public gamePhase HandleInput(ButtonEvents bEvent, gamePhase same, UFOManager ufo, Player player) { gamePhase result = same; if (bEvent.BackPress || bEvent.EscPress) { // Allows the game to exit result = gamePhase.QUIT; } else if (bEvent.DpadDownPress || bEvent.DownPress) { // Move difficulty selector down difficulty.option = (difficulty.option + 1) % 3; } else if (bEvent.DpadUpPress || bEvent.UpPress) { // Move difficulty selector up difficulty.option = (difficulty.option + 2) % 3; } else if (bEvent.StartPress || bEvent.EnterPress) { // Begin game switch (difficulty.option) { case 0: //Easy player.level = 1; player.score = 0; player.lives = 10; player.maxBullets = 8; player.bulletSpeed = 3; player.setSpeedMultiplier(8); break; case 1: //Medium player.level = 1; player.score = 0; player.lives = 5; player.maxBullets = 2; player.bulletSpeed = 1.5f; player.setSpeedMultiplier(5); break; case 2: //Hard player.level = 1; player.score = 0; player.lives = 3; player.maxBullets = 1; player.bulletSpeed = 1; player.setSpeedMultiplier(3); break; } ufo.Destroy(); result = gamePhase.LOADLEVEL; mFirstPass = true; //reset splash screen initializer } return(result); }
public void Initialize(Player player, AlienManager aliens, UFOManager ufo) { if (mTimer == 0) { player.bullets().Clear(); aliens.Clear(); ufo.Destroy(); aliens.Spawn(player.level); } }