//passed from program -> steam interface -> here public void ipgnPugInterfacePass(ipgnBotPugInterface interfaceHandle) { ipgnPugInterface = interfaceHandle; pugStatus = ipgnPugInterface.pugStatus; }
public ipgnBotPugInterface() { ipgnPugInterfaceSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); pugStatus = new CPUGData(); sndState = new sendState(); }