public void prepareServerChange(Character ch) { GameClient client=ch.getClient(); //assert(client); client.status=(int)ClientStatus.CLIENT_CHANGE_SERVER; }
public void sendTo(Character beingPtr, MessageOut msg) { GameClient client=beingPtr.getClient(); //assert(client&&client.status==CLIENT_CONNECTED); client.send(msg); }
public void kill(Character ch) { GameClient client=ch.getClient(); //assert(client); client.character=null; client.status=(int)ClientStatus.CLIENT_LOGIN; ch.setClient(null); }