getAccount() 공개 메소드

public getAccount ( ) : ISL.Server.Account.Account
리턴 ISL.Server.Account.Account
예제 #1
0
        void handleCharacterSelectMessage(AccountClient client, MessageIn msg)
        {
            MessageOut reply=new MessageOut(Protocol.APMSG_CHAR_SELECT_RESPONSE);

            ISL.Server.Account.Account acc=client.getAccount();

            if(acc==null)
            {
                reply.writeInt8((int)ErrorMessage.ERRMSG_NO_LOGIN);
                client.send(reply);
                return; // not logged in
            }

            int slot=msg.readInt8();
            Dictionary<uint, Character> chars=acc.getCharacters();

            if(chars.ContainsKey((uint)slot)==false)
            {
                // Invalid char selection
                reply.writeInt8((int)ErrorMessage.ERRMSG_INVALID_ARGUMENT);
                client.send(reply);
                return;
            }

            Character selectedChar=chars[(uint)slot];

            string address;
            int port;

            int charMapId=selectedChar.getMapId();
            bool gameServerHasMap=GameServerHandler.getGameServerFromMap(charMapId, out address, out port);

            if(!gameServerHasMap)
            {
                Logger.Write(LogLevel.Error, "Character Selection: No game server for map #{0}", selectedChar.getMapId());
                reply.writeInt8((int)ErrorMessage.ERRMSG_FAILURE);
                client.send(reply);
                return;
            }

            reply.writeInt8((int)ErrorMessage.ERRMSG_OK);

            Logger.Write(LogLevel.Debug, "{0} is trying to enter the servers.", selectedChar.getName());

            string magic_token=Various.GetUniqueID();
            reply.writeString(magic_token);
            reply.writeString(address);
            reply.writeInt16(port);

            // Give address and port for the chat server
            reply.writeString(Configuration.getValue("net_chatHost", "localhost"));

            // When the chatListenToClientPort is set, we use it.
            // Otherwise, we use the accountListenToClientPort + 2 if the option is set.
            // If neither, the DEFAULT_SERVER_PORT + 2 is used.
            int alternativePort=Configuration.getValue("net_accountListenToClientPort", Configuration.DEFAULT_SERVER_PORT)+2;
            reply.writeInt16(Configuration.getValue("net_chatListenToClientPort", alternativePort));

            GameServerHandler.registerClient(magic_token, selectedChar); //TODO Überprüfen ob diese beiden Funktionen funktionieren
            ChatHandler.registerChatClient(magic_token, selectedChar.getName(), acc.getLevel());

            client.send(reply);

            // log transaction
            Transaction trans=new Transaction();
            trans.mCharacterId=(uint)selectedChar.getDatabaseID();
            trans.mAction=(uint)TransactionMembers.TRANS_CHAR_SELECTED;

            Program.storage.addTransaction(trans);
        }
예제 #2
0
        void handleCharacterCreateMessage(AccountClient client, MessageIn msg)
        {
            string name=msg.readString();
            int hairStyle=msg.readInt8();
            int hairColor=msg.readInt8();
            int gender=msg.readInt8();

            // Avoid creation of character from old clients.
            //            int slot=-1;
            //            if(msg.getUnreadLength()>7)
            //            {
            int slot=msg.readInt8();
            //            }

            MessageOut reply=new MessageOut(Protocol.APMSG_CHAR_CREATE_RESPONSE);

            ISL.Server.Account.Account acc=client.getAccount();

            if(acc==null)
            {
                reply.writeInt8((byte)ErrorMessage.ERRMSG_NO_LOGIN);
            }
            else if(!Program.stringFilter.filterContent(name))
            {
                reply.writeInt8((byte)ErrorMessage.ERRMSG_INVALID_ARGUMENT);
            }
            else if(Program.stringFilter.findDoubleQuotes(name))
            {
                reply.writeInt8((byte)ErrorMessage.ERRMSG_INVALID_ARGUMENT);
            }
            else if(hairStyle>mNumHairStyles)
            {
                reply.writeInt8((byte)Create.CREATE_INVALID_HAIRSTYLE);
            }
            else if(hairColor>mNumHairColors)
            {
                reply.writeInt8((byte)Create.CREATE_INVALID_HAIRCOLOR);
            }
            else if(gender>mNumGenders)
            {
                reply.writeInt8((byte)Create.CREATE_INVALID_GENDER);
            }
            else if((name.Length<mMinNameLength)||
                (name.Length>mMaxNameLength))
            {
                reply.writeInt8((byte)ErrorMessage.ERRMSG_INVALID_ARGUMENT);
            }
            else
            {
                if(Program.storage.doesCharacterNameExist(name))
                {
                    reply.writeInt8((byte)Create.CREATE_EXISTS_NAME);
                    client.send(reply);
                    return;
                }

                // An account shouldn't have more
                // than <account_maxCharacters> characters.
                Dictionary<uint, ISL.Server.Account.Character> chars=acc.getCharacters();

                if(slot<1||slot>mMaxCharacters||!acc.isSlotEmpty((uint)slot))
                {
                    reply.writeInt8((byte)Create.CREATE_INVALID_SLOT);
                    client.send(reply);
                    return;
                }

                if((int)chars.Count>=mMaxCharacters)
                {
                    reply.writeInt8((byte)Create.CREATE_TOO_MUCH_CHARACTERS);
                    client.send(reply);
                    return;
                }

                // TODO: Add race, face and maybe special attributes.

                // Customization of character's attributes...
                List<int> attributes=new List<int>();
                //std::vector<int>(mModifiableAttributes.size(), 0);
                for(uint i = 0;i < mModifiableAttributes.Count;++i)
                {
                    attributes.Add(msg.readInt16());
                }

                int totalAttributes=0;
                for(uint i = 0;i < mModifiableAttributes.Count;++i)
                {
                    // For good total attributes check.
                    totalAttributes+=attributes[(int)i];

                    // For checking if all stats are >= min and <= max.
                    if(attributes[(int)i]<mAttributeMinimum
                        ||attributes[(int)i]>mAttributeMaximum)
                    {
                        reply.writeInt8((byte)Create.CREATE_ATTRIBUTES_OUT_OF_RANGE);
                        client.send(reply);
                        return;
                    }
                }

                if(totalAttributes>mStartingPoints)
                {
                    reply.writeInt8((byte)Create.CREATE_ATTRIBUTES_TOO_HIGH);
                }
                else if(totalAttributes<mStartingPoints)
                {
                    reply.writeInt8((byte)Create.CREATE_ATTRIBUTES_TOO_LOW);
                }
                else
                {
                    Character newCharacter=new Character(name);

                    // Set the initial attributes provided by the client
                    for(uint i = 0;i < mModifiableAttributes.Count;++i)
                    {
                        //TODO schauen was hier genau passieren muss
                        //newCharacter.mAttributes.Add((uint)(mModifiableAttributes[(int)i]), mModifiableAttributes[i]);
                        //newCharacter.mAttributes.Add((uint)mModifiableAttributes[(int)i], attributes[(int)i]);
                    }

                    foreach(KeyValuePair<uint, Attribute> defaultAttributePair in mDefaultAttributes)
                    {
                        //TODO schauen was hier genau passieren muss
                        // newCharacter.mAttributes.Add(defaultAttributePair.Key, defaultAttributePair.Value);
                    }

                    newCharacter.setAccount(acc);
                    newCharacter.setCharacterSlot((uint)slot);
                    newCharacter.setGender(gender);
                    newCharacter.setHairStyle(hairStyle);
                    newCharacter.setHairColor(hairColor);
                    newCharacter.setMapId(Configuration.getValue("char_startMap", 1));
                    Point startingPos=new Point(Configuration.getValue("char_startX", 1024),
                                      Configuration.getValue("char_startY", 1024));
                    newCharacter.setPosition(startingPos);
                    acc.addCharacter(newCharacter);

                    Logger.Write(LogLevel.Information, "Character {0} was created for {1}'s account.", name, acc.getName());

                    Program.storage.flush(acc); // flush changes

                    // log transaction
                    Transaction trans=new Transaction();
                    trans.mCharacterId=(uint)newCharacter.getDatabaseID();
                    trans.mAction=(uint)TransactionMembers.TRANS_CHAR_CREATE;
                    trans.mMessage=acc.getName()+" created character ";
                    trans.mMessage+="called "+name;
                    Program.storage.addTransaction(trans);

                    reply.writeInt8((byte)ErrorMessage.ERRMSG_OK);
                    client.send(reply);

                    // Send new characters infos back to client
                    sendCharacterData(client, chars[(uint)slot]);
                    return;
                }
            }

            client.send(reply);
        }