"))
                {
                    Coord2D.DelBrush();
                    UpdateBrushOptions();
                    Coord2D.SaveBrushInfo();
                }
                EditorGUILayout.EndHorizontal();

                GUILayout.EndVertical();

                NGUIEditorTools.EndContents();
            }

            EditorGUILayout.LabelField("场景视图按Q键进入拖动状态:");
            EditorGUILayout.LabelField("【单击鼠标左键编辑地形】【单击鼠标右键编辑事件】【再次单击取消】");

            EditorGUILayout.BeginHorizontal();
            if (GUILayout.Button("清空地形数据"))
            {
                if (EditorUtility.DisplayDialog("清空地形数据", "确定清空全部地形数据吗?(该操作不可撤销!!)", "确定", "取消"))
                {
                    coord.ClearTerrain();
                }
            }

            if (GUILayout.Button("清空事件数据"))
            {
                if (EditorUtility.DisplayDialog("清空事件数据", "确定清空全部事件数据吗?(该操作不可撤销!!)", "确定", "取消"))
                {
                    coord.ClearTerrain();
                }
            }
            EditorGUILayout.EndHorizontal();
            EditorGUILayout.Space();

            coord.udata = EditorGUILayout.TextField("用户数据", coord.udata);

            if (coord.needSaveTerrain)
            {
                if (GUILayout.Button("保存场景"))
                {
                    coord.SaveTerrain();
                    EditorApplication.SaveScene();
                }
            }
        }
예제 #7
0
파일: Coord2D.cs 프로젝트: itfantasy/unii
 // Use this for initialization
 void Reset()
 {
     curCoord2D = this;
     UpdateTransform();
     mainCamera.orthographicSize = _viewSize.y / 200.0f;
 }