public gamePhase HandleInput(ButtonEvents bEvent, gamePhase same, Player player, GraphicsDevice gDev) { gamePhase result = same; if (bEvent.BackPress || bEvent.EscPress) { result = gamePhase.SPLASH; } if (bEvent.StartPress || bEvent.EnterPress) { result = gamePhase.PAUSE; } if ((bEvent.APress || bEvent.SpacePress) && player.bullets().Count < player.maxBullets) { player.Fire(); } player.setPosition(player.X + (GamePad.GetState(PlayerIndex.One).ThumbSticks.Left.X *player.Speed), player.Y); //***** if (Keyboard.GetState().IsKeyDown(Keys.Left)) { player.setPosition((player.X - player.Speed), player.Y); } else if (Keyboard.GetState().IsKeyDown(Keys.Right)) { player.setPosition((player.X + player.Speed), player.Y); } //***** player.CheckBounds(0, gDev.Viewport.Width - 200); return(result); }
public gamePhase HandleInput(ButtonEvents bEvent, gamePhase same, UFOManager ufo, Player player) { gamePhase result = same; if (bEvent.BackPress || bEvent.EscPress) { // Allows the game to exit result = gamePhase.QUIT; } else if (bEvent.DpadDownPress || bEvent.DownPress) { // Move difficulty selector down difficulty.option = (difficulty.option + 1) % 3; } else if (bEvent.DpadUpPress || bEvent.UpPress) { // Move difficulty selector up difficulty.option = (difficulty.option + 2) % 3; } else if (bEvent.StartPress || bEvent.EnterPress) { // Begin game switch (difficulty.option) { case 0: //Easy player.level = 1; player.score = 0; player.lives = 10; player.maxBullets = 8; player.bulletSpeed = 3; player.setSpeedMultiplier(8); break; case 1: //Medium player.level = 1; player.score = 0; player.lives = 5; player.maxBullets = 2; player.bulletSpeed = 1.5f; player.setSpeedMultiplier(5); break; case 2: //Hard player.level = 1; player.score = 0; player.lives = 3; player.maxBullets = 1; player.bulletSpeed = 1; player.setSpeedMultiplier(3); break; } ufo.Destroy(); result = gamePhase.LOADLEVEL; mFirstPass = true; //reset splash screen initializer } return(result); }
public gamePhase HandleInput(ButtonEvents bEvent, gamePhase same) { gamePhase result = same; if (bEvent.StartPress || bEvent.EnterPress) { result = gamePhase.SPLASH; } return(result); }
/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // Initialize game window base.Initialize(); // Everything else bEvents = new ButtonEvents(GamePad.GetState(PlayerIndex.One), Keyboard.GetState()); phase = gamePhase.DEVINTRO; Texture2D[] frames = new Texture2D[31] { Content.Load <Texture2D>("Intro/devint-01"), Content.Load <Texture2D>("Intro/devint-02"), Content.Load <Texture2D>("Intro/devint-03"), Content.Load <Texture2D>("Intro/devint-04a"), Content.Load <Texture2D>("Intro/devint-04b"), Content.Load <Texture2D>("Intro/devint-04a"), Content.Load <Texture2D>("Intro/devint-04a"), Content.Load <Texture2D>("Intro/devint-04a"), Content.Load <Texture2D>("Intro/devint-04b"), Content.Load <Texture2D>("Intro/devint-04a"), Content.Load <Texture2D>("Intro/devint-04b"), Content.Load <Texture2D>("Intro/devint-04a"), Content.Load <Texture2D>("Intro/devint-05"), Content.Load <Texture2D>("Intro/devint-06"), Content.Load <Texture2D>("Intro/devint-07"), Content.Load <Texture2D>("Intro/devint-08"), Content.Load <Texture2D>("Intro/devint-09"), Content.Load <Texture2D>("Intro/devint-10"), Content.Load <Texture2D>("Intro/devint-11"), Content.Load <Texture2D>("Intro/devint-12"), Content.Load <Texture2D>("Intro/devint-13"), Content.Load <Texture2D>("Intro/devint-14"), Content.Load <Texture2D>("Intro/devint-15"), Content.Load <Texture2D>("Intro/devint-16"), Content.Load <Texture2D>("Intro/devint-17"), Content.Load <Texture2D>("Intro/devint-18"), Content.Load <Texture2D>("Intro/devint-19"), Content.Load <Texture2D>("Intro/devint-19"), Content.Load <Texture2D>("Intro/devint-19"), Content.Load <Texture2D>("Intro/devint-19"), Content.Load <Texture2D>("Intro/devint-19") }; scrIntro = new DevIntro(frames, 31); scrSplash = new SplashScreen(Content.Load <SpriteFont>("Fonts/Fkey"), Content.Load <SpriteFont>("Fonts/Title"), Content.Load <SpriteFont>("Fonts/Instruction")); scrLoader = new LevelLoader(Content.Load <SpriteFont>("Fonts/Level")); scrPlay = new PlayScreen(Content.Load <SpriteFont>("Fonts/PlayerHeader"), Content.Load <SpriteFont>("Fonts/PlayerData"), Content.Load <Texture2D>("Panel")); scrPause = new PauseScreen(Content.Load <SpriteFont>("Fonts/Pause")); scrGameover = new GameOver(Content.Load <SpriteFont>("Fonts/GameOver")); stars = new Starfield(GraphicsDevice); player = new Player(Content.Load <Texture2D>("Ship"), Content.Load <Texture2D>("Bullet"), Content.Load <SoundEffect>("Sounds/ShipFiring"), Content.Load <SoundEffect>("Sounds/ShipDeath"), new Vector2((GraphicsDevice.Viewport.Width - 200) / 2 - 40, GraphicsDevice.Viewport.Height - 91), new Vector2(0, 0), 4.0f); aliens = new AlienManager(Content.Load <Texture2D>("alien0"), Content.Load <Texture2D>("alien1"), Content.Load <Texture2D>("alien2"), Content.Load <Texture2D>("alien3"), Content.Load <Texture2D>("Bullet"), Content.Load <SoundEffect>("Sounds/AlienFiring"), Content.Load <SoundEffect>("Sounds/AlienDeath")); ufo = new UFOManager(Content.Load <Texture2D>("BigAlien"), Content.Load <Texture2D>("Present"), Content.Load <SoundEffect>("Sounds/UFOMoving"), Content.Load <SoundEffect>("Sounds/GiftboxDrop"), Content.Load <SoundEffect>("Sounds/GiftboxCollect")); }